So, anyway, this week I am back home near Hull to do work stuff, so I organised a game with Steve. This year we are focusing on 15mm sci-fi and we agreed to play Gruntz with 300 points each.
Steve brought his disco aliens with some air support and all nicely canned in APCs.
|Disco Alien Fighter|
|Alien infantry boogieing down the street|
I fielded a weak Imperial assault group supported by a troop of heavy grav tanks and two scout bikes.
|Imperial grav tanks making a nuisance of themselves|
We did not have much time so we made the goal of the game be to destroy as much of the enemy as we could.
|Game at set-up|
One half of the table was dominated by a small town while the other was rural. Steve deployed a dropship in the rural area and his fighter to cover the town. His infantry were in their APCs ready to rush down the middle. I deployed my infantry to take the town, while my tanks were to flank through the countryside and try to break round behind the enemy with a view to encircling and then annihilating them.
We used the initiative cards from Gruntz instead of the standard rules and assigned the cards randomly to the units. We like the chaos and friction that this brings. Neither of us is a fan of IGO-UGO, but I am tempted to suggest that we deal a hand of cards to each side and then assign them ourselves in future games. This should give us the chaos while also meaning that we get to make command decisions about which area of the battle is most important to us. The main reason we have not done this so far is speed.
|My tanks begin the process of annihilating the enemy APCs. A scout bike is just visible behind the lorry, ready to fire missiles into the flank of the APC.|
|An alien APC tries to sneak round to attack a tank in the flank|
Over in the town, things were not so easy. My troops' found the enemy hard to hit, and their bolt rifles were underpowered against the enemy armour. Alien casualties were few while the aliens' plasma rifles seared through my troops' armour. The only thing keeping my troops alive was the buildings they were in, and the enemy fighter's multiple plasma cannon were fairly quickly demolishing the buildings around my troops' ears. A biker scout did manage to get in there and score some hits with his bike's missile launcher, but it was not enough. Without help, or better dice rolling, my troops were doomed.
As the last of the APCs went up in smoke, my tanks moved carefully into the town ... and the enemy surrendered.
At this point we had to call the game because of time. We had played 4 turns of 6 in 2.5 hours. Not too shabby given that we are not familiar with the rules. It was a great fun game with each of us getting frustrated by elements of the other's force design. Lessons have been learnt and future forces are likely to see slightly different force composition, although I suspect that Steve's love of big plasma weapons and heavy armour will mean that I need to purchase extra armour piercing ammo for my troops. Anyway, I look forward to the next game. Hopefully I shall have done more with the buildings for the town by then. I need to sort out some posters, for the billboards, signs for the shops, and print out more streets and concrete lots for the town layout.
Figures: GZG, 15mm.co.uk
Vehicles: GZG, Old Crow, 15mm.co.uk
Street Furniture: Brigade Models