Tuesday, 24 June 2025

Roll Call: Creatures and Monsters for Oathmark

 This is a miscellaneous list of monsters for Oathmark that are not part of the human or orc terrain lists, which I have covered in previous posts. It does not actually make much difference which terrain list the creatures are in, but it makes for a neat way to divide up my posts. Most of these monsters are not technically 15mm figures, but they have one significant benefit over other figures that I might prefer: I already had them.

Eachy

These weird, gangly humanoid figures with massive talons on their hands live in lakes and feed on unwary travellers. They drag them to the bottom of their lake, where they feast on the drowned victim, eating everything but the liver, which floats to the surface of the lake and is all that anyone will find of them ever again. I am using doppelgangers from the Temple of Elemental Evil boardgame for these creatures for now, but have my eyes on some of the Demonworld figures that should suit nicely at a later date.

Tally: 3

Temple of Elemental Evil Doppelgangers

Barghest

In ages past, Elven technomancers created strange and terrifying war machines and unleashed them against their enemies. Barghests are just one such creation. All tales of eldritch black dogs with burning red eyes that prey on unwary travellers stem from these. The figures are some kind of mechanical giant dog that I found in the local games shop and liked the look of. Barghests are another entry from the Dwarf terrain list.

Tally: 2

Nolzur's Marvellous Miniatures: Iron Defender

Bodach

The Bodach is a fey creature sometimes called a redcap, because it dyes its cap in the blood of its victims. It usually takes the form of an older, human man, and uses its cunning and magic to lure its victims to their deaths. Sometimes the Bodach will side with an army because it sees the chance for even more carnage and destruction, and an even redder cap.

Tally: 1

Two Dragons peasant

Dragon

Everyone knows what a dragon is, right? In Oathmark, they can be wyrms that slither along or have wings and fly. I only have flying dragons so far, and way more than any person needs for a game like Oathmark. The collection includes a 15mm dragon from Alternative Armies, and two 28mm DDM dragons that look more impressive with my 15mm collection. Why do I need three dragons? I really don't but I do like having a choice.

Tally: 3

An Alternative Armies 15mm dragon and two D&D Miniatures 28mm prepaints

Gargoyles

These are 10mm Gargoyles from Pendraken. Each really needs the space of two normal figures because of the wings, so I use spacer bases to make them not look ridiculously crowded. This has the added benefit of making the figures go further, meaning that 12 figures count as a full unit of 20.

Tally: 20

10mm Pendrakon Gargoyles

Sunday, 22 June 2025

Roll Call: The Seelie (Humans and related monsters for Oathmark)

 The Seelie forces are the humans and their allies against the Unseelie. The Unseelie consider humans to be a blight on the land, and they may have a point from their perspective: humans cut down holy hawthorn bushes, plant their farms over the grave mounds of the Fair Folk and block access to the Other Realm by tolling their bells and chanting their prayers so loudly that none can find their way from Here to There. Humans think that the Unseelie are being unreasonable and making a fuss about nothing.

For more on my head canon for this conflict, see my roll call of the Unseelie. There I lay out the basis for the two main forces of any future game: The Seelie versus the Unseelie.

The Figures

This is the full roll call of human-related figures. The whole force works out to somewhat over 6000 points. There are a few unit types that I do not have for the human forces, but there is still plenty of choice, especially when considering that I can draw on the other species as well. Most of the figures here are Two Dragons Vikings and Normans, with a smattering of Tabletop Games fantasy adventurers plus some ogres from Ral Partha Europe's Demonworld range, and a couple of figures plucked from boardgames.

The whole army arrayed. What are the chances I shall ever field all of it at one time?

Human leaders and champions

These are the elitest of the elite in the human armies. They lead and inspire the other humans to greatness, and many are legends in their own lunchtimes. I have way more character figures than I shall ever field in a single Oathmark army, but it is nice to have a choice.

Tally: 5 mounted and 14 dismounted

Two Dragons Normans and Essex Miniatures Vikings

Human spellcasters

Battlefield support is provided by an eclectic bunch of sorcerous types. Again, I have more than I need but they will all get names and become beloved to me as they achieve glorious sorcerous exploits.

