Saturday, 10 October 2026

26 Sviftmont to 3 Eirmont - Return to Tanaroa

 The final part of the journey back to Tanaroa went without incident and it was with relief that Broneslav got there. The only difficulty was persuading the gate guards that he really was still alive! Better yet, the Stout Meg was already docked and loading with trade goods and provisions. She had returned just a couple of days ago, so he would not have to wait long to return to Karameikos.

The boy's first job was to bathe and get his clothes washed. He knew he needed it from the winces and careful expressions of the villagers as they tried not to give offence.

With that done, he spoke to Captain Decentius about how the trading had gone. The captain reported that all had gone well and that there had been a premium on the first goods they had returned with that meant that Broneslav was really quite wealthy now. Broneslav thanked the captain and the crew for their hard work.

Then he told the tale of his own explorations. Several of the sailors scoffed at his tales of dragons and giant lizards until the young hero rolled out the hides of the dragons that he had carried back. Then their eyes got big and their mouths stayed shut. It occurred to them that this 16-year old youth, who could barely grow a beard, was actually quite dangerous.

"Captain, shall we be able to depart tomorrow?"

"Aye, milord, we're finished loading goods and supplies and can cast off on the tide tomorrow."

"Good. I would like us to sail around the west side of the island and put in towards the northern end. There is unfinished business there and a bonus for those that help me with it."

The captain looked dubious but assented.

Saturday, 3 October 2026

September 3025: In the Bear's Den (Battletech: Alpha Strike)

1st-2nd September 3025, Real Star League Depot

"We're taking the fight to the Kuritans, Lemmings. We'll be all in on this one but it will be tough. The 7th Sword of Light has holed up in a Star League Depot. It's fortified and we'll have to attack on a narrow front, so it will be a slogging match. Bravo and Gamma lances will go in the front door. Your job will be to pin the enemy so they cannot blow the base. Keep them distracted. The locals have informed us of a back entrance to the place. I shall take Alpha lance through that. We've been allocated a dropship to put us behind them but it will still take time. If we can take the Kuritans in a pincer movement, there is a good chance we can recover lostech and get out of this intact. The plan has been transmitted to your datapads. We ride at dawn!"

The Scenario

This is the "In the Bear's Den" scenario from Historical Turning Points: Galtor. The Lemmings deploy as a full company. The defenders are a single lance from Kismet Battalion, 7th Sword of Light. Their goal is to hold out long enough for them to blow the Star League depot up and deny it to the FedRats.

The Kuritans deploy within the depot. Two hexes at the centre of the depot are defined as the critical location. If the Kuritans control those hexes on or after turn 8, they blow the depot, themselves, and anyone in there with them sky high. If the Lemmings have undisputed control of those hexes by occupying one or both of them for two turns with a mech, they can disarm the explosives.

Two lances of Lemmings enter on turn 1 at one end of the battlefield. The other lance enters on turn 4 from the center of the Kuritans home edge.

If the Kuritans blow the depot up and/or destroy the Lemmings, they win. The Lemmings win if they defeat the Kuritans and capture the depot intact.

Forced Withdrawal is not in effect for this scenario.

The Battlefield

The approach to the depot is a light urban area with surrounding parks and greenbelt land. At the centre of it is the local museum and council offices. This is the first game All the structures and ground tiles in this scenario are 3d printed in colour from the Concordia City set by Eclipse Protocol. The vegetation is from Thunderhead Studio, and I had to paint that. Some of the ground tiles are flocked with a mix of Javis and Woodland Scenics scatter. I felt that the basic terrain was too "clean" and there should be areas of greenery in cities too.

Two lances of Lemmings enter from the right. The Kuritan defenders occupy the fort on the left.

The depot is defined by the walls at one end of the battlefield, although it is actually a three-level, hardened fort. However, the interior needs to be playable, so I am not attempting to model it in full detail. It is only accessible through the gate opening and the secret tunnel.

