Saturday, 15 March 2025

24 Fyrmont 1000 AC - Getting to Know You

 The auntie did not seem in a great hurry to begin trading, but Broneslav had grown up around merchants, so he knew to bide his time. It still made him impatient though. He wanted to see where his treasure map would lead him, not spend time socialising. Reining in his impatience, he followed the auntie to one of the nearby huts. It was a long wooden hut on stilts with palm leaves for a roof, and a roofed veranda all around. There were windows along its length. Under some of the huts, he could see people cooking over open fires. There was no glass in them but there were shutters on the outside. All the other huts in the village were almost exactly the same.

Inside, the windows were wide open and a fresh breeze blew through, cooling the warm air. One end of the hut was curtained off, but the rest was open with wide benches on either side. Bedrolls were packed against the wall. It looked like whole extended families lived in these huts with no separate rooms and no privacy.

A typical Thanegiothian hut based on descriptions given by the great explorer, Broneslav Torenescu.

The auntie headed for the only chair in the whole place and sat in it, The chair was towards the curtained off end of the hut facing down it, like a throne compared to the rest of the fittings here.

"Broneslav, come and sit here near me on my left side."

She waved him to a place on the bench near her. He sat as indicated with Captain Decentius beside him. Four men took up places on the benches to her right and a gaggle of children gawped through the windows at the strangers from the north. They giggled and pointed.

"Bring food and drink!"

The auntie clapped her hands and several younger people ran off to do her bidding. Before long, the hut was filled with the smell of baked fish. Broneslav was passed a wooden cup of coconut milk.

"To a profitable trade for both of us!" the auntie announced, "Let me introduce myself formally now that we are about to begin. I am Chieftain Tiaru. To my right, you see the clan elders."

She pointed at each in turn, "This is Ruan, then Gak, then Yavi and finally Tomia. They are my advisors. Together we form the council that rules Tanaroa."

Broneslav made the formal introduction required of himself and Captain Decentius, even though he had informally introduced himself before. He was then encouraged to eat and drink. Watching how Tiaru and the elders did this, he did his best to copy them, hoping not to offend anyone. It appeared that he succeeded, because he soon found himself discussing trade with an open and welcoming Tiaru. After giving her and the elders small gifts from the cargo, the dickering began in earnest.

A couple of hours later, he gave the order to unload all the cargo. The villagers had agreed to pay almost double its value in gold and goods! Moreover, they were eager for him to bring more goods here. In return for hard to find iron and steel goods, they would harvest the local pearls and provide other goods that were only available here. A bargain was struck that Broneslav would ship in goods at regular intervals and Captain Decentius left with the elders to order and oversee the unloading and distribution of the cargo, while Broneslav and Tiaru relaxed in the hut and talked.

Wow, those were some good reaction rolls!

After a little idle small-talk, Broneslav was finally able to turn the conversation to what most interested him.

"One thing that I would like to know is about the city at the centre of the island. I came into possession of a map and description of this city that made me curious."

Tiaru looked at Broneslav thoughtfully.

"Do you mean the City of the Gods? There was a ship that arrived her not so long ago. The crew were not traders though and showed great interest in it."

"Yes, that's the one. The ship returned to Karameikos and I encountered the last survivor from that crew. He had been set upon by thugs and died of his injuries, but gifted me with a map and a description of his voyage here."

Tiaru told the tale then of how the Gods had built a great city at the centre of the island and furnished it with all a god could want. However, the island itself was inhabited by many dangerous creatures, which is why the Gods built a wall for the villagers, so that they could live safely in their home. When the Gods departed, the hostile creatures repopulated the whole island. Any journey to the city would be fraught with danger.

She looked doubtfully at the young warrior, "I fear for you if you insist on journeying to the City of the Gods. It is probable that you will not return."

"I would just like to investigate a bit. It will take my crew and your people a week to unload the cargo and load the goods from here. If it will not offend you, I shall head towards the city and see what I can find. It was my main purpose in coming here. My captain can deal with the essentials here while I am gone."

Tiaru acquiesced reluctantly.