Tally: 7

Ral Partha Europe and Tabletop Fantasy Sorcerers. The TTF ones are scrawnier but carry a much greater weight of nostalgia for me

Human soldiers (and possibly spears)

The rank and file of every human army is a person with a shield and a spear or other hand weapon. Because many of these have spears, I could field them as spear units instead if I choose to, but I am listing them here as soldiers, because I also have an idea of buying figures for a high medieval army with long spears or pikes to use as spear units. I wonder if this is one of those ideas that will never come to fruition. Either way, soldiers or spear units, they are the backbone of the army. Some of these figures have been in my Pile of Shame since the early 90s, so it is a great feeling to have got them all painted at last.

Tally: 80

Two Dragons Vikings and Normans

Human archers

These basic missile troops gain strength from their numbers rather than their individual skill. The carry a range of missile weapons from bows to crossbows to thrown rocks. I lump them all together as basic archers. After all, you cannot afford to be fussy when you are recruiting from the lower echelons of society. At least they do not smell as bad as the militia!

Tally: 43

Two Dragons Vikings, Normans and peasants

Human warriors

The better class of soldier has a chain vest or hauberk as well as their shield and sword/spear.

Tally: 25

Two Dragons Vikings and Normans with two Asgard 15mm barbarians towering over the others at the back

Human linebreakers

Men with big axes or two-handed swords are useful when the heavy cavalry are not suited to the terrain. The linebreakers are just such a shock unit. Armed with large axes and good armour, they are well-practised at cleaving their way through their foes.

Tally: 17

Two Dragons Vikings

Human militia

What they lack in quality they make up for in quantity and pungency. They are also useful for carrying things for the rest of the army.

Tally: 60

A mix of Two Dragons peasants and Essex Mniatures monks

Human cavalry

These are lightly armoured cavalry, usually younger men who have yet to prove themselves, but they are fast and can still hit hard with all the enthusiasm of youth and a young person's firm belief that they will always survive and win.

Tally: 11

Two Dragons Normans

Human heavy cavalry

The heavy cavalry are the elite of society, just one rank below the commanders and champions. They are well-armed, well-armoured and their foes know to fear their thunderous charges. While they might do poorly against a fully-formed unit of soldiers with spears readied, they will almost certainly sweep unprepared infantry away.

Tally: 24

Two Dragons Norman cavalry supported by a couple of Essex Miniatures Vikings

Ogres

These can be either normal ogres or ogre linebreakers according to whim. With the large swords and axes, they are more like the latter, while the former should technically have shields. However, the terrain that gives you ogres makes you choose either normal or linebreakers, so there will be no confusion there.

Tally: 6

Ral Partha Europe Ogres

Buggane

Buggane are large, shaggy ogre-like beings with an innate magical ability. I am using bugbears from the Temple of Elemental Evil boardgame for these. They are larger than I would really like. In scale they are about 25 feet tall, which makes them as tall as giants are meant to be and thus far too large, but I have them and do not need to buy more figures, so I am content with that for now. If I play enough Oathmark, I might replace the figures with some that are more in scale and use the bugbears as giants, but that is a plan for another time.

Tally: 3

Bugbears from the Temple of Elemental Evil boardgame doing sterling proxy service

Giant

Massive humanoid monsters. They are constantly hungry because it is hard to gather enough food when you are this big, so they will fight for food. This is a Mage Knight berserker, who is very giant-like when placed next to 15mm figures.

Tally: 1

Mage Knight Berserker doing service as a giant

Saturday, 21 June 2025

5 Ambyrmont - Uphill all the Way

Broneslav spent a while the next morning cleaning his gear. The rock baboons had really made a mess of it, and it was rather too smelly for comfort, like the midden behind his grandmother's house. Then he set out, picking his way out of the jungle and up into the mountains ahead. As he climbed, he kept his eyes out for danger, and he was right to do so. Ahead, he spotted a group of mould-encrusted zombies. Unfortunately, they had spotted him too, and were heading in his direction. He could easily outrun them, even in this terrain, but they would certainly catch up with him when he stopped to rest. Feeling that he could not take a chance, he unshipped his bow and waited.


As the zombies reached the limit of his range, he fired his first shot. It was a solid hit and the zombie did not stand back up again. They shambled on and he took another shot. A miss. He cursed as a valuable arrow zipped off to be lost among the hillside somewhere. His third shot hit a zombie but the monster kept coming. The fourth wounded that same zombie, while the fifth slew it. With the zombies getting perilously close, he took one final, careful shot. A freak gust of wind carried it away from the zombies.

