"Barkeep, drinks for my companions! It's been an infernum of a day. Oh, spiders, why did it have to be spiders?" Aethelwyrd demanded and complained in equal measure.
The ranger was bespattered with mud and blood and what looked like some kind of noxious ichor. She had a greenish cast to her face that was not normal either.
This was another fun scenario. Only two of the companions were put out of action, but sadly Diarmuid the Conjuror rolled a 2 and died of his wounds. Ash the Scop rolled well and returned uninjured. Even with the two casualties, the scenario went quite well. The spiders were numerous but not individually too challenging. I did roll poorly for the cocoons. Three of them held zombies, one held nothing and one held a survivor. The survivor got unlucky with a spider appearing right next to him as a result of an event card, and it ate him. Aethelwyrd the Ranger was the only figure to be poisoned by the spiders and survive. The loss of an action meant that when a nest tree spawned on our start line, she could not get there in time to burn it, so I lost out on the XPs for burning out all the nest trees. My dice rolling was, on average, better than in the last scenario, which was nice.
After a second game, I am very happy with these rules. I like the structure of the scenarios and the pressure that the event cards put on you to keep moving. Weirdly, the d20 rolls which I found too swingy and frustrating in Frostgrave do not feel that way in Rangers of Shadow Deep. I suspect this has to do with me focusing on the story, instead of being competitive and trying to beat my opponent. Still, it works and I am interested in working up some additions to the Rangers AI that might work for NPC warbands in Frostgrave, allowing me to play the various campaigns solo. We'll see if I ever get around to it, or if I get distracted by something else before then.
In the meantime, I need to finish painting the monsters for the next Rangers mission, so I had better get on with that.