4th August 3025, Outskirts of New Wuhan City
The exhausted Lemmings watched the rest of their allies boarding the dropships in the fields outside New Wuhan City as darkness fell. They would have boarded too, but orders had reached them to rally to the south. Elements of Alpha Regiment, 12th Vegan Rangers were going to rescue the remains of the 33rd Avalon Hussars. Jennie hit the general comms channel to the rest of her company from her hospital bed; she was still recovering from the wounds sustained in the battle at Wuhan Pass.
"New Wuhan City has fallen, Lemmings, and we need to make the best of it. With the 3rd, 11th and 17th Benjamin Regulars managing to link up at the city, we are outnumbered, but there is an opportunity to rescue elements of the 33rd Avalon Hussars. I hope you have all eaten your carrots, because we're going in tonight. We're short on supplies here, so be ready to accept the surrender of anyone that is willing and we can salvage what we need for the next stage of the battle from them. Be ready to move out on my orders. Anyone that needs a piss, do so now. We won't be stopping for a while."
The Scenario
The 17th Benjamin Regulars have two lances that are trying to break through in the Lemmings' sector. The Lemmings start with one lance and will receive reinforcements on Turn 10 when a lance of the 33rd New Avalon Hussars reaches them.
Night rules are in effect.
Forced Withdrawal/Surrender is in effect. Crippled mechs may surrender and the Lemmings will score bonus points for each one that does so.
The Kuritan force has a Movement Objective on the Lemming's starting edge. Their goal is to break through the Lemmings' lines. The Lemmings will lose points for each hostile mech that exits their starting edge in this way before Turn 10.
The scenario ends when one side has lost more than 50% of their force or there are no more Kuritans on the table, either exited or rendered hors de combat.
The Opposing Forces
Full Throttle Lemmings Bravo Lance:
- Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
- Mike Hunt - Wolverine WVR-6R (Named Pilot)
- Theresa Green - Griffin GRF-1S
- Theresa Crowd - Phoenix Hawk PXH-1
Remnants of 33rd Avalon Hussars:
- Blackjack BJ-1
- Centurion CN-9A
- Commando COM-2D
- Shadow Hawk SHD-2D
Elements of 17th Benjamin Regulars:
Battle Lance
- Dragon DRG-1N
- Dragon DRG-1N
- Wolverine WVR-6R
- Panther PNT-9R
Recon Lance
- Charger CGR-1A1
- Griffin GRF-1N
- Shadow Hawk SHD-2H
- Jenner JR7-D
The Battlefield
The Battle
The Kuritans deployed on a broad front with a view to flanking the Lemmings. Paige moved her lance into cover on the right flank and hoped that the 33rd Avalon Regulars would arrive in time. As the two forces moved closer to each other, the pilots let rip with volleys of LRMs that were more noise than effect, firing on vectors based on scanner blips in the dark.
As the mechs closed the distance, the Kuritans focused their fire on Paige's Thunderbolt. She cursed as her armour turned to slag.
"Come on, Lemmings, more shots on target," she encouraged her lance, "Focus on that lead Dragon."
| "SWARM THEM!" |
Meanwhile, Theresa G. had done enough damage to the enemy Panther that its pilot powered down and signalled surrender.
"Pull back to the lake," she ordered the others as the remaining Kuritan's advanced steadily on the beleaguered Lemmings.
| "Punching out!" |
As Paige did this, Mike and the two Theresas focused their fire on the remaining Dragon. With its fire control trashed and no functioning weapons, the Dragon's pilot surrendered.
| "Fall back!" |
Conclusion
I had my concerns going into this scenario. I was not sure how well a single lance could hold up two enemy lances for ten turns. It seemed like a lot to ask. As it turned out, the Kuritan focus on trashing the Thunderbolt benefited the Lemmings, who were able to whittle away at the enemy. It helped that for the first game ever, I got a significant number of critical hits, including an ammo hit on the Dragon.
Deploying forward and then making a fighting withdrawal worked. It allowed the Lemmings to use the lake as cover, restricting which Kuritans could see them and, therefore, the number of shots the Lemmings suffered, while focusing their fire on one mech after another.
Overall, I am impressed with the Aces system still. I am not sure that I shall bother with using hex maps for Alpha Strike after this campaign though. On the one hand, the hexes make movement easy and precise, but on the other counting hexes for range got old really quickly. We shall see.
As you can see in the photos, I have continued to pimp my battlefield with terrain printed from stl files that I bought from Thunderhead Studio. The terrain is specifically designed to match the Battletech maps. I printed the hills in sandstone filament to reduce the amount of painting I needed to do. They are pinker than I am completely happy with, but a swift drybrush with Vallejo pale sand, and flock on their top surfaces makes the convenience of them outweigh any doubts I have. Clearly, all my battles shall be fought in areas where pink sandstone is common now. I still prefer it to the standard wargames grey for stone. I might add new hills in different colours later though, and possibly even in grey!