Saturday 4 June 2016

3 Flaurmont 1000 AC - Treasure!

Broneslav awoke feeling a little better. Sylva was still tied to the grate and no one had tried to get in as he rested. He was still a bit shaky on his feet, but he would manage for now. Testing Sylva's bonds, he hand-fed her some food from his pack which she accepted with ill grace and a look in her eye that said she might try to bite the hand that was feeding her. A bit of water followed and then he tested her bonds again.

"I'm going to scout around," he announced, "If I live, I'll come back for you."

She glared as if her very look could turn him to stone. Moving out into the corridor, he found himself with three choices of direction: double doors at each end of the corridor and a single door straight ahead. He dithered a moment before striding to the right, towards one set of double doors. The light as he opened them caused him to blink repeatedly. He was in a room with archways to north and south and double doors ahead of him. The light came from the two archways. Advancing stealthily forwards he peered through the north arch first. The floor was covered in treasure, enough wealth to start a merchant family of his own. He almost ran over to start packing it up, when he remembered how the illusion of treasure had caused him to keep running head first into a wall. He backed away. To the south, a similarly well-lit room held no treasure, although looking through the arch, he could see something hanging from the ceiling.

Broneslav decided to wait to explore these rooms when his wounds had sufficiently healed. He stalked forward to the double doors on the other side of the room and opened them carefully. The room beyond held three statues and a glowing blue disc with a statue on it.

"Aha, the lifting disc!"

He recognised the disc and its cargo immediately. An idea came to him. He knew his way out from here. He would take Sylva back to the village and get the healers to help him before he returned to deal with Merisa. That would prevent Sylva from attacking him and would keep her safe until he could work out what sort of charm the Rahib had used on her.
As you can see, I have mapped the other rooms in the dungeon but have not filled in the detail on the unexplored ones yet
Broneslav returned to Sylva and untied her from the grille. He lifted it so that he could use the teleporter if he could find the hat and dragged his reluctant prisoner with him to the disc. He then began to retrace his footsteps to the main entrance. As he rounded a corner, he suddenly came face-to-face with 3 Siswa guards. Cursing his carelessness and complacency, he rushed them. The target of his first blows dodged and all three closed on him. He blocked, parried and dodged for all he was worth, and countered with a blow to the gut that felled one of the Siswa, followed by a shield to the face that knocked another out, and a sword pommel to the chin that felled the third. [Phew! That was lucky. He rolled a 1 for his fray die in the first round, and missed with his normal attack. Fortunately they all missed too, and then he rolled maximum damage for both fray die and attack on the second round. Scratch three unconscious elves].

While he had been fighting, Sylva used the distraction to run. Unfortunately for her, her bonds hindered her speed and Broneslav was able to catch her easily. He brought her back to the three unconscious elves and tended their wounds after binding them all properly so that he could manage all four captives. The threat of his sword combined with their bonds kept them sufficiently docile for him to be able to lead them all. The rest of the journey was uneventful, although Broneslav was now on edge the whole way.

Back at the village, he explained the situation to Rahasia, and left the captives in the villagers care. The village healer dealt with his wounds, and Broneslav rested up for the day.

The following day, fully healed, he returned to the tower ...

Character
Broneslav Torenescu (S16, D14, C15, I12, W10, Ch14, F1, HP 9, AC4, Sword 1d8+3, Bow 1d8)
Human (Traladaran)

Traits:
Torenescu Family Member 1
Hunter 1
Keen Vision 1
Good Education 1
Empathy with Animals 1

Goal: Prove that he is an adult following the Shearing Ceremony
Goal: Slay a red dragon
Quest: Deliver a parcel to Merisa in Gray Mountain Village
Quest: Rescue Sylva and Merisa
Quest: Undo the greater evil under Kota-Hutan Temple

Allies

Roll of Honour
Alki (Level 2 elven warrior brutally slain while helpless by the Rahib)
Baik Telor (Level 4 human warrior from Ylari. Murdered by Merdiz the wizard)

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