"Great. I shall set off tomorrow and shall aim to return as quickly as I can."

Saturday, 8 March 2025

House Kurita: 8th Sword of Light (Battletech)

 I usually collect both sides for any game I play because it is the most reliable way to ensure that I am able to get a game in. More often than not, those in my immediate area do not share my interests and are unwilling to buy into something outside their main focus. The estimable Steve is a major exception here. He and I have inspired each other with fads for years. However, he lives a thousand miles away, so I need to provide my own enemies. With that in mind, I needed some villains for my Battletech/mech warfare games, and who better than the Draconis Combine?

House Kurita, and especially the Sword of Light, just seem made to be the villains in my stories. They seem to represent a type of regimented order that the Full Throttle Lemmings (or even any of my Thrappled Lemming warbands) have. There are few groups that are likely to be more diametrically oppsed to my group whose motto ought to be "If I don't even know what I am going to do next, how can my enemy predict it?"

I opted for the 8th Sword of Light "The Jade Dragon" because I like the green background to their insignia. It helps that the paint scheme is simple, so I could paint them quickly and have a whole company ready very quickly. Looking at the photos, I really do need to work on how I highlight reds. They look fine on the table, but the camera seems to wash out the shading and makes me think that I should do more extreme highlighting. After all, the same light that I photograph under is the one I play under, so it might improve the look even more. Time enough for that another day. In the end, what matters is that they are ready to be fielded against the Full Throttle Lemmings.

I feel that this company could really do with at least one Dragon and/or Grand Dragon and probably a Jenner and/or a Panther to feel properly Kurita, but they were not in stock when I bought what I have. Adding some iconic Kurita mechs can be a project for another day.

On to the roll call. All figures are the Catalyst Game Labs versions found in the various boxed sets and lance packs. They have unit insignia decals from Defiance Industries Wargaming just to make them look a bit more swish. The decals were not cheap but they were definitely worth it. Each mech has the Jade Dragon insignia on its left shoulder, the Sword of Light insignia on its left leg and back, and a kanji number on its right leg.

(left to right) Atlas, Battlemaster, Warhammer, Orion

(left to right) Wolverine, Archer, Shadow Hawk, Valkyrie

(left to right) Phoenix Hawk, Griffin, Wasp, Stinger

Saturday, 1 March 2025

24 Fyrmont 1000 AC - Landfall

 By midmorning, Broneslav's ship had manoeuvred into position near Tanaroa. There was no deepwater harbour there, so they moored away from land. Some curious villagers paddled their canoes out to see the newcomers and shouted greetings in strangely accented Common Tongue. They were not hostile. Instead they seemed pleased to have the opportunity to hear the news from further afield.

Broneslav was on the first boat off the ship to meet the locals. The land wobbled unfamiliarly under him as he stepped from the ship's boat onto the beach near the village. He wondered at the strange trees and unfamiliar vegetation, but tried not to look overawed by the novelty of this place.

His first impression was of an alien place. The long houses on stilts were like nothing he had ever seen before. The layout of the village with four areas of housing each surrounding a cemetery with a statue in the middle was new. The huge stone wall with the 70 feet high towers on it was new. Even the tar pits that formed a secondary line of defence behind the wall were things he had not encountered before in his short life. There was clearly something that the villagers needed to keep out, but the rest of the village was not in keeping with the 50 feet high wall. He knew that he needed to be on the other side of that wall. The letter and map he had received told him that. Well, he would try.

As his gaze swept across the village in its jungle clearing, he realised that the only familiar thing here was the pyramid in the centre of the fields. He had seen bigger and more impressive pyramids in Ylaruam, but none of those had a giant brass gong on top of them. Something was threatening this village and it came from the direction he intended to travel. Well, that meant he had a mission. But first he needed to speak to the headman of the village.

"Oh" he thought, "The village headwoman. Right. I guess they do things differently here."

Broneslav shook himself mentally and pulled himself together. The woman, who greeted him, reminded him of his aunt Grushenka, a woman with whom you did not mess if you did not wish to fall foul of the illumin-aunties. This informal group of woman were the power behind many thrones and could make a young person's life miserable if that young person were not careful. Broneslav himself had endured many probing questions about when he was going to make something of himself. Since his Shearing, they had largely left him alone, but he knew it would not be long before questions about suitable marriages and children were being asked.

