Saturday, 22 August 2026

June 3025: The Battle for Wuhan Pass (Battletech: Alpha Strike)

11th June 3025, Wuhan Pass

"Right, Lemmings, our job is to hold Wuhan Pass. We'll be working with Johnston's Battalion of the 12th Vegan Rangers and will take our turn on patrol. I expect you to show them that we are much better than they are! Mike and Dirk will be leading a combat patrol today. Your job is to break through the enemy defences and wreak havoc in the rear area, and then get your arses back home safely."

The Scenario

This is a Breakthrough scenario with the Lemmings attacking. The Lemmings must exit 50% of their force off the enemy's base edge to win.

The Opposing Forces

Full Throttle Lemmings two lances (134 points):

  1. Mike Hunt - Wolverine WVR-6R (Named Pilot)
  2. Dirk Savage - Phoenix Hawk PXH-1 (Named Pilot)
  3. Barbara Dwyer - Awesome AWS-8Q
  4. Ivor Biggun - Archer ARC-2R

Elements of 3rd Benjamin Regulars (108 points):        

  1. Banshee BNC-3E
  2. Dragon DRG-1N
  3. Panther PNT-9R
  4. Panther PNT-9R

The Battle

As the Lemmings advanced through the pass, their scanners showed the hostile mechs arrayed in a loose screen across it, using hills and woods as cover. Moving in pairs, Mike and Dirk took the left flank, while Barb and Ivor took the right. It was not long before they came under fire.

Barb cursed, "Mike, shoot those blasted techs if I don't make it back to do it myself, will you? They've not closed up the armour panels properly again. Just took a hit to the engine. It's getting hot in here."

"Focus on cover and giving us support, Barb. We'll do the rest."

Barb did as instructed. She and Ivor turned the armour on the nearest Panther to slag and its pilot quickly retreated.

Mike in his Wolverine and Dirk in the Phoenix Hawk headed out on the left flank against the Dragon and the other Panther. Both mechs plastered Dirk's mech so that red lights showed on much of his display.

"Panther Alpha is retreating. Focus your fire on Panther Bravo."

Lasers and autocannons blazed, leaving the Panther looking like a Swiss cheese. The pilot punched out as his mech collapsed to the floor. As he drifted down again, he could see his lance-mate retreating through the woods towards camp. He spat.

With only the Banshee and the Dragon remaining, the Lemmings turned on the Dragon. With its fire control systems trashed and missing an arm, the Dragon started retreating but did not get far. With both legs blown off, it collapsed to the floor and its pilot signalled surrender by powering down.


The Banshee was so far barely damaged and it backed up towards the hills lining the pass. It did so under a hail of neon fire but dished out damage in turn. Barb's Awesome had barely any armour left by this point and was struggling to move, but she kept baiting the Banshee pilot.


Eventually, it succumbed and moved out to engage the heavily damaged Awesome. As it did so, Mike moved his Wolverine in behind it. Missiles streamed from the Wolverine's SRM-6 and slammed into the back of the Banshee. The Banshee seemed to suddenly shrink into itself before exploding thunderously right in front of Mike.

"Right in the poop chute!" he crowed as he manoeuvred his mech away, "Right, folks, the way is clear. Let's move out and finish the mission."


Afterthoughts

Focusing my fire on individual mechs to reduce the number of shots being taken at the Lemmings worked well. It resulted in the first Panther taking enough damage to be forced to withdraw. The second Panther suffered a "Mech destroyed" critical hit and the Dragon was just worn down by fire. The most satisfying part of it all was scoring a through-armour critical hit on the Banshee that resulted in an ammo explosion. I believe this is the first time ever I have achieved an ammo explosion on a hostile mech. Nice.

Keeping these scenarios to one lance on each side is working well to keep the games moving at a good pace. Playing this scenario on a four mapsheet playing area with the whole company involved would be interesting though, because it could offer more opportunities for manoeuvre and a chance to win by running off the board.

The Aces system is working really well for these scenarios so far. It is clearly well thought-out and not specific to particular times and places in the Battletech universe. I look forward to the next game.

Saturday, 15 August 2026

13-18 Sviftmont - Troll Trouble

 After a good meal and a good night's sleep, Broneslav spent the day with the villagers. They begged him to tell the story of the fight with the dragon, which he did with a will, and they feted him in return. It was a relaxing day, and he felt almost said that he had to depart on the morrow. However, he needed to return to his enterprises. So, when the next day dawned, he wished the villagers of Mantru farewell and set out back towards Tanaroa.

