Saturday 7 May 2016

1 Flaurmont 1000 AC - A Wine Conundrum

"So, Baik, we going to try that, or are we going to check out the rest of this area?"
"I don't like to leave possible enemies behind us. Let's check the rest first. We can use the statues to bar the doors to this room, just in case anyone comes up the shaft there."
They did that and headed west. The western corridor had doors to north and south, and double doors at the end. Broneslav also noticed an irregularity in the north wall and soon found yet another secret door. Through the door he found stairs leading down. He tested them gingerly, remembering his slide down to the gelatinous cube. The stairs held. At their bottom was a small room mirroring the one he had slid into, again with a ladder against one wall. He was now used to the way the tower had been built, and the search for secret doors in this room was quick and easy. The central vault was empty and there was a door to the west. He now realised that the ladder in the other room must have led up to a secret door, as this one did. Climbing up the ladder to the door, he found himself back at the platform with the sarcophagi on it.

After this, Baik and Broneslav headed west through the secret door there. Their route led to stairs upwards which ended in a wall. Wiping cobwebs from his face, Broneslav stared at the blank wall ahead of him. There must be a secret door here. He knew that but it took him a while to find this one and get it open. Pushing through it, he entered an elegant room with a large table in the middle of the floor. The walls were lined with shelves on which were leather cases. He and Baik began to investigate the cases. The first case each of them opened contained a map of somewhere unfamiliar to either of them. They checked several more cases to confirm that they all contained maps, and found a bottle of wine stashed in one: Wizard of Wines Winery Purple Grapemash No.3. Again it had the peculiar serial number on the label: 14321341-S. Broneslav wondered if it were a code rather than a serial number. But a code to what? He was perplexed. The numbers on each bottle were the same for each type of wine. Could it be a batch number? Why did they not have a uniform format though?
The only other exit from this room was a door on the opposite side of the room from which they had entered. They opened it and found themselves in a room full of the charred remains of books and bookcases. This was obviously once a library, but had suffered terribly in the destruction of the tower. Double doors led from this room into the corridor beyond. Broneslav and Baik were back in the corridor to the octagonal room. They had two choices now: the door to the north, or the door to the south ...

Character
Broneslav Torenescu (S16, D14, C15, I12, W10, Ch14, F1, HP 9, AC4, Sword 1d8+3, Bow 1d8)
Human (Traladaran)

Traits:
Torenescu Family Member 1
Hunter 1
Keen Vision 1
Good Education 1
Empathy with Animals 1

Goal: Prove that he is an adult following the Shearing Ceremony
Goal: Slay a red dragon
Quest: Deliver a parcel to Merisa in Gray Mountain Village
Quest: Rescue Sylva and Merisa
Quest: Undo the greater evil under Kota-Hutan Temple

Allies
Baik Telor (HD 4, AC 4, ATK +5, DAM 1d8+1)
Stats include Mace+1

Roll of Honour
Alki (Level 2 Elven warrior brutally slain while helpless by the Rahib)

No comments:

Post a Comment