The jumpship popped into existence in the Apolakkia system. Two weeks later, it had approached the main world in the system and a battered, white Union-class dropship with an SHB Dropship Hire logo on it detached from the jumpship, which turned and headed out of the system again.
| You are here |
"Ok, folks," the voice from the dropship's tannoy system was Tom Skalle's, "We're heading down to the planet now. Pilots, buckle up in your mechs and AFVs. Be ready in case of a hot landing. I don't want to lose the deposit on this dropship! Everyone else, tie your shit and yourselves down. We're going to put down near an urban centre that will make for a good base of operations but there may be Jade Falcon forces in the area, so be ready."
Following his own instructions, Tom settled into the cockpit of his Devastator DVS-2 and did a full systems check as the dropship bucketed down through the atmosphere, jolting everyone inside it. The landing was a bit bumpy but they got down without being blasted from the sky. The Full Throttle Lemmings deployed quickly and efficiently, forming a defensive formation around the dropship.
They relaxed as nothing lit up their scopes. The only sign of immediate activity was a single off-roader approaching from the town. It stopped a short distance from the deployed mercs. The driver got out and raised his arms to show that he carried no weapons. He walked forward towards the Lemmings and Tom moved his Devastator out from the ring to meet the man halfway.
It was an unequal match, but the man managed to carry himself bravely in the face of the massive assault mech. Tom's sensors picked up the man's words clearly and there was barely a tremor in his voice.
"I am Mayor Agapito Galanis. I lead this town. State your intentions here."
"I am Tom Skalle of the Full Throttle Lemmings."
The man winced clearly on hearing this. The company's reputation preceded it. It was said that any place protected by the Lemmings would run dry of alcohol and have a full drunk tank for the duration of that protection and possibly for quite some time afterwards, and that the damage bill for wrecked pubs was always high.
Tom continued, "The Alyina Mercantile League has hired us to clear out a small infestation of psycho chickens that you appear to have. We are going to set up camp, then we can talk details."
The First Sortie
The Lemmings had barely got themselves installed in the nearest bar before they were called to duty by their comms units sounding the stand-to alarm. A star of hostiles was approaching. As they strapped into their mechs, Tom quickly briefed them.
"We're sending out a reinforced lance to meet them. Anne will go with the scouting force to see who and what we are facing. The rest of you will defend the town under my direction."
Anne Rikke, callsign Goldfish, acknowledged this responsibility. As 2IC of this detachment of Lemmings, it was expected that she and Tom would not operate together in the field. Tom sounded off the names of those that would accompany her.
Anne took control, "Those that are with me will form up on my mech. We are going to scan the hostiles and fall back. If we can easily pick any of them off, then that is fine, but I do not want you taking unnecessary risks at this stage in the campaign. Our budget will not stretch to the usual damage levels you vandals seem to think are acceptable."
She pinged the lance's briefing and deployment instructions to their onboard computers and ordered them to move out. The force under her command comprised:
- Mad Cat (Timber Wolf) B (Anne "Goldfish" Rikke)
- Spider SDR-8K (Finn "Random" Feil)
- Wasp WSP-5A (Alf "Alf" Dusin)
- Phoenix Hawk PXH-9 (Noel "Brickyard" Atterli)
- J. Edgar Light Hover Tank (Lene "Dodger" Stolen)
- J. Edgar Light Hover Tank (Synne "Juggler" Stenalt)
- Savannah Master (Reflective) (Ingun "Migraine" Peiling)
The enemy was advancing in three groups, while the Lemmings were deployed in a central position in the town. They would need to get out of the town and engage the enemy where the battle would do less damage to the local infrastructure.
Anne flicked open the comms channel, "Random, Juggler and Migraine, sweep left. The rest of us will head down the middle. Scan and destroy like we did in the simulations. This looks like a probe and we don't want any survivors reporting back to the chickens about us. You know how fast these damned clan mechs are, so watch each others' sixes and don't give them openings to exploit. Remember, shoot and scoot. Lemmings HO!"
She flicked a switch on her control panel and the strains of an old Terran classic rang out from the speakers on her Timber Wolf to boost the Lemmings' combat spirit. The reinforced lance moved out.
Key: 1 - Two Fulcrum Heavy Hover tanks 2 - Baboon and Locust 3 - Rifleman 4 - The Full Throttle Lemmings |
As the Lemmings moved forward, the Jade Falcon lance also advanced. The Rifleman moved into cover behind a low hill, while the Baboon took up a position behind a low building.. Anne advanced her Timber Wolf into the open, ready to soak up the fire from the hostiles. She knew that her light mechs were very vulnerable here and she did not want them getting taken out.
| A confusing diagram of the initial moves |
In the opening moves, it quickly became a swirl of dodging and racing mechs, as the Jade Falcons used their superior mobility to cut in behind the Lemming's mechs, but the Lemmings worked as a team. As one psycho chicken mech was sucked in behind a Lemming mech, another Lemming unit cut in behind it in turn.
| A blurry shot of the action taken from a surveillance drone |
Very quickly, the Lemmings had scanned the hostiles, for a small cost in damaged armour. A couple of the mechs suffered weapons malfunctions and mobility hits though. It seemed that transit maintenance had not been up to snuff. Anne would have words with the techs when she got back to base.
No sooner were the enemy mechs scanned than they skedaddled. The action was over almost before it had begun. The Lemmings returned to base crowing about their easy victory.
Later back at base.
"It was weird, Tom. They could probably have done a shit tonne more damage to us, but they withdrew almost immediately we had scanned them. I worry that they were scanning us at the same time."
"Seems right, Anne. Damned psycho chickens can't be trusted and we can expect them to attack sooner rather than later."
"We appreciate you coming in to help us," Agapito broke in, "but I worry that there will be reprisals against my people."
The mayor looked scared, even though he was trying to put a brave face on it.
"The Jade Falcons, and especially their leader Star Captain Conrad Sender, have been brutal with my people, and with my own family. My grandfather died for talking back to them. I worry that they will start bombing my town."
Tom gave the man an appraising look, "Yes, that is our experience of them too. It seems to me that the only thing they understand is violence and brutality. It seems to me that we have two choices here. We can either form a defensive perimeter and see if we can negotiate with the chickens, or we could take the fight to them. Now, you mentioned that they have a supply dump nearby. I think that would make a good objective. We need more supplies and we don't want them to have those supplies. We also know that the chickens are unlikely to negotiate until they see that we have the upper hand. So, here's my plan. We'll raid the supply dump and cause chaos. With any luck, they will then focus on us and forget to harass and murder your people. Do you have anyone that really knows that area? We could do with a bit of intel before we go in."
Conclusion
This scenario lasted one turn! Well, technically two, but the second turn consisted of the Jade Falcon force withdrawing off the table. My force scanned all of the enemy on turn 1, which triggered the Jade Falcons adopting a Forced Withdrawal status. Even with movement hits on one of their mechs, they had enough movement to get off table on Turn 2.
As planned, the Timber Wolf soaked up most of the hits from the mechs, with only a small number of hits on one of the J. Edgars and the Wasp. The worst damage my mechs took was from scanning the enemy mechs, where this triggered a movement critical on one mech and a weapons critical on another.
With this, the primary objective was achieved but the secondary objective of knocking out at least three enemy units was not. It took me three goes to win this scenario, because my first two attempts were too cautious. Each lasted to Turn 4 with one enemy unit remaining unscanned and then their Forced Withdrawal was triggered and they all ran. Scouring Sands treats each scenario like a video game mission where you have to win to progress to the next one, so I replayed until I realised that I really should play this scenario more aggressively.