This is the second game in our Ronin mini-campaign. You can read about the first here.
The abbot's body had been crucified and left in a wasteland for the birds to peck at as a warning to the monastery. Naturally the monks wanted to recover the body and give it the appropriate funeral rites. The samurai boss was determined to make sure this did not happen.
Both forces entered from opposite edges of the battlefield. The objective was in the centre: a newly painted vignette of the crucifixion of Torii Suneemon which I declared was actually the abbot from the previous battle.
I had a force led by a rank 3 samurai, supported by a rank 2 ashigaru-gashira and three rank 1 ashigaru. Steve had a rank 4 monk, a rank 3 monk and two rank 1 temple attendants, I think. I never actually checked or read his roster and am basing this on what I remember of the game.
This works because of the turn sequence and is something to exploit. It appears to be intentional in the rules. Steve had used this and the line of sight rules to prevent me from shooting everything at his boss monk. I repaid him by rolling well with my shooting. It all evens out in the end!
Steve told me that he had thought he might be able to defend enough in the final melee to outlast the turn countdown. Sadly that did not work for him. He also hoped that by being in contact with the objective he might gain the victory if I forgot to contest it by placing one of my own warriors in contact with it. This too did not work for him because I realised what he was up to. Still, it was another good fun game. These rules are simple to play but with sufficient decision-making to keep things interesting. I particularly like the combat pool where you have to decide how many dice to allocate to attacking and defending for each melee.