Oathmark Armies

Here are links to posts about my figures as organised for Oathmark armies gathered here mainly to remind me what I was doing with these armies.

Elves and related creatures

Humans and related creatures

Orcs, goblins and related creatures

Unrelated creatures (either from other species terrain types or independent)

Background

Humans have settled in lands traditionally inhabited by the Fey or Fair Folk. This has caused conflict between the two groups of people. As is usual, the issue is defined in humanocentric terms, so the humans and their allies are the Seelie, while the Fair Folk opposed to them are the Unseelie. Typical human bias, if you ask me! As a result of the humans chopping down sacred hawthorn bushes and ringing church bells, and the Fair Folk stealing human babies and replacing them with changelings, there are often skirmishes between the two. These skirmishes sometimes break out into full warfare, and that is where Oathmark comes in.

I am also considering using this background in my Five Leagues from the Borderlands campaign. As the humans advance into Fey lands, the Ice Heart Court fights back. This will introduce new material from Modiphius when it is published and let me use different factions as the opposing forces, or even to turn things around and run a Fair Folk warband versus humans of all stripes.

Terrain options

Kingdoms are defined by their terrain types in Oathmark. This, in turn, defines what troop types you can recruit for your army. While Dwarves, Elves, Humans and Orcs have terrain types defined as belonging to them, there is no requirement to stick to a single people's terrain. You can pick and choose as you wish, although it is slightly easier to recruit terrain of the same people as your capital city. This means that an army could have Dwarves, Elves, Humans and Orcs all fighting side by side, if you really wanted to do that. Unaligned terrain has no additional cost and can be chosen by any side.

In the list below, if a terrain type has a number in brackets beside it, that means I have enough figures to field that terrain type that many times; e.g. Dark Forests (3) means I have enough Wulvers and/or Giant Spiders for the terrain to be picked 3 times. However, I do not necessarily have enough figures to field every single option for a terrain type, despite it being listed here.

Dwarf terrain

  • Tarns
  • Moors

Elf terrain

  • Elf city
  • Silver mines
  • Forests
  • Grasslands
  • Kennels (2)
  • Towers (4)
  • Outposts (2)
  • Dark forests (4)

Human terrain

  • Human city
  • Iron mines
  • Plains (2)
  • Monastery (6)
  • Rough hills
  • Sea caves
  • Rocky mountains (4)

Orc terrain

  • Goblin city
  • Orc city
  • Smithies
  • Dark hills (2)
  • Dungeons (6)
  • Rivers
  • Poisonous swamps

Unaligned terrain

  • Ancient ruins (3)
  • Glade
  • High fells (3)


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