Monday, 26 May 2014

The Viking Experience - Book Review


A positive book review is a thing to treasure and the Nottingham Post has just published one of my book. Naturally this pleases me so much I had to share it. :) You can read it HERE. I particularly liked the concluding paragraph:
This beautifully illustrated book provides a revealing portrait of the Vikings' incredible legacy.It's a book to treasure and an added attraction is the collection of removable documents. These include drawings and photographs from archaeological dig sites and an extract from the Anglo Saxon Chronicle, describing a Viking raid on Lindisfarne.

Read more at http://www.nottinghampost.com/New-book-aims-dispel-myths-surrounding-legacy/story-21142754-detail/story.html#cFzbf67A6vGjugI2.99

If this whets your appetite for Viking related goodness, the book is available through Amazon and the link on the sidebar will take you right to it. Clicking through from the sidebar will also help me buy a tin of beans for dinner this week (or maybe get some more metal washers for basing figures).

Friday, 23 May 2014

Command Decision: Test of Battle - Notes and Thoughts

 I have played all the iterations of the Command Decision rules. I first encountered them in the mid-nineties when a colleague introduced me to the first edition and we had a blast playing a spot of WW2 wargaming. The rules have always been geared towards scenario play and have not included any kind of points system until the Test of Battle (CDTOB) variant came out. Originally it was well supported with Command Post Quarterly which included scenarios, orders of battle and campaign games. There were even a couple of campaign games included as articles in Miniature Wargames.

So, when the Test of Battle variant came out, I snapped it up at the first opportunity. It has all the rules, streamlined to make the game less involved, while still maintaining the right feel. There is no longer any need to track ammunition usage for each individual vehicle, and you no longer get a bazillion shots per turn. Spotting no longer relies on a die roll and is now purely deterministic based on range and cover. All of this makes the game easier to play and yet does not detract from the feel.

The first printing of the rules (the version I have) includes six late war Western Front and six late war Eastern Front scenarios to get you started easily. It also includes a scenario generation system including a points system, so you can more easily create pick-up games, and tables of organisation and equipment are provided for late war German, Russian, British and American forces. The ToEs for various armies are provided free on the Command Decision website and you can also download the battlegroups for the scenario generation system. Additional force lists are provided on these pages and in various supplements that have been released.

Scenario Generation System
You are given a core force (usually a little below battalion strength) and buy reinforcements for it. These comprise additional infantry companies, tank squadrons support assets and command elements. The final results seem to reflect battlegroup composition quite well, with not too much room for finagling the super-army or fielding 500 Tiger IIs. As you buy troops they are allocated to one of three forces: Holding, Reserve and Assault. The allocation is done in order, so the first 750 points must be allocated to the Holding force. Then the next 600 points must be spent on the Reserve force and finally 600 points on the Assault force. At each stage the force must comply with the minima and maxima in the lists, which means that you cannot beef up one force and use another as a dumping area for the less good stuff. Leftover points may be spent on later forces, but you may never underspend on a later force and allocate those points to an earlier force. The final result seems to reflect battlegroup composition quite nicely.

The rules include a system for generating the battlefield. A composite map has been compiled from the scenarios that should give players a 'typical' area to fight over. There is one map for the Western Front and one for the Eastern Front. These maps are 6x10 squares, with each square representing a 2'x2' area. The standard battlefield is 6'x6' at full scale. I play at half scale in 6mm because it fits my gaming table better. Anyway, one player chooses a square that must be part of the battlefield and the other then designates a 3x3 square area on the map, including that one square, which will be the playing area. The first player chooses their baseline and the players set the terrain up.

Then the mission is generated. Each player may either pick or randomly determine one of the six possible missions. The mission will determine which force(s) they get to field and which may arrive as reinforcements.

I like this system. I have played around with the various options for the Western Desert which is my preferred theatre and think the games that it generates should be good fun. I suppose that means I should get on with sorting out my forces and playing games using it now, but first WW1.

The Death of Glory
A WW1 supplement, The Death of Glory, was released and I snapped that up. It includes nine scenarios for 1914, one of which features Belgians versus Germans, while the rest feature French versus Germans. There is a small campaign covering the action in the Lorraine which looks fun to play and more manageable than the 'Home before the Leaves fall' campaign in the original CD WW1 rules Over the Top. The book also includes British, French and German battlegroups for 1914 so you can use the Test of Battle scenario system with this supplement.
Death of Glory test game. French on the right and Germans on the left
We put together a test game comprising an infantry battalion each with a single artillery battery in support. Given that it was our first game, the whole thing went very smoothly. For simplicity we ignored spotting this time around but plan to use it in future games. The end result was that I was even more enamoured of the system and that I have realised that I need to buy or make a lot more fields for my French countryside. I am now looking forward to our next game, although I still have a lot of French troops to paint if I am to use painted figures for all the scenarios in the book.

