Showing posts with label Two Dragons. Show all posts
Showing posts with label Two Dragons. Show all posts

Sunday, 22 June 2025

Roll Call: The Seelie (Humans and related monsters for Oathmark)

 The Seelie forces are the humans and their allies against the Unseelie. The Unseelie consider humans to be a blight on the land, and they may have a point from their perspective: humans cut down holy hawthorn bushes, plant their farms over the grave mounds of the Fair Folk and block access to the Other Realm by tolling their bells and chanting their prayers so loudly that none can find their way from Here to There. Humans think that the Unseelie are being unreasonable and making a fuss about nothing.

For more on my head canon for this conflict, see my roll call of the Unseelie. There I lay out the basis for the two main forces of any future game: The Seelie versus the Unseelie.

The Figures

This is the full roll call of human-related figures. The whole force works out to somewhat over 6000 points. There are a few unit types that I do not have for the human forces, but there is still plenty of choice, especially when considering that I can draw on the other species as well. Most of the figures here are Two Dragons Vikings and Normans, with a smattering of Tabletop Games fantasy adventurers plus some ogres from Ral Partha Europe's Demonworld range, and a couple of figures plucked from boardgames.

The whole army arrayed. What are the chances I shall ever field all of it at one time?

Human leaders and champions

These are the elitest of the elite in the human armies. They lead and inspire the other humans to greatness, and many are legends in their own lunchtimes. I have way more character figures than I shall ever field in a single Oathmark army, but it is nice to have a choice.

Tally: 5 mounted and 14 dismounted

Two Dragons Normans and Essex Miniatures Vikings

Human spellcasters

Battlefield support is provided by an eclectic bunch of sorcerous types. Again, I have more than I need but they will all get names and become beloved to me as they achieve glorious sorcerous exploits.

Tally: 7

Ral Partha Europe and Tabletop Fantasy Sorcerers. The TTF ones are scrawnier but carry a much greater weight of nostalgia for me

Human soldiers (and possibly spears)

The rank and file of every human army is a person with a shield and a spear or other hand weapon. Because many of these have spears, I could field them as spear units instead if I choose to, but I am listing them here as soldiers, because I also have an idea of buying figures for a high medieval army with long spears or pikes to use as spear units. I wonder if this is one of those ideas that will never come to fruition. Either way, soldiers or spear units, they are the backbone of the army. Some of these figures have been in my Pile of Shame since the early 90s, so it is a great feeling to have got them all painted at last.

Tally: 80

Two Dragons Vikings and Normans

Human archers

These basic missile troops gain strength from their numbers rather than their individual skill. The carry a range of missile weapons from bows to crossbows to thrown rocks. I lump them all together as basic archers. After all, you cannot afford to be fussy when you are recruiting from the lower echelons of society. At least they do not smell as bad as the militia!

Tally: 43

Two Dragons Vikings, Normans and peasants

Human warriors

The better class of soldier has a chain vest or hauberk as well as their shield and sword/spear.

Tally: 25

Two Dragons Vikings and Normans with two Asgard 15mm barbarians towering over the others at the back

Human linebreakers

Men with big axes or two-handed swords are useful when the heavy cavalry are not suited to the terrain. The linebreakers are just such a shock unit. Armed with large axes and good armour, they are well-practised at cleaving their way through their foes.

Tally: 17

Two Dragons Vikings

Human militia

What they lack in quality they make up for in quantity and pungency. They are also useful for carrying things for the rest of the army.

Tally: 60

A mix of Two Dragons peasants and Essex Mniatures monks

Human cavalry

These are lightly armoured cavalry, usually younger men who have yet to prove themselves, but they are fast and can still hit hard with all the enthusiasm of youth and a young person's firm belief that they will always survive and win.

Tally: 11

Two Dragons Normans

Human heavy cavalry

The heavy cavalry are the elite of society, just one rank below the commanders and champions. They are well-armed, well-armoured and their foes know to fear their thunderous charges. While they might do poorly against a fully-formed unit of soldiers with spears readied, they will almost certainly sweep unprepared infantry away.

Tally: 24

Two Dragons Norman cavalry supported by a couple of Essex Miniatures Vikings

Ogres

These can be either normal ogres or ogre linebreakers according to whim. With the large swords and axes, they are more like the latter, while the former should technically have shields. However, the terrain that gives you ogres makes you choose either normal or linebreakers, so there will be no confusion there.

