Saturday 4 March 2023

Turn 14: The Thrappled Lemmings Rely on Crypt-o (Five Leagues from the Borderlands)

Local Events

A kindly old person in Haitabu, grateful for the delivery of the supplies, packs up lunch for the Thrappled Lemmings. The party gains 1 Rations.

Hard Times

Thanks to their success in bringing in supplies, The Thrappled Lemmings are the heroes du jour. They are feted, celebrated and fed by the locals instead of having to pay their bar tab themselves. The plentiful food helps Drogo recover.

Campaign Activities

Drogo goes to see the local healer and reduces his healing time by 1 turn.

Sir Thiebault trains and gains 1 XP. He goes up a level and gains +1 Combat Skill.

Trade

The party sells tapestries for 4 Marks and spices for 3 Marks. They also sell  two sets of light armour for 1 Mark.

They buy Tonic for Drogo and feed it to him immediately thus reducing his healing time. A set of Fine Full Armour for Drogo sets them back another 25 Marks, while a Scout's Cloak for Fulrad costs them 8 Marks, and Shields for Wido and Drogo set them back a further 8 Marks. With just 1 Mark in their purse, they decide to stop spending money.

Onesipe gets Drogo's old Partial Armour and Fulrad gets the Partial Armour they found in the encounter with the Roving Fiends. Onesipe also claims the helmet they found. The bump on his head is still sore and he does not want it getting worse!

Research

Lysanthir undertakes research to see if he can find anything more out about the temple he is looking for but finds nothing.

Adventure

With a nearly empty purse, the party decides to return to Mayor's Hat Delve even though Drogo is still wounded. They leave him behind in Haitabu to recover and retun to the Delve. Their journey is uneventful, although fording the river on the way proves slightly tricky, but they manage it without mishap.

Arriving at the Delve, they make their way down through the crypts to face whatever lies below. The third level of the Delve is even more forbidding than the previous levels. Worse than that, there is an odour of patchouli oil and sandalwood detectable in the air. Fulrad scouts ahead and whispers back to the others, "Cultists!" as he hears gibbering chanting from up ahead and recognises the telltale signs of Decrepit Worshippers. The smells were sign enough of these depraved cultists but the gibbering chanting to unnamed gods from beyond the veil of sanity confirmed it.

The whole dungeon

Sir Thiebault instructed Onesipe and Wido to scout to the left, while he, Lysanthir and Fulrad headed towards the sound of the chanting. 

As Sir Thiebault and his team advanced, the sound of the chanting got louder. Two cultists came around the corner. One looked less decrepit than the other, so Fulrad shot him in the head. The other cultist ran away immediately. They then moved warily into the room the cultists had come from and found a toxic pool of something nasty that they chose to avoid, and headed off down the long corridor towards where more chanting could be heard.


Meanwhile, Wido and Onesipe had found their way to a cache of treasure. Unfortunately, it was well guarded. No sooner had they disposed of the guards than another group of cultists found them. They disposed of those too, and plundered the treasure horde, finding a Bottle of Red Duck, a Balanced Light Weapon and a Ranger's Cloak. Nice haul.


While Onesipe and Wido were fighting against the odds, Sir Thiebault and his crew had found another pool of something toxic and a pocket of a hazardous gas that left Fulrad choking. A group of cultists found them. Fulrad went to shoot the lead cultist and realised he had only brought one arrow with him. Sir Thiebault rolled his eyes, stepped into the fray and realised that these cultists were actually quite skilled. The fight rolled back and forth with Lysanthir shouting advice from the sidelines. Suddenly, Sir Thiebault found his groove and slew each cultist in turn as they advanced on him. As the last cultist died, the party marvelled at how silent this crypt was without any cultists in it. It still smelled bad though.

Exploring further, the Thrappled Lemmings found a tunnel from the crypt to somewhere on the surface, but no further means of heading deeper into the earth. They looted the place as fast as they could and got out. The loot consisted of a bracelet with a name on it (Personal Item) and a well Balanced Staff.

News Travels

As the party camps, the weather closes in. They shelter as best they can and have to wait quite a while before it clears up enough to do anything more. This delay gives Drogo extra time to heal.

5 comments:

  1. Love your dungeon. Where does it come, please?

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    1. It's a combination of two sets I bought on WargameVault from Heroic Maps: "Modular Kit: Crypt Corridors" and "Modular Kit: Crypt Chambers". I printed the elements of it on label paper and stuck that to mattboard to make it more durable. Because I am playing in 15mm, I printed it at 66%.

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    2. Oh I see, that's interesting! I got my maps from DnD official sets but they are for 25mm and I need it smaller for 1/72. I may get yours.

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    3. I bought the printable ones so that I could scale them. I am not certain that my approach is the cheapest one, or the best value for money, but it worked for me and I am happy with the result. The only thing I am tempted to do change is to print another set out so that I can build up the walls on the sides of the tiles to give a 2.5D effect.

      Heroic Maps do a large range of these modular printable tiles, so there is plenty to choose from there, and I have also used their non-modular maps for my 15mm figures, again printed out at 66%. I play at 2/3 scale and have also printed out rulers at 66% so that I do not need to do any scale calculations while playing. I just use the reduced scale ruler to measure.

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  2. I already have two set of cardboard DnD sets so I have to think carefully about it, but I may dip into it. Thank you for all the info! Great 15mm minis BTW :)

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