There was no time left. He picked up his shield and sword, and charged. Two zombies were brutally slaughtered in his initial onslaught. Claws shrieking on armour were testimony to the ferocity of the remaining zombies' attacks, and Broneslav staggered under the impact of five undead bodies, but he held his feet and fought on. He knocked the feet out from under one of them and crushed its head with his booted foot, even as he spun with a terrific blow that sliced through the neck of a second zombie and through the dried up, rotting torso of a third. Undeterred, the last two zombies clawed at Broneslav and tried to drag him to the ground, but to no avail.

Spinning on his toes once more, he grabbed his sword with both hands and unleashed a fearsome roar. His sword might as well have been cutting through butter as it sliced a zombie in two, and the follow through gutted the last of the zombies.

Broneslav paused to catch his breath a moment before cleaning his blade and carrying on. As twilight arrived, he looked for a place to camp once more. Ahead he saw a slight fire. He tried to sneak up to see who it was, but a huffing noise followed by a low growl told him that he had been spotted.

Standing up, he looked over the rocks and saw a small hunting party of Rakasta gathered awaiting him. Two sabre-toothed tigers were standing alertly looking in his direction. Before he could even call out to ask permission to approach, one of the Rakasta beckoned him in.

"Welcome, Broneslav from the Far North. We have heard of you. You are welcome as brother and warrior to us."

From the sound of it, Rakasta moved faster through the jungle than he did, if this hunting party had heard of him already. He and the Rakasta traded tales and food, before Broneslav enjoyed a completely mosquito-free night's sleep.

Saturday, 14 June 2025

More shenanigans at Piddling Parva (Lion Rampant 2E)

 "THE VIKINGS ARE COMING!"

The feared cry rang out as the church bells tolled their urgent warning.

Lady Meghain du Court summoned her retinue as fast as she could. The urgency of the situation told her that she only had time for her fastest troops and that the heavy infantry would not be able to keep up, if she were to meet the Norse raiding party in the open moors east of the village. She leapt into the saddle and led the charge. Three troops of knights, her retinue archers and some local villagers with bows would have to suffice. They raced off, with the archers holding onto the knights' stirrup leathers to help them keep up.

Meanwhile, Hroerekr ur Dölunum, jarl of Ferjaby, was leading his doughty warriors towards the village and the wealth of the local monastery. He cursed as he got a clear view of the village and saw the advancing knights.

"By Odin's hairy bollocks, we've a fight on our hands," he roared, "Form up my heroes and we shall send them to Hel, before we feast in their village! TO VALHALLA!"

The Forces

For this game of Lion Rampant, the defenders are a standard Norman from the lists in the book, with the crossbowmen replaced by archers because those are the figures I have. The whole retinue comprises:

  • 3 Elite Cavalry units
  • 1 Archer unit
  • 1 Skirmisher unit

The attackers are a standard Norse army:

  • 2 Elite Infantry units
  • 2 Heavy Infantry units
  • 1 Archer unit

The Norse list allows you to choose between Berserkers and Archers, but I have "views" about who and what Berserkers were, so I am not going to field them this time. I also have a feeling that the Norse archers should really be a couple of units of skirmishers, but that is a pleasure to save for another time.

The Game

Deployment of both forces focused on the terrain on the Norse left flank with the Norse warband securing their right flank between woods and hills with a unit of Heavy Infantry. The plan would be to refuse that flank, while advancing on the other and in the centre. The Norman force formed up with the archers interspersed between their cavalry. They planned to advance slowly and whittle the Norse down a bit before the knights charged.

Storming Normans at the top of the photo. Vicious Vikings at the bottom.

The two forces faced each other across a shallow valley.

"Let them take only as much land as they are tall!" Lady Meghain cried to her followers, "They shall keep that part of the land they are buried in and no more!"

She took her father's bagpipes from the saddle in front of her and began to play a rousing march. The skirling of the pipes rang out across the dale and the adrenaline pumped all the harder in her followers' veins. They truly appreciated that she had a better ear for music than her father had.

The Norsemen hammered their weapons on their shields and advanced with gruff bellows and insults. Well, except for those that could only do one thing at a time. The heavy infantry on the Norse right took some time to get moving, but were soon on the go.

As they advanced, the arrow storm began. A warrior beside Hroerekr fell with an arrow through his throat. First blood to the Norman archers. Not to be outdone, the knights rushed forward too, but it was the archers that scored second blood, while the Norse archers returned the favour, killing two Norman archers.