Tally: 6

Ral Partha Europe Ogres

Buggane

Buggane are large, shaggy ogre-like beings with an innate magical ability. I am using bugbears from the Temple of Elemental Evil boardgame for these. They are larger than I would really like. In scale they are about 25 feet tall, which makes them as tall as giants are meant to be and thus far too large, but I have them and do not need to buy more figures, so I am content with that for now. If I play enough Oathmark, I might replace the figures with some that are more in scale and use the bugbears as giants, but that is a plan for another time.

Tally: 3

Bugbears from the Temple of Elemental Evil boardgame doing sterling proxy service

Giant

Massive humanoid monsters. They are constantly hungry because it is hard to gather enough food when you are this big, so they will fight for food. This is a Mage Knight berserker, who is very giant-like when placed next to 15mm figures.

Tally: 1

Mage Knight Berserker doing service as a giant

Saturday, 28 December 2024

Vikings and Normans for Basic Impetus 2

 I like the Impetus rules, although I never got around to buying 2nd edition. It seemed unnecessary, given that I do not play enough to have got irritated with any part of the rules set. With all the work I have been doing on 15mm figures for Oathmark armies, I suddenly realised that I might be able to put together a couple of armies and play a bit more Impetus. Therefore, I dug out the  2nd edition Basic Impetus rules and checked what I needed. The movement trays I bought for Oathmark are only fractionally larger than the standard bases for 15mm Impetus, so there is no need for rebasing, blu-tacking to temporary bases or any of the other improvisations that might otherwise have been required to make this work. All I needed was to make sure I had the right figures. A little bit of painting and a few spacer bases later, and I had two armies with a small number of options ready for the table.

The Vikings

At this point, I should note that I have issues with the Vikings list in Basic Impetus. The core list seems oddly specifically oriented towards 1014 and the Battle of Clontarf with the inclusion of Irish troops as part of that core. I also do not agree with the inclusion of "raiders" as a troop type in any Viking list for the Viking armies that fought in Europe in this period. These people being called raiders are the same people that are normal troop types at other times. And don't even get me started on having "berserkers" as a weird and wonderful special troop type! Army lists are such strange fictions. Still, I am working with what I have, so here are some of the Vikings.

Veteran Huskarls

Viking skirmishers with spacer bases

The Normans

I have no real issues with the Norman army lists, although I suspect that this is because I know so much less about Norman armies of this period. Ignorance really is bliss sometimes!

The Norman army

By using spacer bases, I was able to set the Norman knights up in a V-formation while the Breton medium cavalry are in a single line, letting me differentiate the two from each other. Spacer bases also differentiate the Norman skirmishers. In this case we have peasant stonethrowers standing in for Breton javelinmen and Norman crossbowmen.

A Quick Game

So, with the armies ready and organised, time for a throwdown on the table. The Normans wound up defending. Not sure how that happened given their superior mobility.

Set-up as seen from the Viking side

There was little subtlety to this game. My goal was to push figures around and learn the rules. So, the Vikings set up with their skirmishers occupying the marsh and their flanks anchored. The Normans were slightly more constrained and set up in a big block. They hoped to use their cavalry to steamroller the Vikings.

Norman luck after a cavalry charge

Alas for the poor Normans, their general was insufficiently lucky. As in the example above, they consistently failed to hit even when rolling generous numbers of dice. The Viking hird troops saw off the Norman cavalry and wheeled onto the Norman right flank.

The end of all things (weirdly squished image but you get the gist, I am sure.)

Over on the left flank, things went better... sort of. The Norman cavalry charged the Viking raiders and sent them packing. They regrouped and prepared to fall on the Viking flank and roll the troops up. Unfortunately, the Viking huskarls had other thoughts and drove off the Norman infantry before this could happen. Discouraged, the Norman general decided to retreat, regroup and try another day.

Conclusions

Mistakes were made. Lessons were learned. I got a headache checking the rules repeatedly, despite them being so short. It was fun though. I've always enjoyed Impetus in the past and this iteration of the rules worked for me. One thing I particularly like is the limited options in the lists. When DBA first came out, I loved the rules because each army was only 12 or so elements. It was simple, easy to collect multiple armies and the armies were cheap. Then the whole thing bloated with multiple versions and way too many options and I lost interest. I really did prefer the army lists that were aimed at getting to the core of what each army should be about, whether you agreed with that interpretation or not. Having something similar with Basic Impetus is precisely what I want, even if the armies are larger in number of figures. However, I do wonder about just using smaller armies with the full-fat Impetus rules. That would make it easier to avoid the peculiarities I noted above that I do not like. We shall see.

Happy New Year!

