|Picture from http://existentialcomics.com/|
- Advanced Squad Leader (4 games)
- Arcadia Quest: Inferno (1 game)
- Fire and Axe: A Viking Saga (1 game)
- Super Dungeon Explore: Forgotten King (1 game)
- Border War: Angola Raiders (1 game)
This amounts to 8 separate gaming sessions, although the solo session of Border War: Angola Raiders only lasted about half an hour, so I'm not sure it really counts.
I returned from Ireland at the beginning of this year and moved to Nottingham which has hindered my gaming just as much as living in Ireland did. My regular figure-gaming buddy Steve does not often have Saturdays free, so the two of us managed to meet twice in the whole year, playing Arcadia Quest: Inferno and Super Dungeon Explore. Both games are similar concepts but different executions, and both are very enjoyable to play. AQ:I takes less time to play out while SDE really requires a longer session to finish.
Border War: Angola Raiders is a solo game. It's cheap and cheerful, but I found it a bit random in the game I played. When playing solo, I prefer to have a solid system to beat.
The four games of ASL were good. I have a keen ASL buddy Mal who finds it easier to play on a Saturday, so we managed to organise a few sessions. The scenarios we played were Russians versus Finns and Swedish volunteers in Finland. They were all enjoyable romps through the snow and extreme winter. It's just a shame that we could not organise more sessions.
I managed one game at the board games cafe in Nottingham where I work, but getting away from work in the evenings has proven to be particularly hard this year so gaming after work has not really been on the cards. Who knew that curating an exhibition about Vikings and sorting out a full public engagement programme would require such regular long hours?
Although I played no games in the Talomir Tales campaign this year, I did umpire it to a conclusion, so there was that to be pleased with. The campaign began in early 2009 as a vehicle for our fantasy gaming, and expanded to include half of the continent of Talomir. I am very happy that it lasted for 8 years and actually reached a proper conclusion.
So, that's my 2017. I have had too much work to do, and it has left me no energy for relaxing with a good game. I wonder if reducing the Unpainted Lead Pile (ULP) by just getting rid of most of it might not leave me more enthused to paint, but it is hard to decide what to focus on when I have such a butterfly mind, and time is so limited at the moment that I don't really feel I can sit down and sort through all my stuff yet.
For 2018, I would like to do that sorting. Hopefully work will not occupy so much of my time and I can sit down and have a guilt-free moment to sort out my figures properly. A good sort out and tidy up should put me in a better frame of mind for dealing with the ULP and actually returning to painting. I need to find something that will give me a quick fix, as it were, something easy to complete so that I see results before ennui sets in once more.
In terms of gaming, I hope to play more ASL. We are planning to start the big Red Barricades campaign again, so I hope to schedule monthly ASL sessions to get some good progress on that.
Other games/genres I would like to play this year are (in no particular order):
- 6mm Command Decision: Test of Battle
- 15mm science fiction
- 6mm Great Northern War
- 6mm and 15mm Viking Age
One other thing I would like to work on is my terrain. I feel like I have too little terrain, and I particularly want to develop my 15mm sci-fi setting with new terrain to fight over. All those Mad Mecha Guy buildings won't paint themselves, you know.