Lady Meghain's knights bore down on Hroerek's personal bodyguard, their hooves thundering across the sward. The rumbling of their advance could be felt in the bones of the men on foot.


"Who is this that dares oppose me?" bellowed Hroerekr, " I challenge you to holmgang! You shall dine in Hel this night, or I shall feast in Valhalla!"

The bagpipe playing stopped as Lady Meghain replied.

"I am Lady Meghain du Court and you shall grovel in the dirt before me, foul blackguard! This is my land and I shall defend it with all that I am. Though I have only the body of a woman, I have the heart of a lion, the wings of a dragon and my father's lance, which I have often bloodied in such as you!"

The two leaders approached each other and squared off. Their bodyguards stood back respectfully and gave them space.

"Die, foul Norseman!"

Lady Meghain wasted no time in attacking. With a speed and fury that Hroerekr did not expect, she was upon him, showing no sign of fear. He swung his mighty axe at her as she approached. They traded several blows and then suddenly Lady Meghain's lance found its opening and the Norse leader's lifeblood nourished Norman soil.

"Revenge!" cried Hroerek's bodyguard. They charged and in the furious melee that ensued, Norman knights and Norse champions died. But in the end, Lady Meghain was the one standing with one of her bodyguard beside her. The Norsemen lay still.

Elsewhere on the battlefield, Norman archers and skirmishers were slaying Norsemen, and other vicious hand to hand combats were being fought. The archers and skirmishers were carrying the day, as the melees were mostly inconclusive. The Norse archers were nowhere to be seen. They had been cut down in their droves and had retreated into the lee of a hill to regroup. However, as the last of the Norse champions died, taking with him enough Norman knights that he would have a story to tell in the halls of the gods, the Norse archers decided that enough was enough. They ran for their boats.

Others of the Norse free men decided the same thing. Battered, wounded and facing an unrelenting storm of arrows that not even all their shields could protect them from, they turned and fled.


A single unit of Norse warriors remained. They hesitated as the skirmishers continued to shower them with arrows, but when they saw Lady Meghain charging across the battlefield, they decided enough was enough and fled. Five ships of doughty Norse warriors had set out on this journey. Only a single ship returned.

Conclusion

I think I got most of the rules right this time. Now to work on tactics.

This game saw more units failing their activations than the previous one. The Norse warband had a couple of turns where no one moved at all, even with the leader's reroll, for example, and many turns saw only about half the troops on each side moving.

It was also my first time trying a duel. I just felt that a Norse jarl would have insisted on it. I gave the Norman leader a 50% chance of accepting. She did, and then she scored 3 hits to the Norseman's 2 hits, thus beating him. I guess Hroerekr wins either way though; taking Norman treasure or heading to Valhalla.

The loss of their leader did not seem to dismay the Norse warband much at all. Both elite infantry units fought to the very last warrior, aiming to join their leader in Valhalla presumably. The rest seemed ambivalent. They ran at the last, but mainly because the Norman arrows were particularly well-aimed.

All in all, another good fun game. I really enjoyed the chaos of the activation rolls, and the need to pick and choose where I would act first. I just need to make sure that I give my side the better dice next time!

Saturday, 7 June 2025

3-4 Ambyrmont 1000 AC - Another Day in the Jungle

 Refreshed and alert, Broneslav wished his hosts goodbye and set out once more on his journey northwards. He realised that he had been far too optimistic about his chances of getting to his goal and back in the time he had allotted, but he was determined to find out what the deal was with this city, so he would just carry on and see what happened. The first day trekking through the jungle passed without incident and he was less bothered by the mosquitoes thanks to an unguent his Phanaton hosts had given him. Even his sleep was better now, but he would have to conserve his supply because there was not a lot of it.

Broneslav heaved a sigh of relief as he reached the edge of the hills beyond the jungle. The oppressive heat was getting to him, and even with the unguent, the mosquitoes were plaguesome, and he began to wonder if it was all worth it. Suddenly loud screaming and a hail of sticks, stones and shit showered down on him. He ducked back into the cover of the jungle as fast as he could and looked around. Ahead of him, partially in the jungle and partially among rocks in the trees was a troop of oversized baboons. They seemed to think that Broneslav was not welcome here. He decided to circle around them and find a place to camp for the night, before he carried on into the mountains that barred his way to the city.

