The adventure map:
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The castle on a bright spring morning:
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I forgot to switch off the text from the player's plan of the area, but that is not too much of a problem. Time to switch to a scale bar, I reckon. I've also just noticed that the trapdoors on the towers are casting shadows so I shall have to move them to a different sheet from the rest of the symbols I used, but overall I am rather pleased with the effect and usefulness for our Labyrinth Lord game. I reckon I am going to get some nicely atmospheric maps out of this package. Yay! Money well spent, and I don't even have to paint it!!
I have produced maps of the interior and the dungeon beneath the castle, but I shall not post those until my players have battled through them, just in case they actually read this blog.
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