For several days, he followed the same path he had taken to get there, dodging the pteranodons round the bridge from the plateau to the mountains and circling around the areas where the rock baboons had raised an outcry at his intrusion on their territory. The journey went well until he reached the mountains south of the plateau. At that point, he stumbled upon a troll looking for a quick snack. The fight was over almost before it began and he escaped with only minor wounds.

Knowing that the troll would regenerate if left long enough, Broneslav built a fire and put the corpse on it. He hoped that would be enough to destroy the evil creature. Then he carried on south, making camp that night in the best shelter he could find. He was well into the mountains now but knew that he would reach hills soon and then the jungles beyond.

Saturday, 8 August 2026

May 3025: They Shall Not Pass (Battletech: Alpha Strike)

4th May 3025, Wuhan Pass, near New Wuhan City

Jennie surveyed the assembled team.

"Dracs have landed and are pushing on New Wuhan City. We are part of the task force sent to stop them. I shall be taking a mixed lance out to scout the Kuritan forces in the area. Our goal is to feel out their defences and take their measure before the main assualt. Don't take risks and don't be foolish. You have your instructions, so ask any questions now and then mount up. We move out in 30."

There were no questions.

I decided to experiment with playing on the Battletech hex maps using the conversion rules from Alpha Strike Commander's Edition for this campaign. A planetary level Abstract Combat System map comes with the Historical Turning Points: Galtor supplement, and it is very tempting to use that for a Battleforce: Abstract Combat System campaign too. I must resist!*

The Scenario

The scenario is a Meeting Engagement with equal points and numbers on each side.

Two companies of the 21st Galedon Regulars have been detached to secure Wuhan Pass and access to New Wuhan City, while the rest of the Regulars assault New Derry. Two companies of Johnston's Battalion of the 12th Vegan Rangers have been tasked with taking the pass back and stopping the Kuritan force. The Full Throttle Lemmings are working with the 12th Vegan Rangers and are one of the companies given this job.

Both sides are racing to secure the Wuhan Pass and will enter from opposite sides of the board. The winner will be the one that drives the other side off. Forced Withdrawal is in effect for both sides.

Maps:
Foothills #1
Foothills #2

The Opposing Forces

Full Throttle Lemmings scouting force (119 points):

  1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
  2. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  3. Theresa Crowd - Shadow Hawk SHD-2D
  4. Paul Bearer - Locust LCT-1V

Forward elements of 21st Galedon Regulars (120 points):

  1. Charger CGR-1A1 (Commander: Skill 3)
  2. Griffin GRF-1N (Skill 3)
  3. Shadow Hawk SHD-2H (Skill 3)
  4. Jenner JR7-D (Skill 4)

The Battle

"Hostiles coming in," Jennie called to the others as her scope lit up with heat signatures advancing through the hills towards her.

"Roger that. Theresa and me taking a position in the centre," Paige responded.

"Paul, keep an eye on the left flank. Something fast coming in there."

"Roger. On it like a comet. It's a Jenner, Jennie. Taking up position to take it on. Haha, not only do you look like a toilet but I'm going to bust your arse like you were one," Paul crowed as he whizzed his Locust around the Jenner.

Jennie left him to it. Half of what he said did not make sense and most of the rest was just nonsense.

"Godsdammit," Paige cursed as armour panels turned to slag on her Thunderbolt, "I only just got that fixed."

First blood to the Kuritans, while the Lemmings' fire hit low rises and trees but not the enemy.

Theresa was unhappy, "There's something wrong with our guns today. If we make it out of this, I am going to have a serious word with the techs."

Paul, who had got right in behind the Kuritan Jenner agreed, "Shit, I can't hit the broad side of a barn from the inside with this laser. Sighting is definitely off! And now that shithouse is behind me!"

The Jenner's guns blasted armour off Paul's Locust and he swore some more.

The Lemming mechs darted from cover to cover, but the Galedon Regulars had their range now and  their blood was up. Lemming armour was being slagged at an increasing rate.

"Come on, people! Focus your fire and take them out," Jennie called to the others.

The fight descended into a swirling melee. Jennie and Paige held the centre with the Thunderbolt and the Battlemaster, while Paul was engaged in a dance of death with the Jenner and Theresa's Shadow Hawk sought to use cover to supplement its paper-thin armour.

