Fully healed, Broneslav set out early for the temple, and quickly made his way through to the lower level. The headhunters had not returned. Aware of the difficulties, he was able to avoid getting swept away, and his opening the door had led to most of the water draining out of the sub-level, leaving a slimy and slippery, but much drier path. As he stood at the top of the stairs down, he girded his loins, drew his sword and stepped carefully down the steps. As he did so, the air grew noticeably warmer. At the bottom of the stairs, the heat was stifling. he stood on a terrace overlooking a massive dark cavern that smelt of sulphur and mud. The terrace itself was covered in white calcium deposits. He could feel the heat of the cavern through the soles of his boots. Apart from the light from the spell on his shield, the only illumination in this cavern was the occasional flash of ruddy light that accompanied the muddy slurping of a geyser blowing.
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| Temple level 3 (from X1 The Isle of Dread. (c) TSR, Inc.) |
Broneslav advanced carefully down into the cavern proper, feeling like he might slip at any moment. Mud bubbled near him as he edged around the cavern and began to look for points of interest. It seemed weird to him that the temple was built on this cavern. There must have been a reason for it, but he had no clue what that reason was. Well, time to explore and see if he could find out. The young hero stalked carefully over the slippery, uneven cavern floor and around the muddy pools, seeking to see its extents. Progress was slow and involved climbing up and down rises in the natural floor level. By the time he had reached the middle of the cavern, he was hot, sweaty and covered in mud from the cavern floor and from bubbling mud that burst and splattered near him.
Suddenly, a weird creature emerged from the mud near him, Choking on noxious gases that had bubbled up from the hot mud, he was caught flat-footed. Its smooth head, large eyes and tentacled, sphinctered mouth gave him the creeps, as did the fact it seemed to walk on three fluke-like tails. The creature spoke into his mind.
"We are the Kopru, rulers of this island and the last of a great civilisation that must be restored. You are now our servant and will help us. We see from your mind what the world is like out there. It will be ours and you will use your power and influence to achieve our goal."
A strange lethargy and drowsiness clouded Broneslav's mind as he felt himself slipping under the creature's influence until a mud pot near him burst, scalding him. The pain focused his mind once more and he leapt into action.
"No, foul fiend! I shall have none of your tricks! Your civilisation is gone and shall not arise again if it must rely on controlling others!"
His sword cut a terrible gash through its rubbery flesh and the kopru howled in pain, striking out with one of its tails as it did so. Broneslav grunted in turn as he felt a rib break where the tail had smashed his side. Gritting his teeth against the pain, he smashed his sword down on the creature's head, cleaving through so that the tentacles of its mouth fell to the floor.
Another of the creatures had approached from behind in the meantime. It grabbed at him, crushing his already broken rib and threatening to break more as it sought to envelop his head with its tentacular orifice. The hard teeth on its tentacles gouged his neck, just below the helmet as he flailed and tried to skewer it but failed.
Broneslav struggled in the creature's grip, feeling another rib break under its crushing grip. He could barely breath as he cut at it and scored a minor wound. As he did that, it bit and crushed him further until he was seeing stars and the edge of his vision was growing dark. In return, he steeled himself and struck harder, this time scoring a solid hit that spattered him with the monster's ichorous blood. It became a battle of which of them could hold out longest, each dealing damage to the other, but in the end it was Broneslav who stood over the kopru's corpse. He was battered and bruised, but still alive and not under the creature's control.
The young hero prowled the caverns to see if there were more of these creatures, but found no more. At the far north end of the cavern, he did find a limestome-encrusted skeleton on a calcified throne. The stalactites above it had dripped for an age upon the throne until it and its occupant were covered in stone. Broneslav presumed this to have been a servant of the kopru. As he examined it, he spotted a ring and a sword that seemed to have withstood the ravages of time. He helped himself to them before returning to the surface and back to the village of Mantru, where he told his tale to the amazed villagers.
"I cannot guarantee that there are no more of these creatures, but it seems they cannot leave the temple, so it is best that no one visits there. You should remember why, if you have visitors, so that you can warn them of the dangers and consequences of visiting Taboo Island," he advised them.
The villagers welcomed and feted him for what he had done. Tired and bruised but content with his work, Broneslav was able to rest peacefully that night.
That could have been interesting. Broneslav failed the saving throw versus the kopru's charm ability, so I used the Defy Death mechanic to have him pass it. He took a little damage from that but was able to then defeat the kopru, although they did significant damage to him in the process.
I was tempted to let him stay under their control instead, because it could have been interesting to try to work out how he could use his nascent merchant empire to advance their cause. However, I am not sure that is the direction I wanted this campaign to go at this point.
Now I need to decide what to do next. X1 Isle of Dread is designed as a hex crawl for a party to explore and map the island. Is that something that Broneslav would do, or is he more focused on his own plans and endeavours? Should he return to meet his ship and head off somewhere else next, or can I find a suitable hook to lead him elsewhere on the island?
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