Saturday 23 February 2019

Turning the Flank at Reval: A Red Actions Campaign

I ran this campaign for two friends back in 2011. It was run on its own blog, but I have decided to consolidate my blogs, so I shall post all that content here over the next few weeks or months as my schedule permits, and delete the other blog. It's unlikely to be used again, so there seems little point leaving it lying around, and more people might enjoy the action here.

Campaign introduction
The Freikorps have succeeded in Lithuania and Latvia, and are now racing against time and the waning patience of the Entente to reach the last of the Baltic States.

The current campaign uses scenario 5 Turning the Flank at Reval from the Beyond the River Don campaign supplement for Red Actions. A Freikorps force must elude the Estonian defenders and exit a little less than half their numbers off the northern edge of the campaign map. Naturally, the Estonians will be trying to stop them.

Campaign map at start (Click for a larger version):


House Rules and Clarifications
Routed Troops
Troops that have routed from the battlefield suffer an additional +2 modifier when checking for casualties due to retiring.

Routed troops on the winner's side roll for additional casualties using the normal numbers for retiring.

Tank Breakdown
On the turn following a breakdown, a repair attempt is permitted. It will cost 1 resource point. If you want the tank to provide direct support that turn, you must allocate a resource point to it as you would normally in addition to the point for the repair attempt. Thus, to repair a tank and use it in direct support on the same turn will cost you 2 resource points.

If the owner of the tank rolls a 5 or 6, the tank is repaired. Otherwise it is destroyed by the crew. Repair and destruction occur in the resource allocation phase. If no repair attempt is made then the tank is assumed to have been destroyed by the crew.

If, on the turn a tank breaks down, the enemy enters the square containing the tank, then they automatically capture it unless there is a supporting force to defend the square. If the tank has resources allocated for direct support it is placed on the wargames table as normal but is immobile for the battle.

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