He smiled in what he hoped was an endearing fashion and weathered the inevitable question.

"You're a bit young to be leading an expedition like this, aren't you, young man?"

The auntie was clearly taking no prisoners. Mind you, you did not get to be chief, even of a village, by being a wallflower.

"A young man has to try to make something of himself," he replied disarmingly, "I am accounted an adult in my country now, so I must act like one."

The auntie appraised him in a way that made him feel like a cut of meat at the butchers. Her eyes surveyed his broad shoulders and the well-used sword at his side. Even unarmoured, he carried himself more like a warrior than a merchant despite not being above average height and barely able to grow the moustache he aspired to. She also noted his youth. He could almost see the calculations going on behind her eyes.

Then she smiled.

"Very well. Let us see what you can do. Why are you here? And what do you have to trade? If you have anything worthwhile, we might be interested."

"My crew will bring samples ashore for you to view. I do not doubt that there will be much of interest, and I am sure that you will have much that I might be interested in. I hear that there are good sources of black pearls here."

The auntie's eyes narrowed. Perhaps it occurred to her that he was not entirely unprepared. Then she smiled broadly.

"Welcome to our village. Come! Let us get to know each other better. Trading always goes more smoothly once you know your partners."

Broneslav gave orders for a selection of goods to be offloaded and the crew jumped to.

The auntie led the way to a hut group where people were watching the newcomers. Broneslav and Captain Decentius followed her. Broneslav did not see it, but Theophilus Decentius stared appraisingly at Broneslav's back. Perhaps he was reassessing this green ship-owner's abilities in light of this interaction. Was the young man more than a spoilt rich kid with the money to buy his own ship after all? Time would tell.

Saturday, 22 February 2025

Roll Call: The Unseelie (Orcs and related monsters for Oathmark)

 I have enjoyed Oathmark so far, and am planning to play more. So, that means it is time for a roll call and march past of my armies, especially because ... *drumroll* ... I have painted every single Orc and Goblin figure that I have in my collection (unless there are some in hiding in the attic somewhere).

Oathmark's kingdom design system does not constrain you to a single race/species for your armies. I really like this, because it allows for a glorious mix of different peoples in one and the same army, and I think that was a brilliant design decision, despite it leading to analysis paralysis on my part. I mean, with so many good choices, how do I choose just a few? Well, fortunately there are ten territories in your kingdom, so that means plenty of room for all most of my favourite figures. The problem then is deciding which ones to include in any given army for a game.

That said, this post catalogues all the figures I have for territories marked as Orc or Goblin plus Orc-related figures that stand in for other troop types, such as my bear horde which I am treating as Human Cavalry. Although the lists are for Orcs, I am using the same stats for Beastfolk and Lizardpeople, who are honorary Orcs as far as my Oathmark games are concerned.

Time to get on with the last of the human forces now, I guess.

The Seelie versus the Unseelie: My Head Canon

There is a war between the Seelie and the Unseelie. That is, those that side with the human kingdoms and those that oppose them. All non-human types are considered Fair Folk, although whether they appear fair to human eyes is variable. Some definitely do not and the Unseelie often deliberately adopt forms that are repellent to humans! The Orcs fall into this latter category. They are hard to control because they are massively individualistic, but are more numerous than their fairer cousins, the Sidhe (Elves).

Not all Orcs are opposed to the humans, just as not all humans oppose the Orcs, so you can see Orcs in some human armies. That is the joy of Oathmark! However, the majority dislike humans because they desecrate and build on the Fair Folk's sacred spaces, albeit unwittingly in many cases. Even though armies can contain figures from both factions, my plan is to use the two armies that I have for my games, until I add more. Human and Orc figures will not be mixed in the same army until I have more of both, but I am using Human and other stat lines to field equivalent figures. For example, my Bears and Iguanasaurs will be fielded using the Human cavalry stat line, while the Orcs get their air support from Harpies, who will be fielded using the Gargoyle stat line (a neutral faction).