The Opposing Forces

Full Throttle Lemmings ( points):

  1. Alpha (Command) Lance:

    1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
    2. Barbara Dwyer - Awesome AWS-8Q
    3. Ivor Biggun - Archer ARC-2R
    4. Ophelia Paine - Catapult CPLT-C1
  2. Bravo (Striker) Lance:

    1. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
    2. Mike Hunt - Wolverine WVR-6R (Named Pilot)
    3. Theresa Green - Griffin GRF-1S
    4. Theresa Crowd - Shadow Hawk SHD-2D
  3. Gamma (Recon) Lance:

    1. Dirk Savage - Phoenix Hawk PXH-1 (Named Pilot)
    2. Paul Bearer - Locust LCT-1V
    3. Joseph King - Commando COM-2D
    4. Kerry Oki - Wasp WSP-1A

Elements of Kismet Battalion, 7th Sword of Light:

    1. Banshee BNC-3E
    2. Stalker STK-3F
    3. Grand Dragon DRG-1G
    4. Panther PNT-9R

The Battle

The Lemmings advanced through the urban area, using buildings as cover as much as possible. Gamma lance had orders to close as fast as they could with the enemy and distract them, giving Bravo lance  time to catch up and Alpha lance chance to sneak in the back entrance.

No time to tarry!

"Come on, Lemmings," Paige called over comms, "Full throttle and damn the LRMs."

Bravo and Gamma lances obliged as they all sprinted towards the town centre, using the buildings as cover for their approach. Meanwhile, the Kuritans manoeuvred within the fort, looking for a line of sight to the approaching mechs. They were going to be hard to winkle out.

Enemy sighted!

The scouts of Gamma lance were the first to sight the hostiles.

"Bravo leader, hostiles in the entrance to the depot," Paul called from the cockpit of his locus, "Painting them for you now."

As he said this, he fired his lasers at the hostile Stalker. Enemy fire splashed around him and around Dirk in the Phoenix Hawk behind him, but all it did was blast glass out of the surrounding buildings. His own fire turned armour on the Stalker to slag and Paige's missiles blasted some more armour off the Kuritan mech.

Hold them off!

As the Lemmings swarmed the entrance to the depot, the enemy commander in the Banshee chose discretion over valour, while the pilot of the Grand Dragon could not resist moving out to engage the oncoming Lemmings and the Stalker withdrew to guard the engineers setting up the explosives.

Dirk cursed as his Phoenix Hawk took a hit and blasted armour from the offending Panther. The other Lemmings focused on the Grand Dragon. It did not take long for its armour to be melted from its frame and one of its arms to be blown off.

Shit! They're behind us!

"FOR THE DRAGON!" the Grand Dragon's pilot roared their defiance, as they withdrew to guard the engineers. Someone else could take a turn in the breach. Unfortunately for the plucky mechwarrior, Jennie and the rest of Alpha lance emerged from the hidden entrance to the depot at this point.

The Kuritan leader manoeuvred to put their back to the wall, while the Stalker pilot held the main entrance. Bravo and Gamma lances moved up on the entrance and blasted the Stalker until its structure showed and most of its weapons had been.

Barb moved her Awesome up behind the Grand Dragon. A withering burst of fire reduced the Kuritan mech to a pile of twisted parts. Jennie grinned as her own Battlemaster trashed the Panther.

The end of things

The Kuritans were on the back foot now. They would need luck to survive. Unfortunately, that was in short supply for them. As Lemming mechs charged towards the entrance of the depot, shots from outside laid waste to the Stalker. Only the enemy commander remained, and they did not last long. Fire from every Lemming with line of sight to the Banshee reduced it to a wreck in the space of a mad minute.

The Kuritan engineers surrendered as soon as they saw they were surrounded by hostile mechs, and the Lemmings were able to disarm the explosives the engineers had been rigging.

"Congratulations, Lemmings," Jennie broadcast to them, "You all did well. I have a case of Timbiqui Dark that we can crack tonight."

Afterthoughts

With little cover for the Lemmings, and allowing partial cover for all targets within the depot that were shot at from outside it, I really thought that Bravo and Gamma lances would lose a mech or two. However, for the first time in this campaign, the Kuritans missed almost all of their shots. In fact, they hit a grand total of four times, scoring 4 damage and no through-armour critical hits either, which made a nice change. At the same time, the Lemmings hit a lot more than they normally do, although they still got way more "No critical hit" results than probability suggests should be the case. All in all, this has been a satisfying conclusion to the campaign and I look forward to the next one, once I decide where and when it will be.

I've been winging it in in terms of awards in this campaign, based on the idea that the Lemmings should make a small profit if they win a scenario. Perhaps the rewards should have been more generous, because the Lemmings did not earn enough to buy any new mechs, despite winning all the time. It would have been nice to add something extra to the stable after a successful campaign.