We plan to play all the scenarios and then the campaign this year. If I fail to paint my troops in time for a scenario, should I penalise their troop quality, morale or both? Totally unpainted troops suffer a drop in both? Partly painted troops suffer a drop in just one of the two? What about using proxies? Do they suffer for being substitutes?

Saturday, 17 May 2014

Tillykke med dagen, Norge

17th May 2014 marks the 200th anniversary of the signing of the Norwegian constitution. It's a national holiday in Norway and quite a jolly time. Now, if that's not an excuse to work on an army with a Norwegian connection, I don't know what is. Did someone mention Vikings? Yes, don't mind if I do. If anyone needs me I shall be in the corner celebrating by painting some more Vikings. Or maybe I should paint some trolls instead ...

Wednesday, 30 April 2014

How Vikings got the horn!

This blog has not seen much love for a while, and I feel ashamed of that. My excuse is that my academic life is taking up all my time. Anyway, I had time to post a short note about horns on Viking helmets over on my academic/professional blog which receives too little love from me too. You can check out the new post on Berserkjablogg and give yourself an excuse to field Vikings with horns on their helmets in your armies. This post may also prove that Aussies are the true descendents of Vikings, but I shall let you make your own minds up about that.

Thursday, 13 March 2014

The Viking Experience is now available on Amazon

The Viking Experience  
The Viking Experience is a general history of the Vikings by Dr Marjolein Stern and yours truly, and I am excited that it is now available through Amazon. Far be it from me to praise this book overmuch but I am really quite pleased with how it turned out. It is in full colour with plenty of illustrations and comes in a slipcase with removable inserts illustrating important documents of the time. Rather than blather on about it, I shall let the publisher's blurb speak for me:

'From the remote and unforgiving landscape of northern Europe, the Vikings voyaged to far-flung areas of the world with extraordinary consequences. The Viking Experience examines the origins, explorations and settlements of these seafaring people, exploring their impact on the world as colonizers, craftsmen, traders and state-makers. This highly illustrated book provides a revealing portrait of the Vikings’ incredible legacy with a collection of facsimiles and translations of rare documents, including:
  • Drawings and photographs from archaeological dig sites
  • An extract from the Anglo Saxon Chronicle, describing a Viking raid on Lindisfarne
  • The Skálholt map that marks Norse discoveries in the western Atlantic
  • A page from the Stockholm Codex Aureus, an illuminated manuscript that was looted by the Vikings
  • The Vinland map showing Norse exploration of America as an example of recreated Viking history'

Tuesday, 11 March 2014

The Existential Berserker: A search for meaning


For want of anything else to post at the moment, I thought I should publicise my new post on the Nottingham University English Language and Applied Linguistics blog. This short discussion of what Old Norse berserkr actually meant to the medieval saga authors might provide some food for thought for rules writers and Viking army enthusiasts.

One of the cornerstones of my thesis is that there is a significant gulf between the modern English meaning of 'berserker' and the medieval meaning of Old Norse berserkr, despite their semantic relationship, and that this gulf has led to misinterpretations of who and what they were. Obviously this has an effect on how they are depicted in wargames armies too and I hope to go into that in a future post.

Sunday, 12 January 2014

Some photographs from the end of the Great War

With the centenary of the Great War coming up, and my plans to refight elements of it, I was reminded of some photos from the period in the family album. The only definite date I have for any of them is 1918. I thought I would post them, partly because I am too busy to game at the moment and I don't want the blog to get too quiet, but also because I thought they might be of interest. Also, I have little information about a lot of these so if anyone is able to glean more information from them, please let me know.
I have no idea which unit this is and family stories tell me nothing
The rugby team
My great-great aunt (or thereabouts) met her husband in this hospital
Or possibly in this one

My great-grandfather and great-grandmother in France in 1918 according to the writing on the back of the photo

When in France on holiday, one buys postcards of big guns!

It is important to have your photograph taken with the subject of some of your postcards
Once also buys postcards of ruins
 
And of destroyed forests with a crashed plane in them