The Figures

So, here's the full roll call. This lot adds up to about 6000 points of Orcs and Goblins, depending what options you choose for the characters. It is more than enough for a lot of gaming with a bit of variety. Despite that, I would really like to be able to field huge numbers of Goblins, but that would entail buying and painting them first. Shame, because the idea of swarming my opponent with cheap troops just appeals. I would also like to add more wolves and wolf riders, plus more Orc warriors and linebreakers to the army as well as some artillery, but that is also a project for another day

The massed forces of the Unseelie Court. That should be enough Orcs and associated types to give almost anyone a headache.

Orc leaders and champions

Big Orcs with big weapons and good armour. Nuff said!

Tally: 4 on foot, 1 mounted

Orc shamans and wizards

The Orcs have a range of spellcasters available to them to provide battlefield support.

Tally: 3

Orc soldiers

The rank and vile of any Orc army is its soldiers. Oathmark has a stat line for Orc spears, so these could be used as those. However, I feel that units of spearorcs imply more discipline and teamwork than my Orcs are supposed to have.

Tally: 80

Orc archers

I don't have many archers for the Orcs yet, but these provide a useful ranged ability. I am inclined to deploy them in small units as skirmishers for the most part. Somehow massed units of Orc archers do not feel quite right to me.

Tally: 30

Orc warriors

Tougher Orcs with better weapons and armour, who fight in a more orderly fashion.

Tally: 20

Orc linebreakers

Orcs with big choppers. They like to get stuck in fast.

Tally: 20

Orc Huntmaster

The Orc Huntmaster leads a troop of cave lizards into battle. This is actually a stat line from the Elf lists, but I felt that the cave lizards fitted this, even if the unit will be far more disciplined than the average Orc unit. I guess cave lizards are more inclined to cooperate than Orcs. Another option would have been to field them as wolves instead, but I already have a wolf pack. I suppose I could have several wolf packs...

Tally: 1 huntsman, 12 lizards, 7 medium rats

Wolves

Sometimes the Orcs and Goblins ally with wolf and rat packs, and some few wolves allow themselves to be ridden by Goblins.

Tally: 9 wolves, 4 giant rats

Bears and Iguanasaurs (Cavalry)

Orcs use bears and iguanasaurs as cavalry troops. They hit hard and fast. These guys use the human cavalry stat line. If I ever buy Orc bear riders, they will be fielded as heavy cavalry.

Tally: 22

Goblin leaders and champions

The toughest and most intelligent of the Goblins.

Tally: 4 on foot, 1 mounted

Goblin shamans and wizards

Battlefield support at a budget price, but with an opportunity cost. They are more likely to cower in cover than their Orc colleagues.

Tally: 4 on foot, 1 mounted

Goblin soldiers

Weedy by Orc standards, but they normal appear in huge numbers, although not in my army yet. I really need a lot more Goblins! Although there are only 13 of them, I could use spacer bases to bulk them out to a unit of 15 to 20, but then they would look even weedier than they do now.

Tally: 13

Goblin archers

Speed bumps? If they get lucky, they can still cause you to have a bad day. There are 13 goblins here. I reckon that fielding them using spacer bases to bulk the unit out to 15 to 20 archers would make it look like a skirmish unit, which might not be too bad for these guys.

Tally: 13

Knucker

The knucker is a giant snake with poisonous breath. Here I am using a 28mm DDM Naga figure.

Tally: 1 Knucker

Trolls

Trolls are some of the larger and more feral of the fey types.

Tally: 6

Harpies

Aerial support for the Orcs. I am using the Gargoyle stat line for these fine ladies. Although I only have 10 of them, they look ridiculous when fielded as a unit of ten because of their big wings, so I use unit spacers to make them look less ridiculous and to field a larger unit while simultaneously cutting down on painting time and saving money. Win win!

Tally: 20

Giant Spiders

These are in the Elf terrain selections, but I just associate giant spiders with Orcs and Goblins from reading The Hobbit when I was wee, so they are in the Orc list for now. I have more if the Elves want their spiders back.