"Eat that!" Paul had finally managed to get his head in the game and the Jenner's rear armour was blasted to shreds. It fled before he could finish it off.

"Hey, Jennie, my display's showing red," he called to his commander, "My armour is trashed."

"Hang in there Paul. We got the Charger and the Shadow Hawk. They're retreating. Maybe pick off one of them if you can. Salvage would be nice."

"Gotcha," Paul responded as he manoeuvred his Locust in behind the heavily limping Charger. He hit the firing stud. "Shit, how the hell did I miss that massive bugger?"

Even as the rest of the lance fled, the Griffin moved to take the fight to the Lemmings. It's pilot had seen that Paige's back was open and that Jennie's Battlemaster was dripping bits of slag armour with bare myomer showing  all over.

"Moving to support you," Theresa announced.

Paige triggered her jump jets and was suddenly behind the Griffin as Jennie pulled back to vent heat. Theresa sought a position of cover to snipe the Griffin from.

"I'm on it," Paige announced as she let rip an Alpha Strike into the rear of the Griffin, "Ha! Let's see you get back up without any legs!"

The Griffin crumpled to the floor, its power going offline to signal surrender.

"Ah, shit," Paul cursed, "That Charger's limping in my direction."

The next moment, a massive blast rocked his tiny mech.

"Left leg is gone! Gonna have to pull back."

He took cover briefly, only to poke his mech's head out again as the Charger retreated instead of finishing him off.


"Come back and fight," he called after the Charger, "I still have a leg left to kick you with!"

Aftermath

The Full Throttle Lemmings roared down on the Kuritan forces like a tornado with the 12th Vegan Rangers in tow. It was a hard-fought fight, but the charge was irresistible and the battlegroup eventually pushed the Regulars back out of the pass and secured it. New Wuhan City was safe for now.

Discussion

The first three turns were characterised by the Kuritans scoring hits and the Lemmings missing everything. After that, things improved slightly and the Lemmings began to focus their fire to wear down the enemy. The first mech to have to withdraw was the Charger, but its progress was slowed by a motive system hit that halved its movement. This was made worse later when it took another motive hit and could only move one hex per turn. But at least all those hexes were towards its home edge. The Shadow Hawk and the Jenner followed, but were able to sprint off the edge towards home on the turn after they were crippled. The Griffin seemed mostly impervious to being shot until the three big Lemmings could swarm it.

Some of this might have been easier, if the Lemmings had won the initiative more, but they only won three times in a ten-turn game. I think I need new dice for my mercs!

The difference between Ilclan-era mechs and 3025 mechs was made manifest in this game. The destruction went more slowly because both sides had much lower damage outputs, and the mechs were slower too. The game had a completely different feel to it. That was a Good Thing.

Playing on the mapsheets kind of broke my brain a bit in the beginning, but I got into it after a few turns. A few questions arose about the conversion too. I need to check the rules about rounding movement values or how you address fractions of 2" when each hex represents 2" and you have to move in whole hexes. I'll do that while planning the next scenario.

The other thing that arose was checking how many points the Lemmings should get. They only had one crippled mech, but repair costs are high, so I think I need to scale rewards a bit higher or maybe pay my pilots less. After paying the pilots, the Lemmings warchest had taken a hit despite them winning the scenario. That is not so bad for the first scenario, but if they have five more equally "successful" scenarios then they will be broke. I guess that means that I should take what they earned for achieving their objective in this scenario and increase the reward with each subsequent scenario. A single loss should not totally wipe them out, which it would if the victories all go like this, so they need to earn more for those victories.

*With the plethora of rules available for Battletech games, the megalomaniac in me is drawn to using them all to play games at every level all the way up to the entire Inner Sphere at War.

Wednesday, 5 August 2026

Arrival on Galtor (Battletech: Alpha Strike)

2nd May 3025, near New Wuhan City, Galtor III

The briefing room was buzzing as Jennie Raytor marched up to the front, followed closely by her best friend and XO Anna Daptor. The assembled Lemmings quieted as she turned to face them. They had been on planet

"The boring garrison duty is over. The Dracs have landed and we need to move out to engage them. Early reports indicate that we shall be facing elements of the 7th Sword of Light, so the XO has gathered all the intel on them that we can find. Details have been sent to your noteputers. Study it and be aware of what is going to come."

