Sunday, 14 June 2009

The Great International Christmas Pudding Hunt - A Tusk Scenario

I have been considering, but not getting round to doing yet, a Christmas game using Tusk rules. I then thought that if I posted it here, perhaps someone else might get it done. So, with apologies to the Goons, I hereby present a daring tale of mens' trousers in a far off land.

[plays stirring martial music]

[puts on pith helmet and shorts, revealing short fat hairy legs]

Gentlemen, I give to you:
The Great International Christmas Pudding Hunt
On the far distant island of Neringi-Baba roam the great herds of wild Christmas puddings. Every year fearless adventurers must brave the dangers of this island to supply families with their Christmas puddings. People have tried domesticating the Christmas puddings but they always die in captivity, so wild puddings must be hunted down every year to ensure that Christmas cheer is there for all.

The table represents the plains of Neringi-Baba. It should be mostly flat with a few lakes of brandy sauce and a little intervening terrain (holly bushes, Christmas crackers, presents, etc.). Brandy sauce lakes are generally shallow but sticky. Figures may move through them at half speed for the turns they are in the lake and also one full turn after they leave the lake, because they are too busy licking the brandy sauce off themselves. Players should agree how to deal with other terrain before the start of the game.

At one end of the table is a small volcano. The volcano will spew out gouts of burning hot custard at the end of any turn in which two players roll a 6 for their APs.

Each player gets to place two pits anywhere onto the table, into which they will try to herd the puddings. They may also try to shoot or net the puddings if they prefer.

A herd of puddings is placed near the centre of the table. It should consist of one male pudding per player and two female/child puddings per player.

The Custard
Each custard splatter is the size of a CD. Randomly place it by any means you prefer. Anything that the custard lands on must roll a 6 or less on 2d6 to dodge the custard or be killed. The custard remains on the table for the duration of the game. Anything that moves into the custard splatter after it is placed is killed automatically.

Christmas Puddings
Christmas puddings come in two types:
Males - These are large and ferocious. They will savagely protect their herds against all comers, including other Christmas puddings. Male puddings use the T-Rex reaction tables and are treated in all respects as T-Rexes.
Females and Children - These are smaller than the males and more docile. They use the Brontosaurus reaction tables and are treated in all respects as Brontosauri.

Game End
The game ends when there are no puddings or only one player's figures are left on the table. Alternatively, you may set a time limit on the game; give it a couple of hours and plenty of brandy.

The winner of the game is the person that captures or recovers the most Christmas puddings. A player may only win if they have figures left alive on the table.

Puddings that land in a player's pits are automatically captured by that player as long as they have figures left alive on the table at the end of the game. Figures may also recover dead Christmas puddings by moving into contact with them. The first player to move into contact with a pudding automatically recovers it.

Other Rules
Players may not directly attack each other.
Players must wear odd socks for the duration of the game.

Final Thoughts
Depending upon the scale of your figures, you may be able to find cheap plastic Christmas pudding decoration thingies to use. Otherwise, it should not be too difficult to paint up some table tennis balls or polystyrene balls.

I am not sure about the size of the custard splatter. If a CD seems too large then reduce the size of the custard template to something you are happier with.


  1. I say Neddie, have a picture of Queen Victoria won't you?

  2. No thanks, I'm trying to give them up. Have a gorilla ...

  3. Sorry, they are too strong.....

  4. Well, have a chimpanzee then, they're milder