As he made camp, he reflected on his discussion with the village elders at Tanaroa. They had suggested that the city lay just the other side of the mountains, so he was near his destination, but it would still be a  heavy climb to get there.

Saturday, 31 May 2025

Assault on Piddling Parva (Lion Rampant 2E)

 Sir Rodrigo de la Valle had been insulted by Sir Stefan du Court. It mattered not what the insult actually was, because it would shortly be erased, although rumour said that it had to do with Sir Rodrigo's sister and some bagpipes. Sir Rodrigo ground his teeth in annoyance at the thought of the insult and considered with satisfaction how the village of Piddling Parva in Sir Stefan's demesne would soon pay the price, and how all the grain stored there would soon be stored in his own granaries.

Even before the early morning mist had started to lift, Sir Rodrigo was riding into position.The ground was not good for deploying his whole retinue easily. It was too hilly, but he chose to place his skirmishers in position to harass Sir Stefan's retinue, if they dared even to crawl from their beds this morning. One group would occupy woods in the centre of his line. The other would take a hill on the left flank. His own bodyguard would take the open ground between them. On his right flank, his heavy infantry occupied the large hill there and his retinue knights took the ground between them and the wooded hill.

As the mist lifted further, Sir Rodrigo could see Sir Stefan's troops deploying in their usual lackadaisical manner, many still rubbing sleep from their eyes. They would be easy meat for his own disciplined and battle-hardened troops, even though they had the defensive advantage. I mean, they were such a slovenly lot, how could things fare differently? He ordered the advance.

Sir Rodrigo has deployed at the bottom of the photo. Sir Stefan has deployed at the top

Both armies are exactly the same in this scrap to keep things simple for me. Each army has:

  • 2 Elite Cavalry units
  • 2 Heavy Infantry units
  • 2 Skirmish units

I diced for terrain type and location, and got rather more than anticipated. It makes sense though. As the attacker, Sir Rodrigo deployed first and I chose where the deploy the troops myself. Sir Stefan's deployment was semi-randomised. I knew I wanted his skirmishers to occupy bad going or defensive terrain and diced to see which terrain features they would aim for. The result was that they would occupy the field on the right and the woods on the left. I also chose to deploy one unit of his heavy infantry to defend the walls in front of the village because it made narrative sense. The remaining heavy troops had their locations diced for.

It seems like Sir Stefan intends to attack on his right flank, clear the hill of skirmishers with his cavalry and try to fall on Sir Rodrigo's flank, while the remainder of his troops fight defensively with their flanks anchored on terrain features.

Sir Rodrigo also intends to attack in strength on his own right flank. His infantry are tasked with taking the field and then the village while the rest of his troops provide support. I wonder how these plans will fare when contact with the enemy is made.

Like a well-oiled machine, Sir Rodrigo's troops advanced to their initial positions. But then he reined up as he saw Sir Stefan.

"Look at the coward all the way over there on the other side of the village. He clearly dare not face me!"

He blew a raspberry at Sir Stefan.

"Your mother smells of elderberries!"

Sir Stefan, hearing the cries across the field, even as his own troops moved out to occupy the positions he had assigned them also reined up. He listened carefully to the insults and chose his own words carefully.

"I taught your sister to play the bagpipes!" he cried. As if to back up this point, he lifted the bagpipes that lay athwart his saddle and began to play. A dissonant droning wailed across the battlefield and the peasants of Piddling Parva fled their homes to regroup out of earshot of the horrendous caterwauling.

Around the two leaders, their personal bodyguards chuntered and muttered at the insults, but neither unit moved forward as this important prelude to the business of the day was undertaken.

I am greatly amused by the fact that everyone else passed their tests to move, but not the two leaders' units. I suspect both leaders of preferring to let the spear fodder take the brunt of the fighting.

Sir Rodrigo's troops advanced steadily forward and the skirmishers were soon in position. Sir Stefan's troops also advanced, although in a clearly much less disciplined manner. His knights on the right pushed forward as fast as they could. They could see pitiful peasant skirmishers ahead gladly crushed them under hoof when they reached the hill the peasants were arrayed on.

Sir Rodrigo charged, but the other knights' blood was up and they countercharged, pushing Sir Rodrigo back. Casualties were even on both sides this time, but Sir Rodrigo was determined that this not always be the case.

