The Martian Messiah, Itaba Sootaman, has been rabble-rousing in the provinces around Shastapsh. His goal is to foment rebellion against the British occupying Syrtis Major and to drive the invaders from Martian soil. When it was reported that Sootaman was largely unaccompanied, the British sent a platoon of infantry to arrest him. His general area was known, but not his exact whereabouts, so the patrol headed out to investigate the villages in that area. As they advanced through the village of Paraam, which still lay partially devastated by a recent British assault, the area was quiet. The locals had obviously heard that the British were coming and had evacuated the area. This worried the British commander.
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Seeing the chance to break the Martians' nerve forever, the British commander ordered a charge. His men bravely tore into the Martian force and a bloody combat ensued with no quarter given. Then it happened. The British officer fell in the melee. The Martian warriors howled as one of their number took his head. This was too much for the British soldiers and they broke and ran. The Martians were too exhausted to pursue, but this was still a great victory for them. Inspired by this act, the whole of Shastapsh would soon be in ferment.
This was a great game that could have gone either way. The Martian ambush was perfectly executed, but my dice were not favouring me in this game. For some reason I have real problems rolling sixes! The rules worked well, although we could envisage situations where the Martian player might be sitting for ages waiting to win an initiative roll. Since your only option when you fail to win the initiative is to shoot or charge and you do not get to manoeuvre, a good British leader could easily win the initiative every turn and march circles around a poor Martian leader, leaving the Martian player with nothing to do. I suspect that we will institute a die roll modifier of +1 for every turn in which you have not won the initiative. This modifier is cumulative until you win the initiative, at which point it resets to 0. That would ensure that both sides at least get to do something and stay involved in the game. I am now looking forward to painting and using the rest of my Martians in a bigger game. I also need to get around to making some better Martian terrain.
Excellent game, although I seem to think there were at least a hundred Martians. I thought the rules worked well, despite my inability to make a morale throw, even though it was virtually impossible to fail.
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