Rules Stuff

The Lemmings force comes to 347 points, so I diced for the make-up of the opposing force using the RATs in Historical Turning Point: Galtor with a view to making a 350 point force. With 11 mechs diced for, I then picked a mech to make the force up to precisely 350 points. This produced a nicely Kuritan-looking company to face the Lemmings, and conveniently forced me to pick out and paint a few unpainted mechs, so the campaign has already had a positive effect!

Although the mechs are assigned to lances in the list below, I shall randomise which mechs appear in each mission. I anticipate that each game will see a lance of Lemmings fielded and the Kuritan force will be created based on the points value of the fielded lance and the opposing force rules for the specific mission.

Although my mechs are painted as the 8th Sword of Light, and the notional Kuritan company is from the 7th Sword of Light, which historically got wiped out on Galtor, they will stand in for a variety of different Kuritan forces according to where the Lemmings are fighting and what action was happening during the campaign that month.

3 Company, Kismet Battalion, 7th Sword of Light

Command Lance

  1. Banshee BNC-3E
  2. Stalker STK-3F
  3. Grand Dragon DRG-1G
  4. Panther PNT-9R

Battle Lance

  1. Dragon DRG-1N
  2. Dragon DRG-1N
  3. Wolverine WVR-6R
  4. Panther PNT-9R

Recon Lance

  1. Charger CGR-1A1
  2. Griffin GRF-1N
  3. Shadow Hawk SHD-2H
  4. Jenner JR7-D

Saturday, 1 August 2026

6-12 Sviftmont - Return to Mantru

 Broneslav awoke stiff and sore but still alive. The dragon's corpse near him was testament to the horrendous fight he had the day before. He immediately decided that it would be unwise to travel as battered as he was, so he set about checking the dragon's lair and making a proper camp. He would wait here a couple of days before heading back to Mantru and then back to where he hoped his ship would be waiting for him.

Breakfast of iron rations did not appeal to him, so he cut out the dragon's heart and roasted it. He had heard in the old tales that eating the heart of a beast like a dragon could grant you special powers. Nothing happened, except that his belly got full. Well, at least he had tried.

On the second day he went out looking for water and to scout the area. He found a large lake surrounded by jungle vegetation. Massive long-necked lizards were immersed in the water. Even the dragon would have felt dwarfed by them, standing ten times and more the height of a man. They ignored him as he filled his water flask and he returned to the cave.

Early on the third day, he set out towards Mantru once more. The journey went well and he managed to avoid any hostile encounters along the way. The villagers were surprised to see him and astounded that he had killed the dragon alone, but they had to believe him because he had its skin with him.

Wednesday, 29 July 2026

Full Throttle Lemmings IV: A New Contract (Battletech: Alpha Strike)

15th January 3025 

"Jennie, I got us a new contract."

Anna Daptor, XO of the Full Throttle Lemmings was looking very smug.

"Tell me."

Jennie Raytor, commander of the Lemmings, was intrigued. It was not like Anna to be this smug.

"So, the Fedrats currently occupy Galtor III on the Fedrat-Dorkonis Combine border. They have also found a Star League depot on that planet. However, they have issues on their Liao border and are stretched thin. They were going to move some other local militia units onto the planet, but the dropship carrying them exploded on take-off, so they are even more short-handed and have put the word out in local hiring halls. It's a six-month garrison contract with substantial bonuses if the Dorkonis Combine  attacks, as seems likely. They are paying our transport costs to Galtor as part of the contract. It's an all-expenses-paid trip to some of the best kayaking and megafauna fishing in the Inner Sphere."

"Not sure about the sports," Jennie responded, "but the money will come in handy. Get everyone ready and I'll sign the contract."

Background

I enjoyed the Scouring Sands campaign so much that I am going to dive straight into setting up a different solo campaign. This time, the Full Throttle Lemmings are going to participate in the campaign on Galtor III, which took place between May and September 3025, more than a century before the events on Apolakkia. The official histories do not record the deeds of the Full Throttle Lemmings on Galtor, so it is time to right that wrong and show their contribution to the war there.

The campaign is based on the events described in The Galtor Campaign and Historical Turning Points: Galtor. Scenarios will either be drawn from the ones in these books or be based on descriptions of the action.

There are a few things I need to work through in the absence of a campaign framework like Scouring Sands for the Galtor campaign, such as SP gains for winning scenarios and salvage, but I shall mull those over while I paint some extra Kuritan mechs for the campaign.

