"The intel you gathered on your last patrol was useful and has given us further direction. You will head to Sundale. The intel tells us that it is an area of ruins. You will patrol as far as the stone circle known as The Doom Stones. A local shaman lives there and we need them on our side. Unfortunately, the hostiles want the shaman dead. Kill the hostiles and find out what it will take for the shaman to work with us."
The briefing had been thorough and local contacts had proved helpful, so Tiger Troop was well-prepared heading out. They were also cheerful. Sundale might be a wind-blasted hellhole, but at least it was not a rain-soaked, swampy hellhole, where the ground tried to suck you down with every step. They were almost looking forward to this patrol.
"Objective ahead. B Team on the right flank. A Team on the left flank, as planned. Move out."
Pan gritted her teeth. It was clear why the shaman needed help. Their hut was surrounded by hostiles of a type that the team had not yet encountered. Androgynous figures moved with purpose between the stands of trees and brush towards a large stone circle. Some were armed with bows, while others had large crescent-shaped halberds, and a final group was barely visible as it moved stealthily from cover to cover with evil intent. It was fortunate that the archers seemed more interested in debating the merits of different types of bow strings, and were unaware of Tiger Troop's approach.
"Lock and load, Tiger Troop. It's about to get hot."
The team moved out.
From the diary of Private Selcuk Immaculada
We've been here a month now and no sign of the brass sending more support. I wonder if we'll ever get home again. The L.T. says we need to embed with the locals and work on making this place home. Not happy about that. It's the near constant cold rain that gets to you. Even the environment suits are stopping protecting us as much now. Luckily the locals speak something close to Bwendi, so we're able to talk and to trade, but I'd kill for a pumpkin spice latte right now and these guys don't even seem to have coffee. It makes me wonder if the brass dumped us in the wrong place. The L.T. says we were supposed to jump into the future to deal with whatever was going wrong in our now, but I'm not even sure this is the same world. And then there was today's mission. I'm not sure how to deal with that. I mean, I screwed up badly.
Yeah, I screwed up today. It started ok really. We had the right flank and were moving in round the shaman's hut. The Fae were a bit weird to look at, like they took their shape from what we thought they should look like, but they were easy enough to drop. The shaman told us who they were afterward, but that just confused me. Something about them not fully existing here but only poking through reality. Think the guy might have eaten one too many magic mushrooms!
Anyway, there we were advancing round the old shack near some creepy stones when these skinny women with big pointy sticks started running towards us. We opened up and cut them down, but still they kept coming until the last one fell just a few metres from me and Wigbert. Over on the left flank, I could hear A Team shouting as some other creepy elf guys ran towards them. A Team took a beating and we could hear it as first the Corp stopped shouting, then Mary's TSW stopped shooting. Turns out that these fae assassins were quick enough to get in and start carving up A Team with poisoned knives. Only Tarquin was on his feet by the time the assassins were all down. Wigbert's not happy. Says Tarquin ran and left him to fight one of those guys on his own.
While that went on and while we were mopping up the fae charging us, the fae archers were trying to decide what to do with us. When they did and started shooting at us, that's when it happened. I did not see it, but the others said it was like Leaf suddenly starting twisting inside out. Then there was a giant two-tailed cat where she had stood. I heard the yowl as she charged at the archers and laid into them but could not see her. So there we are all shooting at these guys who are firing pointy sticks at us, so I dropped a grenade on their leader, but I missed. Leaf's yowling stopped at that point. So did a couple of the archers though.
So, by now I've moved forward close enough to see what I did, and I felt sick to my stomach. There were bits of Leaf everywhere mixed in with bits of fae. But that was not the end of it. The archers received reinforcements and the Sarge had moved to flank them, the others joined her and it was the flanking fire that cut the last of them down.
The others regrouped within that stone circle. Creepy it was. I got a really bad vibe from it, but it was cover. Turns out it was also the hiding place for more of these fae. They just popped into existence behind the defensive perimeter the others had set up. I saw it happen and still cannot believe it. I yelled and the Sarge shouted to light them up. They might have had a nice ambush planned but the others just blasted everything they had at those fae and cut them to ribbons. They didn't stand a chance at that range with the rest of B Team hopped up on adrenaline and mad like that.
So, we started gathering our wounded, and the Sarge ordered me to get Leaf, or that cat, or whatever. She said we're not leaving wounded or bodies behind. That was when I realised what I had done. I felt sick. No one wants to drop fire on their own. Then I felt even sicker when I went to pick her up. I've never seen someone's body glue itself back together like that. By the time I had got to her, she was hobbling onto her feet like a person. Her ears and eyes have changed though; pointier and more cat-like. She has freaky cat pupils now. And when she smiled at me, her teeth were razor sharp. It really freaked me out. By the time we got back to camp, she was fully healed too. It's a relief but it ain't right.
Leaf says it does not matter, what I did. Shit happens, she says. She's always been like that. Just accepts what happens and rolls with it, like life is no real hassle and you just got to find a way through. She even tried to cheer me up back at camp. Would have been better if she yelled, but no, she just gave me that creepy cat-stare and told me to get my head back in the game, because all's well that ends well. She never looked that feral before. I really hope she does not eat me in my sleep. This place is changing us. First the Sarge, then Leaf. I'm scared how it will get me.
Conclusion
This was the first time using support. I spent two points and managed to roll the same result twice, so a single mob was unaware at the start of the game and would slowly become aware over a few turns, unless attacked or approached too closely. I had the choice, so I picked the archers, because I figured dealing with melee troops first would be to my benefit. Mostly that worked. The halberdiers were fairly easy to kill thanks to good to-hit rolls. The assassins got in too quickly and started dropping my troops. Their poisoned knives meant rolling twice for damage so A Team lost three soldiers in two rounds, before Tarquin dropped the last one.
Selcuk's shot going wild and landing on Leaf was a disappointment. This was my first time with a werecreature and I really hoped she would do have a chance to show what she was up to. As it stood, her initial melee roll was terrible, but she stayed on her feet just the same. Then a grenade landed on her. Oops!
Despite losing nearly half the troop, no one was badly hurt in the end, although that cost me a story point for a reroll, and the two-part mission was a success. The enemy was cleared out and the secondary mission to investigate the circle was achieved in a single round shortly after that.
This was the first mission with the aggression rules in play too. The first investigation marker started generating extra aggression every turn until I could investigate a randomly chosen other marker, plus my dice rolls were high, meaning that the archers got a second champion to join them. The second result of the aggression was an ambush by warriors in the central terrain feature. Typical! Just when I had set my troops up in the circle to use it as cover, bad guys choose to leap out of the ground behind them instead of in front of them!
At least all the troops survived in the end and will not be injured for the next battle. The stories the 5 Distance from Place series games generate really just tell themselves.
