The knights charged and countercharged in turn, and each lance was driven back in turn until Sir Stefan's cowardly cavalry were crushed by the remnants of Sir Rodrigo's own brave, stouthearted knights.

On the other flank, Sir Rodrigo's infantry was advancing but his knights had charged ahead to engage the unearthly, soul-shattering cacophany that was Sir Stefan's attempt at playing the bagpipes. The two units clashed and then clashed again. Sir Stefan's knights were cut down until all that remained was Sir Stefan himself. His unwashed, pitiful excuse for infantry climbed over the fence to aid him, charging forwards towards Sir Rodrigo's knights.

However, it was too late. Even as they rushed towards the fray, Sir Rodrigo's knights charged at Sir Stefan. He was thrown to the floor, and the sound of deflating bagpipes signalled his end. This seemed to encourage the rest of his troops who redoubled their efforts. Sir Stefan's skirmishers on both flanks were scoring hits on their foes and soon Sir Rodrigo's left flank skirmish unit was no more, while his infantry were whittled down on the right flank by skirmish fire. Annoyed beyond all endurance, Sir Rodrigo charged the skirmishers facing him.

"Blast them," he cursed, "They are naught but smelly peasants and should know their place."

His horse trampled two of them underfoot, but it was to no avail for he too was cut down, his horse tripped by bow fire and the last thing he saw was a poniard being thrust through the eye slit of his helmet by one of those self-same smelly peasants.

By now though, there were few combatants left. The remaining two knights took charge and directed the late Sir Rodrigo's remaining infantry unit and skirmish unit against the lesser of the two enemy skirmish units, even as the other one sought to close to bowfire range. However, both had second thoughts upon seeing what faced them. The late Sir Rodrigo's men let them go. They were exhausted and had wounded friends to help. They also knew that the pub in Piddling Parva sold good real ale. They could plunder the battlefield and get properly drunk tonight.

That was fun. I bought the 1st edition of Lion Rampant when it first came out, and prepared a couple of 6mm forces for it. I always thought it would be fun to play, but we never seemed to get around to it.  Maybe one day I shall put together a proper travel kit with the 6mm figures, Anyway, I have managed to play the game solo now, but using the 2nd edition rules. The hardback book has much more appeal and is easier for me to engage with than the digital rules, which has contributed to me learning and trying the rules. I got things wrong along the way but I shall know better for next time.

As this was a practice game, I was not too worried about tactical finesse here and just pushed figures into contact. Then I rolled dice and removed figures. Combat was less bloody than anticipated, and the real killer was the Courage tests that saw units being whittled down slowly until they ran away. Well, except for the knights who all stood firm and died like knights.

Sir Stefan's skirmishers really played a blinder. They scored some amazing rolls and killed way more knights and heavy infantry than they should have. I also had one turn where none of Sir Rodrigo's troops moved at all, although it turned out that most units managed to activate on most turns. The leader's reroll came into its own here, except on that one turn.

The rules include a simple five game mini-campaign, that will be worth trying at a later date. It would be simple enough to assign character traits to the leaders on each side and then use a Yes/No oracle based on simple odds for how they respond to the way the battle develops. The game should also function well using Programmed Wargames Scenarios.

As I noted before, this was a fun game and not too onerous for solo play. The chaos of the activations works well, and I like rules where you do not necessarily get to activate all your troops. I shall definitely aim to play Lion Rampant again, and I rather look forward to getting Dragon Rampant 2nd Edition when that comes out later this year.

Saturday, 24 May 2025

2 Ambyrmont 1000 AC - Play that Tarantella for Me

  Unarmed and outnumbered, Broneslav had no choice but to obey his captors. Well, technically he did, because he was larger than these creatures and stronger, but they had not attacked him, so he would bide his time before deciding if attacking them was necessary. As a merchant's son, he knew that you could not sell things to dead people.

The creatures motioned him to a rope ladder that ascended into the trees. Climbing it, he found himself in a treetop village where more of the strange people awaited him. Many chittered at him in a language he could not understand, but eventually he was brought across the platforms of the treetop village to a grey-haired creature who addressed him in strangely accented Common.

"Who are you and why are you in our domain?" the creature asked.

Broneslav answered truthfully that his curiousity had been piqued by tales of a city to the north and that he was passing through. He declared himself to be peaceful and not hostile to the creatures.