Tally: 6

Saturday, 15 February 2025

13 Fyrmont to 23 Fyrmont 1000 AC - A Life on the Ocean Waves

13 Fyrmont

I have decided to keep a diary of the voyage to help me pass the time. The sailors do not need my help and the captain tells me that the owner's job is to look impressive. I fear I do not at the moment. The day has passed with what the sailors call a calm sea and fair weather. I feel so sick. Please kill me.

The Voyage of the Stout Meg

14 Fyrmont

Another fair day. I feel slightly better, I think. One of the sailors took pity on me and showed me a trick with bacon and a piece of string that really seems to work. Pulling the bacon back out of my stomach was disgusting though. I was distracted from feeling sick when a stirge flew out of some of the cargo. It was diving for one of the sailors when I leapt at it and cut it in two. The sailors were all grateful for my intervention. I shall have to have words with the cargo master and find out how it got in there. I wonder if anyone from the Veiled Society survived to try to disrupt my plans.

15 Fyrmont

Fair sailing. I can feel the air getting warmer as we sail south. I still feel a bit queasy but was not sick today.

16 Fyrmont

I feel better now and chose to wander the deck. The captain yelled at me to get out of the way.

17 Fyrmont

More fair sailing. I saw a sea snake today. It was not much bigger than me. The captain tells me they pose no threat to the ship or its crew, unless the crew fall in the water.

18 Fyrmont

Sailing is boring. There is nothing much to do when you own the ship, so I just tried to stand there looking impressive.

19 Fyrmont

Are we nearly there yet? The weather is lovely, but there is so little for me to do. The captain tells me that if all goes well, we should arrive at the Thaniegoth peninsula in four days.

20 Fyrmont

Three days to go. Fair sailing and nothing for me to do. Boring.

21 Fyrmont

Two days to go. We are nearly there. I cannot wait. Thank goodness I found the map so there is little chance of us losing our way.

22 Fyrmont

One day to go!

23 Fyrmont

About midday the crow's nest shouted, "Land ho!". We have reached the Thanegioth Archipelago. We must navigate the reefs in daylight and will land tomorrow morning. Who knew sailing was so boring?

Saturday, 8 February 2025

Orc army reinforcements! Waargh!! (Oathmark)

I'm making slow progress on getting things painted, but work means I cannot do both painting and playing. Or even much of either right now, to be honest. I hope to be able to focus properly on the important things in life (gaming) once the current deadlines have passed. Have you ever noticed how much of adult life involves telling yourself you'll have time once the current urgent thing is done, and yet there is always another urgent thing that appears after it?

Me being me, I always need to collect as many options as possible for my armies. For Oathmark, that really means being able to field as many different troop types from as many different territories as possible. My main focus at the moment is sorting out my Orcs and associated monsters. Orcs are associated with two monster types: Trolls and Knuckers. That does not mean that these monsters are only found in Orcish armies, but it does mean that it is easier for armies led by Orcs to include them.

Trolls

These trolls add one more territory to my kingdom with the option to field the maximum amount of trolls. They will have names like Rocky, Smashey, Gneissey, Chalkey and Grant (he's a bit hard!). Hopefully none of them will be too schist when they take to the field, and I really hope that they offer the Orcs something that can help deal with the human heavy cavalry, which has shown itself to be very hard-hitting.

Trolls are associated with the River terrain type in Oathmark, presumably because they live under bridges. In Utavoll, these are known as troll bridges and are usually marked at either end with a troll booth, so that unwary travellers quickly become wary.

U18-4004 Trolls (2 packs)

I really like these sculpts from the old Demonworld range that Ral Partha Europe now sells, and they were quick to paint so that is a major bonus.

Knuckers

Knuckers are giant, limbless, amphibious serpents that breath clouds of poisonous gas and live in the most inhospitable bogs and swamps. They only ever appear alone and are unmitigatedly evil from everyone else's perspective. No one has ever asked a Knucker what their perspective is on this. Or, if they did, they did not survive to report back the answer.