Well, that is my last post for this year. It has been a productive year on the gaming front and I am pleased with what I have achieved. For once, I seem to have found my painting groove and stuck with it, as well as playing a lot of games. Let us hope that 2025 is more of the same.

I hope you have a Happy New Year and that 2025 brings you what you need.

Sunday, 3 March 2024

The Faceless Kingdom: An invading regular military force for Five Leagues from the Borderlands

No one knows where the Faceless Kingdom originated. All they know is that it is not from round here. The Faceless Kingdom represents the military forces of a neighbouring kingdom that has decided it wants to take possession of Utavoll and make its inhabitants subjects of The King on the High Throne.

I have chosen to use my Normans for The Faceless Kingdom. They have sat unpainted for decades now, and this was just the push I needed to get more of them painted. All the figures here are 15mm Two Dragons Productions figures. Some of them I bought back when Two Dragons was still a company in its own right.

The weakest of the Legions are the Unmarked. With only basic weapons and no armour, they have yet to prove themselves on the battlefield.

Unarmoured Soldiers

If the members of the Unmarked Legion survive, they may be recruited into the Legions of the Weasel, Owl, Raven or Swine. These are soldiers who have survived a battle or two and are equipped with padded hauberks, decent shields and better weapons.

Soldiers in padded hauberks

The Legions of the Ox, Lion, Viper, Wolverine, Mole, Eagle and Iron are all proven soldiers. They have mail coats and the best weapons.

Armoured soldiers

Missile support is provided by slingers for the Unmarked Legion and the Legion of the Weasel. They are the least of the legions and there is little point in giving them the best weapons.

Slingers of the Legions

Missile support for all the other legions is provided by crossbowmen.

Crossbowmen of the Legions

Tuesday, 13 February 2024

The Curse of War: Ghouls and war cultists for Five Leagues from the Borderlands

 The Curse of War faction is not part of my main campaign, but I appear to have accidentally painted enough figures to field it, if I need to. As with my bandits, the figures are largely Vikings and Normans from my wider collection divided according to armour type. That gives me three main groups of unarmoured, lightly armoured and armoured troops with missile support. All of the human figures can and will be used as whichever faction is on the table and suits their armour and equipment, but separating them out and painting them as individual factions helps keep me focused and painting, a focus that I lost in the rather shitty end to 2023.

The human factions are those who have deserted, or those who have been betrayed by their commanders and left for dead. Driven half or even wholly mad by their experiences, they roam the countryside with little purpose other than to fight. There are also undead arisen after the battle is over and fiends that seek out battlefields to feed on the dead. There is much conflict in Utavoll for them to feast on.

Craven Deserters

Craven Deserters are the least of the human groups, Pressed into service by unfeeling overlords, they have sought to escape but find themselves in a situation where they must simply fight to survive with what little they have, which is very little indeed.

Two Dragons peasants and slingers are a useful stand-in for pretty much all of the unarmoured, poorly equipped troops in Five Leagues from the Borderlands

Opportunistic Pillagers, Cruel Deserters, Torch Bearers and Forsaken Infantry

Opportunistic Pillagers, Cruel Deserters, Torch Bearers and Forsaken Infantry are regular soldiers whose experiences have broken their minds. With light armour and a bit more experience, they are one step above the Craven Deserters. They know only that they must fight to survive but lack direction in their madness.

Two Dragons Vikings and Normans provide the right mix of light armoured warriors for these groups

War-mad Roamers, Torn Flags and Forsaken Elite

War-mad Roamers, Torn Flags and Forsaken Elite are warriors born and bred, who find themselves consumed by blood lust and well enough equipped to slake their bloodthirsty obsession. They fight because in their battle madness is the only time they are truly alive.

More Two Dragons Vikings and Normans, this time in mail to represent the best equipped reavers

War Cultists

War Cultists are among the strangest of the blood-crazed human bands. They worship the battlefield itself. Their cry of "Blood for the Blood Gods" is the prelude to carnage that can only be stopped by killing them all. Their god gives them the power to summon powerful half-man, half-bull warbeasts to aid them in this.

The Brothers of Battering Blows led by their most fearsome captain, Friar Chuck (Essex Miniatures monks and warrior monks)

A powerful half-man, half-bull warbeast (Alternative Armies Tabletop Fantasy Minotaur 578)

Gibbering Corpse Crawlers and Battlefield Stalkers

The battlefields of Utavoll are also populated with Gibbering Corpse-Crawlers and Battlefield Stalkers, undead monstrosities raised by evil necromancers for the sole purpose of wreaking carnage wherever they roam.