The clan chief, for such it turned out that she was, relaxed as the interrogation progressed. Eventually, she explained that she and her people were Phanaton, a Lawful tribe that lived on the island.

"We are opposed to the Anarea spider-people, who are the personification of Chaos here, because they keep attacking us and sending giant spiders to kill us. A group of these giant spiders, Tarantellas, have been spotted to the west. You are clearly strong and well-armed. Will you help us to be quit them? We can reward you?"

Giant Spider token. (c) ProFantasy Software Ltd
(Found in Token Treasury 1)

Broneslav explained that he had seen these Tarantellas just the day before and had avoided them because there seemed no reason to attack them, but he would certainly help the Phanaton. The chittering around him grew louder, and the guards returned his armour and weapons.

"There is little reason to delay," he declared, "If they are still where I saw them or you know where they are now, we should go at once."

He set out accompanied by a half a dozen Phanaton warriors, who glided between the trees ahead of him on flaps of skin that stretched between their hands and feet. The warriors made sure that the young warrior could always see them as their skirmish line advanced and he found it relatively easy to keep up. A couple of hours later, they found the Tarantellas at the same time as the Tarantellas found them. The two foes viewed each across a clearing in the jungle.

Broneslav immediately fired an arrow at the frontmost of the enormous spiders. It was a solid hit, but it took four more arrows from the accompanying Phanaton to take it down. The other two spiders charged, covering the ground between the two groups in giant leaping bounds. Broneslav grabbed up his shield and blocked the attacking spider. One of the Phanaton warriors was not so lucky and died as the other spider bit its head off. This gory death was too much for four of the accompanying warriors, who fled up into the trees. The spiders did not seem to care about their dead companion.

Howling a fearsome warcry, Broneslav hacked right through the spider facing him. Glistening ichor sprayed him and those around him as his follow-through also wounded the other spider. Put off its attack, the spider only injured the next Phanaton warrior that it faced. Alas for that poor warrior, the spider's venom was fierce and deadly. Almost immediately, the warrior started twitching in a hideous semblance of dance. Too Broneslav's dismay, the other remaining warrior quickly followed suit. Although he could feel the call of the twisted dance, our hero was made of sterner stuff and resisted. Gritting his teeth, he turned to face the remaining spider.

A couple of quick blows finished the hideous beast off. Broneslav breathed a sigh of relief and went to the aid of his two afflicted companions. He found there was nothing he could do to stop their dance, but they quickly fell exhausted to the ground. About this time, the remaining warriors returned shamefacedly and the group carried their fallen comrade home.

Back at the village, the Phanaton mourned their fallen comrade, placing his body high in the trees near their home, so that his soul would journey more quickly to the afterlife.

"Thank you, human Broneslav, for your help. You did us a great service today. My warriors could not have taken on three such beasts alone."

The chief presented Broneslav with beautifully carved pendant of dark wood and silver inlay in the form of a Phanaton with jade eyes.

"We have little to offer by way of the wealth that our Elven friends tell us humans crave, but we hope that these will suffice as a reward. When you wear this pendant, all Phanaton will know that you are our friend and will aid you if they can."

Admiring the ornately carved pendant, Broneslav considered his options and decided to broach the subject of trade.

"If you can supply us with good arrow heads and other goods that are not easily made here, we shall trade with you."

Broneslav thanked the chief and they talked quietly as night fell, before a villager showed Broneslav to the guest rooms for non-Phanatons. From this he concluded that others also visited here and perhaps traded too. For the first time in some days, Broneslav had a good night's sleep far above the hunting grounds of the local mosquitoes.

Notes

Phanaton like Elves and are Lawful, so Broneslav had bonuses for dealing with them, both because of his alignment and because of his trait Elf Friend. With a half-decent die roll, he got a very good reaction and so was welcomed. Just as well, because the dice for him to wake up before they sneaked up on him were terrible and they could easily have murdered him in his sleep.

That said, I felt that as a Lawful species, the Phanaton would not execute Broneslav out of hand. There would have to be a trial of some sort first. Good job it did not come to that.

I was somewhat surprised how many "elite" Phanaton warriors fled when I made their morale roll, while the spiders easily passed theirs. Maybe Broneslav should have said something about this to the chief, but he held his tongue. Never badmouth your hosts, I guess.

The trade roll was average. There will be no special deals for Broneslav in the future.