Duration and Victory Conditions

There will be one sortie per month, so five in total. The Lemming's actions can be assumed to be minor in the grand scheme of things, so the overarching action will follow the events in the books. At the end of that, the Fedrats will have beaten the Draconis Combine and the campaign is over, and we count what is in the Lemmings' bank account.

The Lemmings start with 520 SP. If they end the campaign with more than that, then they win.

The Full Throttle Lemmings in 3025

As you can see, the Lemmings have not yet fully incorporated their signature Lemming's head scheme of white shoulders and brown head on their mechs. Jennie and Anna are doing their best to implement it as mechs get damaged and armour is replaced, but it is slow going when the pilots and the techs are all so individualistic and ungovernable.

Alpha (Command) Lance:

  1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
  2. Barbara Dwyer - Awesome AWS-8Q
  3. Ivor Biggun - Archer ARC-2R
  4. Ophelia Paine - Catapult CPLT-C1

Bravo (Striker) Lance:

  1. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  2. Mike Hunt - Wolverine WVR-6R (Named Pilot)
  3. Theresa Green - Griffin GRF-1S
  4. Theresa Crowd - Shadow Hawk SHD-2D

Gamma (Recon) Lance:

  1. Dirk Savage - Phoenix Hawk PXH-1 (Named Pilot)
  2. Paul Bearer - Locust LCT-1V
  3. Joseph King - Commando COM-2D
  4. Kerry Oki - Wasp WSP-1A

Saturday, 25 July 2026

The Final Showdown (Battletech Aces: Scouring Sands)

The Lemmings were assembled for the briefing.

"Recon shows the chickens moving en masse towards the city of Rhodes. We have a chance to deal with them once and for all. Better yet, we can catch them in the open outside the city. The Apolakkians have several tubes of artillery set up, so we shall have support for this one, but we must expect a heavy fight. They are desperate. The battle plan is simple. Turi will lead the right flank. I shall lead the left flank. There are canyons on both flanks that we can conceal ourselves in. Work with your lance-mates to clear that sector and then move to help the rest of us. Clear?"

The Lemmings nodded.

"Right then, mount up and head out. Your assignments and courses have been broadcast to your guidance systems. Stick together, take them down and, hey, let's be careful out there!"

As they lined up on the edge of the operations zone, Tom was nervous. The Falcons would be desperate now. They would probably try everything and anything to destroy the Lemmings.

As the first of the Jade Falcon remnants appeared ahead, Tom saw that Star Captain Conrad Sender himself was leading the charge. A Bane and a Marauder IIC quickly followed by a Rifleman IIC, a Summoner, a Howler and a Locust IIC. The Bane was the scariest mech there because of its massive array of LRMs, enough to darken the sky and hide the sun.

"Nothing for it," he thought to himself, "time to ruck in there and cut out this cancer. At least we'll get to fight in the shade while that Bane stands"

"Nowhere left to run to now, Sender. Time to put you in the ground," Tom growled over comms to the Star Captain. He flipped the speakers on. The music helped him focus in battle,

Then, on the Lemmings broadcast channel, "Lemmings ho!"

The Lemmings moved out like a smoothly oiled machine. It would not last, but at least it looked impressive at the start.

The Lemmings deployed into the canyons as planned, using them as cover for the mechs and hiding the tanks until those could move into a good position to shoot.

Tom opened comms to his lance, "Alpha Lance, concentrate your fire on that Thunderbolt. Bring it down."

He led by example and the others followed. Lasers, PPCs and autocannons growled, and the whine of LRMs filled the air as his entire lance focused their fire on Sender's Thunderbolt. It's armour melted off its frame and a leg was blown off, before Tom's own Devastator landed a hit to the cockpit. The Thunderbolt crashed to the ground. Sender did not punch out.

Turi led her reinforced lance against the Bane and directed the Apolakkian artillery to drop smoke on it as wells as to concentrate their artillery fire in that area. Meanwhile, Juggler commanding her J. Edgar hover tank and Cherry in the Spider had got behind the Marauder and were shooting it in the back for all they were worth. Dodger and Accountant in the Pattons had emerged from the canyons. They blew the Howler to pieces in a very short time and turned on the Marauder.

The Falcons, for their part, focused primarily on the Battlemaster. Turi could feel the armour melting to slag around her but kept fighting despite having lost a leg from her mech and the other one having suffered massive damage. The ancient assault mech was slow enough to start with, but now it was all she could do to move it at all.