Gibbering Corpse-Crawlers (Alternative Armies and RPE Demonworld)

Battlefield Stalkers (RPE Demonworld)

Soot-Stained Fiends

Soot-Stained Fiends are demonic flies attracted to the battlefields of Utavoll, where they feast on the bodies and souls of the slain.

Halloween flies. The golden ones are the leaders. In Utavoll, demons often take on the form of flies and other nuisance creatures to torment the inhabitants and drive them mad

Saturday, 9 September 2023

Welcome to Haitabu! (some town terrain for 15mm fantasy and medieval)

 Welcome to Haitabu. Haitabu is the central marketplace in Utavoll. It was once a small nomad encampment but its central location has made it a meeting place for all who travel across Utavoll. Merchants come here for the big markets and the chance to hear of lucrative opportunities across the land, and many have made Haitabu their base. Unfortunately, this has also made it popular with the Thrappled Lemmings too, but they are out of town, so let us take a look around while the chaos they bring is at a minimum.

I needed buildings for my games and bought the Usborne cut-out models Make this Viking Settlement set because it was cheap, readily available from the local museum, and would only require the effort of building the houses. I do like a set where I don't have to paint anything! The set is closer to HO/OO or 20mm than 15mm, but that is a compromise I am willing to make in favour of the price and the ease of getting it to the table.

The Viking settlement is a card-model set that I have reinforced with foamboard inside. The roofs are removable, as is evident in the pictures below, because some have been knocked and sit slightly out of place. All I did for them is to add a triangle of foamboard to keep each roof in the right shape. Because the roofs are removable, the interiors are playable spaces, even if they are not pretty and decorated at all. The buildings are all stuck to mdf bases and some texturing added. I hope that this makes them prettier and more durable, even if my terrain making efforts are never going to win an award.

The base for the town is the Dave Graffam Cobblestone Streets mat that I printed out and put into a cheap picture frame. I play Five Leagues from the Borderlands at 60% scale in 15mm, so this 70cm x 50cm picture frame offers a playing area equivalent to approximately 45" x 33", which makes it ideal for Rangers of Shadow Deep and Frostgrave too (and, no doubt, many other skirmish games).

The trees are from a local model railway shop and I really need to get more of them. The figures in the images below are a mix of Essex Miniatures, Alternative Armies and Two Dragons.

So, let us start our tour of the town.

Haitabu overview shot

Another overview shot

Young Ketil is throwing stones at a rabbit, while Gunnar is planting turnips in the back yard. Jarl Atli has sacrificed a pig on the platform over his door recently and stands there taking in the view, while one of his serfs, Marit and her child Moldi, watches over his sheep. Jarl Atli hopes that the pig will bring him favourable attention from the gods.

It is turnip planting season all over. Helgi the Leatherworker and Thorbjorn Hammerbreath are also planting turnips on their plots

Meanwhile, a thirsty traveller takes a drink from the town's freshwater spring. (This is a rock pool from the Warlock Tiles Mushrooms and Pools set. It's nominally 28mm but it works for me)

Lady Greta chases sheep and goats from her plot. Her serfs must soon plant turnips too, but she sent them on an errand to collect mushrooms earlier, so her turnip crop will be planted a day later than everyone else's

Lars the Apprentice and Guthorm the Boatbuilder are discussing the best ways to split logs. Lars has lots of ideas and thinks that Guthorm does not think big enough, but he is wrong as usual. Old Forsi, Guthorm's father has just got up and is off to see what the market has to offer. Meanwhile Young Forsi Guthormson is planting turnips just like so many others.

Svarti the Swineherd is tending the pigs in the woods near Haitabu. He knows that the winter sacrifices will be along soon and he is planning on making a lot of bacon out of them. It is traditional to sacrifice a pig at midwinter for luck and good fortune in the new year.

A merchant caravan passes through the streets of Haitabu watched by Jarl Atli and Lady Greta's husband Jarl Tovi. Jarl Atli dislikes Jarl Tovi because Tovi's house is bigger than Atli's. The merchant notices them watching and orders his slaves to stand straighter and put on a show. He hopes that Atli or Tovi will buy the slaves and the other goods he has brought to market. His assistants hope that they will buy the other goods first, because they are sick of carrying them. A goat and a sheep look on incuriously. They know from experience that merchants are not a good source of food for them.


Tuesday, 29 August 2023

Roadside encounters for Five Leagues from the Borderlands

 Travelling in Utavoll can be dangerous, what with the weather being so changeable and the possibility of meeting bandits or hungry wild dogs. With dangers like these around, most travellers will travel in larger groups and prefer to wait for a merchant caravan that they can join, rather than setting out on their own.

