The Bwendi Bugle
The Truth Shall Make Ye Feer
News is just coming in of an assault on Umbobo Station in Mpele Province. Two gangs of Albion Symps have attacked the station, massacred the police troopers stationed there and stolen a consignment of valuable organs worth thousands on the black market. The whole are was littered with bodies. Initial reports say that four of the five troopers were found dead at the scene. Sergeant Friendly of the Police Sentinels lived long enough to tell a terrible tale of murder and treachery before she too died.
The perps drove up in two trucks from Natongo town and immediately murdered Officer Nicey, who was on guard. The other officers sought to arm themselves before confronting the villains, who were busily searching the supplies for their loot. Officer Lovely was first out of the door and managed to immobilise two of the gang members before being gunned down. One of the villains then burst into the barracks and gunned Officer Smashey down before he was immobilised by Sergeant Friendly.
Sergeant Friendly and Officer Super leapt out of the barracks to confront the remaining villains, only to find the villains firing on each other. Between them they accounted for two more of the villains before themselves being gunned down.
Forensic officers at the scene report that military spec technology was used including a Vortex Grenade that demolished a building and a tree. With such weaponry being used the perps must have been sponsored by the Albion Defence Force and it is odd that they seem to have turned on each other when they could. Investigators hope to find out more from the one living perp that was left at the scene. This man has been identified as Ezra Betterware a small-time crook. He is currently in intensive care at Sea Prison and will be questioned when he comes to. Two of his known associates, Esther DeVries and John Waldorf, were also found dead at the scene. A worldwide manhunt is now on for their other associate John Statler, who is thought to have been driving one of the trucks. If you see this man do not approach him. He is armed and dangerous.
Satellite imagery shown below shows another gang of four people, all of whom escaped in a stolen militia truck. They have not yet been identified. If you think you know them call our tips hotline on 5150-BAG-A-PERP.
(Click the images for larger versions)
Mpele province is a real backwoods area of Bwendi Prime. It is sparsely populated and is known mainly for the logging industry in that area. As a result, it lacks many amenities but is generally peaceful. What it does have is a widely scattered series of automated hospitals staffed only by a small security team and a doctor whose function is mainly to keep the Autodoc in good repair. Each month new supplies are flown in to the hospitals and these include valuable organs that could be sold on the black market for a small fortune. You have decided that this sort of easy target will provide you with easy pickings and a means to improve your social status. So you have chosen Umbobo Station, which lies nearest to your hometown of Natongo and you have stolen a truck to get you there. Now all you have to do is intimidate the half dozen security guards and steal all the good stuff before police reinforcements can show. Next stop the big time. No more tagging and casual vandalism for you.
Each gang has 2000 Credits to spend on troops and equipment. You can only take four or five figures in total, because you need space in the truck for the supplies that you are about to steal. You do not have to pay for the truck.
One officer starts standing guard at the gate to the compound. The others are in the barracks building. No police officer will do anything until after the first shot has been fired, at which point they may now act freely. The points value of the police should be based on how many gangs there are. If there is only one gang, the police get 2000 Credits to field 4 or 5 officers. For each gang over one, add 500 Credits to the police budget. In a multi-player game the police are there to be an annoyance more than anything else. It is expected that the gangs will provide the main opposition to each other. We used the basic equipment listed for colonial police in Forces of the Imperium.
We used a 4' by 3' table for two gangs. 4' by 4' would probably work well with 3 or 4 gangs. All gangs enter from off the table.
The table should have a lot of cover scattered around. Umbobo Station should be in the centre of the board, equidistant from all starting points. It has 6 piles of supplies lying around it. To find the organs, the gangers must search the supplies. It takes one full turn of uninterrupted searching to be allowed to roll to find them. Roll 1d6. If it is a 6 then the organs are in that supply pile. If the organs have not been found and only one supply pile remains, then they will be in it. There are four crates of organs in the pile. Each crate is equivalent to carrying a heavy weapon and requires two hands, so figures must drop the crate if they wish to shoot or melee.
Winning the Game
The winner is the gang that escapes with the most crates. Each crate is worth 500 Credits. Experience is awarded normally.
Acceleration: 5m per turn
Deceleration: 10m per turn
Turning circle: Half current move distance
Carrying capacity: 1 driver and 2 passengers in the front. 6 spaces in the back. Each space holds either one figure or one crate.