A giant snake with very bad breath (28mm DDM Naga)

My Knucker is a DDM Naga that I had lying around. It fits nicely on the standard big monster base for Oathmark, which is 30mm x 60mm for my 60%-scale, 15mm games, and looks suitably monstrous next to my 15mm figures. I have dipped and highlighted the pre-paint a bit, although that does not really show in the picture, except on the face. It's an acceptable level of painting for the tabletop IMO, but I am not as happy with it as I am with the trolls.

Saturday, 1 February 2025

16 Felmont to 12 Fyrmont 1000AC - The Taxman Cometh

 Buying and outfitting a ship was a somewhat detailed process and Broneslav almost regretted not chartering a vessel rather than buying one. In the end, he did manage to get a small trading ship, The Stout Meg, that was nearly new for 5000 Royals and a crew that would cost him 500 Royals per month for as long as he retained them. His goal was that the cargoes he planned to carry would pay for them, but first he had to get somewhere he could sell the cargo and buy a new one for the return journey.

Broneslav attempts to look like he fits in on a ship

Discussion with his family and their major domo showed that his planned voyage might need to make a detour to Ierendi or Minrothad rather than trading in the Thanegioth Archipelago itself. Ierendi always needed what Specularum had, so he invested 5000 Royals in cargo that should trade well there: iron and copper goods and a stock of fine leather items. For his first trading voyage, he was advised against travelling to Minrothad where they would likely make mincemeat of him, strip him of all his wealth by legal means and leave him in debt to one of the guilds.

Putting his expedition together took time, and the quarterly tax collection happened in the middle of it. As a law-abiding citizen, Broneslav had no choice but to reach into his purse and donate a portion of his treasure to the Duke. Hopefully, he would recoup that and more on this voyage and he had successfully managed to write off part of his tax burden by buying the ship and trade goods, so it did not hurt as much as it would otherwise. It was fortunate that he had the connections in Specularum to help him with sorting all this out.

By 12 Fyrmont, he was ready and over 16000 Royals poorer. Stores for a month were loaded, the cargo was onboard and the crew were all present. It was still summer and the voyage should be plain sailing, barring unexpected squalls. Big storms were not usual at this time of the year, or so the captain he had hired had informed him. So it was that on 12 Fyrmont on the rising tide and with a fair wind behind him, Broneslav set sail for the south. Milka, she of the snow white skin and rose red lips, waved him off and promised her eternal love and wept piteously that he should sail off into danger like this. Broneslav tried to ignore her pleading and tears. He suspected that his wealth and status after his Shearing played a large part in her interest, where previously she had shown little sign of attraction to him. It would be good to be free of her attentions for a while, he thought, as the ship sailed out of Specularum harbour and head south. They should reach their destination within two weeks, if all went smoothly.

As the wind blew through his hair and the deck rose and fell under him, Broneslav was very pleased with himself. He was setting out on a new adventure. He thanked the unknown mugging victim for this opportunity. Then he suddenly felt queasy. He lurched for the ship's rail as the crew laughed at the neophyte sailor's plight...

Notes

I'm going to deal with trading in the abstract here. I do not want to complicate the issue because that will get in the way of adventuring. Rather than buying specific cargoes, I shall spend an amount of money for the cargo and dice to see if Broneslav's purchases and attempts to sell it are wise.

When Broneslav gets to his destination, he will make two skill checks to sell his cargo. The first will be a Wisdom check to see if there is an opportunity to sell his wares (Has he been sensible in his purchases for his destination?). The second will be a Reaction check to see what profit, if any, he makes on the sale. In both cases, any eventual Merchant or similar skill will be used to modify the rolls. He can refuse the offered price if he thinks he can do better elsewhere but he cannot try to sell the same goods in the same area again before a full week has passed. I would quite like to subsume the whole test into a single roll, but I worry that Wisdom, Reaction and skill bonuses can quickly add up to always making a huge profit.

Although I am dealing with generic cargoes at this stage to save effort, I might introduce the trading rules from GAZ9 The Minrothad Guilds at a later stage if I feel like spending more time on trading and less on adventuring. Right now it would just get in the way of the real adventure.