The death of their leader seemed to infuriate the other Falcons and they attacked all the harder. On Tom's flank, a Locust and a Summoner piled in against his lance. The Locust lasted just long enough to take out all the armour on Farmer's Centurion leaving it open for the Summoner to take it out. Tom watched with relief as Farmer punched out.

On Turi's flank, the Apolakkians were dropping smoke in front of the Bane as fast as they could, while the Marauder kept advancing to get the best shots it could.

As the Lemmings crippled the remaining Falcon mechs, a pair of Fulcrum tanks entered the field.

"Shite, where did those come from?" Turi cursed.

The Lemmings ducked and dived and dodged for all they were worth while picking apart the Bane and the Marauder, which were the last Falcon mechs standing.

With the left flank cleared, Alpha Lance raced to aid Turi. The Bane was suddenly rocked by a massive explosion as an autocannon round hit something critical. Parts of Bane rained down in a massive area around where it had previously stood. The Marauder did not last much longer, although it was not nearly as spectacular when it just crumpled to the ground.

The Fulcrums were making a nuisance of themselves. They had got in among the Lemmings' formation and were firing as fast as they could while skidding around at full speed. Parts flew off Lemming mechs at a rapid rate as the tanks switched between targets. By now Turi's Battlemaster was mostly holes and she was edging it away from the hostile tanks. A Fulcrum got behind her and punched several rounds through the back of her mech.

"This is Ironwood. I'm hurt and my mech is down. Punching out."

She sailed up into the air and enjoyed the view of the battlefield as she saw a Fulcrum blast Cherry's Spider. He did not eject. Seconds later, the Fulcrum itself was blasted to pieces. A single enemy tank remained.

The Lemmings converged on the last tank. The sheer weight of fire was unavoidable in the end and the Fulcrum just stopped moving. The Lemmings had won.

Back at base, the Apolakkians were jubilant and the Lemmings were the flavour of the day. No Lemming had to buy their own drinks that night.

Tom called for quiet, "A toast, people of Apolakkia, to the fallen. They died for your freedom and we salute them. Today, it was Dendros Tree. Before that, it was Finn Feil, Ingun Peiling and Alf Dusin. Remember their names."

The entire tavern roared out their names and drained their glasses. New drinks were bought and drained.

Tom raised his glass to Turi, who was bravely draining glass after glass from a wheelchair. She would be well enough to pilot a mech again, but she would not be dancing on the tables this night.

Tom was satisfied with the contract's conclusion. He still had all his mechs, and the teams had managed to salvage Sender's Thunderbolt IIC. It made for a nice bonus on top of their pay. He was seriously considering selling the Spider though. It had already acquired the nickname "The Widowmaker" because pilots seemed to die in it. He would discuss all this with his boss Jai when they next spoke. He thought she would be happy with the good relations he had established with the Alyina Mercantile League. This would be good for business.

At the end of the last scenario, I decided to buy some heavier mechs for the Lemmings. I knew this would be the last scenario and that it would be a big battle, so I wanted something heavier. The company had earned enough for that, so I looked at the list of mechs available on Apolakkia and picked out a Battlemaster BLR-1G and a Griffin IIC to add to the Lemmings' roster. This was largely because these were the only mechs I had models for. The Battlemaster is one of the original mechs in the company, while the Griffin IIC was sitting unpainted in a box waiting for me to decide which force to add it to. So, one superquick paintjob later and it was ready to take to the field. Of course, Lemmings CO Jai Raytor will almost certainly give Tom an earbashing for spending CBills that the company needed to pay off its bar tab, but he is used to that.

This was a great scenario with very little tactical finesse. It was so exciting that I forgot to take many pictures, which means there are a lot of turns between the first and second photos. Other things I forgot were the penalty that the Jade Falcons should have had on their initiative for losing their commander, and the need to roll for motive hits on vehicles when they are hit. The former could have made manoeuvring around the enemy easier. The latter could have made the Fulcrums easier to hit.

One thing that surprised me was how the enemy tended to focus their fire on a single mech at a time. The Battlemaster was the focus of so many shots that it is no surprise it ended the game looking like a Swiss cheese. About half my mechs also suffered through-armour criticals. I could not believe the number of double 6s the Jade Falcons rolled, while I continued to mostly roll "No critical hit" results when I scored structural damage on the Falcon mechs. Still, it ended well, apart from losing Cherry when I rolled to see who survived.

Now what should I do?