Dust hounds

Wild dogs are a nuisance to most, but can be deadly if encountered in large packs. Utavoll is home to packs of wild dogs. Mostly they avoid settlements, but they are opportunistic when food is scarce and will enter a settlement in the winter to pick off whatever they can get their teeth into.

I'm not particularly happy with the rank and file here, but I like the look of the two leader figures. Can't be bothered going back and repaintng them all yet though.

Iceborn curs (RPE Demonworld)

Petty robbers

These minor thieves are only minor in the sense that they are poorly armed and equipped. If there are enough of them and few enough of you, they will pick your corpse clean.

Unarmoured bandits (Two Dragons and Essex Miniatures)

Roving fiends

The beastmen of Utavoll are rarely seen, but they are generally hungry and not interested in pre-dinner conversation.

There are many different types of beastmen and I am using my werewolves here until I have painted up the beastmen for my Gnawling Horde.

Werewolves (RPE Demonworld)

Rag-tag Brigands, Organised Robbers and Infamous Marauders

Petty robbers aspire to become rag-tag brigands with better equipment and organisation. Rag-tag Brigands are more experienced and better able to take on larger groups of travellers. They may be based in a nearby village and supplement their earnings with a little light larceny.

Similarly equipped to the Rag-tag Brigands are the Organised Robbers, who are outlaws of the greenwood. These well-organised brigands live outside normal society in the forests of Utavoll. They are prone to singing, slapping their thighs and knifing you in the back so that they can take all your wealth.

The most dangerous of the outlaws, the Infamous Marauders have survived their time as Rag-tag Brigands and Organised Robbers to become the most feared and well trained of the robber groups a traveller is likely to meet. Woe betide the poor traveller that is set upon by them.


Light armoured bandits (Two Dragons)

Bandit leaders (Two Dragons)

Goblin war party

There is a reason they call it goblin mode. Mostly goblins want to stay in their caves and slob around. This makes them happy. As long as they are left alone, goblins keep to themselves and rarely bother anyone except on the occasions that they steal a sheep from a local farmer. That can be avoided by not putting your sheep out to pasture near a goblin cave. These guys are not in goblin mode. Someone upset them and now they are on the warpath. They are organised and can be deadly when met in large numbers.

N.B. Goblins rarely go anywhere in small numbers.

The Goblin entry here calls for slingers, but I cannot find any suitable figures, so my Goblins will have bows.

Goblin warriors (RPE Demonworld)

Goblin archers (RPE Demonworld)

Goblin heroes and leaders (RPE Demonworld)

Goblin shamans (RPE Demonworld)

More Goblin shamans (RPE Demonworld)

Stumbling dead

Sometimes the dead do not stay in their tombs, because they have unfinished business on this side of the veil. That said, they seem to have difficulty communicating what they actually want. As a result, Zombies can occasionally be seen roaming the wilderness. They are slow but that does not mean you should ignore them, because they are also relentless and do not need to sleep, unlike you.

Zombies (Alternative Armies and RPE Demonworld)

Northern wolves

Wolf packs generally avoid human settlements unless it is a hard winter. However, this does not apply to travellers in the wilderness, whom the wolves consider to be fair game. It is always best to travel in larger groups if going off the beaten track, because lone travellers may be set upon by a pack that is not able to find its usual prey. If the traveller is particularly unlucky, the pack will be guided by a goblin captain.

Wolves (RPE Demonworld)

Robber baron patrol

Not all hazards are outlaws, brigands and feral beasts. Sometimes the local lord decides that taxation is not enough and sends out his troops to encourage travellers to contribute to the lord's retirement fund. Occasionally, the minions will be accompanied by the baron's champion, or even by the baron himself!

A robber baron and his minions (Two Dragons)

Strange troops

Travellers occasionally report being attacked by troops "who b'ain't from roun' 'ere." No one knows where these troops came from or where they go to, but all report that they are unrelenting in their savagery.

I must admit to feeling a hefty dose of nostalgia while fettling these figures for the table. I have had some of them since the early 1990s and even got them painted then! I've lost track of the number of times I have repaired damage to their paint jobs and rebased them, but they are still here and ready to be fielded.

Partial armoured bandits (Two Dragons)

Half-fey raiders

The half-fey are often not welcome in human or fey society and are driven to the edges of civilisation where they are forced to prey upon others to survive. They are vicious and strong.

Elven warriors and Archers (RPE Demonworld)

Elven heroes and leaders (RPE Demonworld)