Where I have used scenarios from HTP: Galtor, those are designed for Classic Battletech, so I have had to adjust them for Alpha Strike. I am happy with how that went. The key thing has been keeping the campaign narrative right. That said, it would be nice to codify things for future games, so I shall have to see what Hotspots: Draconis Reach has to say on the matter, if anything.

Planning and printing the terrain for this has been fun and I like the look of what I have printed. I like even more that the Concordia City terrain is pre-coloured so there is no need to do anything more with it unless you really want to. I have enough to do a basic two-mapsheet board now so I am not restricted to the mapsheets for the hex-based games. I shall be printing more as I go along to use with Battletech and other sci-fi or stompy robot games.

On the hex front, I found this game easier to administer than some of the earlier games in the campaign.  Using hexes has its advantages, not least the reduced space required and the convenience of using the mapsheets. However, I think I shall return to the standard non-hex Alpha Strike for the next campaign, because measuring ranges is quicker than counting hexes for me.

Saturday, 26 September 2026

23-25 Sviftmont - A Blackish Day

 The days of trudging through the hills wore on and proximity to the swamps meant biting insects still found the young hero, which left him fed up. He realised that he was nearing where he had met the Rakshasa and had a relatively relaxing night in the hills, but to see if they were there would be a detour now, so he carried on. As he did so, he ruminated on how the heroic tales he had grown up with never mentioned biting insects, dirt or the smells. Speaking of smells, it had been a long time since Broneslav had bathed properly. He must be particularly ripe now, he mused. Then he thought of the hot baths back in Specularum and became a little homesick.

It was in this frame of mind on the third day since encountering the last lot of rock baboons that he stumbled over the crest of a hill and slap bang into a large black dragon. Well, not quite slap bang into it, but it was only thirty yards away, a distance that could be covered in seconds. His jaw dropped. Fortunately for Broneslav, the dragon's jaw dropped. Not in the bitey, swallowing young Broneslavs kind of way, but more in the total surprise kind of way.

"Um, hello," Broneslav said wittily. He knew that black dragons were creatures of Chaos, but it seemed that it might be wise to try to avoid a fight here. "So, you look like a very fine dragon and I don't really want to disturb you, so would it be alright if I just carry on along my way."

The dragon replied in Common, "Hello to you, puny human. I think I would like to keep you. I have not seen such as you all clad in shining metal before."

A slight desire to obey the dragon washed over the young hero, but the Charm spell had no effect. He shook it off, realising that the dragon was going to play with him and/or eat him rather than let him go without a fight.

Leaping forward, he drew his sword and swung hard. Acidic blood spouted as his sword carved a gash in the monster's side. It burned his face where it landed, and then he was dodging for all he was worth as the dragon spat a torrent of acid over him. He was lucky and avoided the worst of it, coming out of the dodge roll right under the dragon's neck. His next blow took its head off! And then he was dodging again to avoid the spouting acidic blood spraying from its neck.

Broneslav was lucky. The dragon had barely touched him, and his blows had landed hard and fast on it. He was also lucky that it was a relatively young and inexperienced dragon. He skinned it as he had the other dragon and went off to find a safe place to sleep. He was struggling under his burden now despite his great strength, and he knew that it would make travelling slower. On the other hand, he was close to his destination, so he should be ok.

Incautious howling woke the young man that night. He quickly prepared himself and was ready only just in time as a small pack of wolves the size of small horses charged into his camp. He cut the first down with a single stroke of his sword and wounded the second into his camp. Dodging or blocking the blows of the rest, he suddenly felt a pain in his shoulder as a dire wolf he had not seen attacked him from behind. The wolves were wary now. They darted in to strike as Broneslav sought to circle around and prevent them getting him from behind again. He leapt forward and struck one of them a glancing blow. They took turns in darting in and nipping at him, but none of their bites landed.

Snake-fast Broneslav lashed out. Once... twice... and a third time. Two wolves died and a third was wounded. Three remained and undaunted at that. Snapping and snarling at him, he dodged and blocked and struck out once more. Both sides were careful now and their blows failed to land because of that. Suddenly, the heroic adventurer saw an opportunity. He was like lightning as his sword wove a pattern of death that cut two more wolves down. This was too much for the last wolf which fled yapping in fear.

Broneslav only had minor cuts after this encounter, but he decided to shoulder his burden and move his camp for the rest of the night. It was the wisest course in case more wolves came sniffing around.

Saturday, 19 September 2026

August 3025: Galtorian Nights (Battletech: Alpha Strike)

4th August 3025, Outskirts of New Wuhan City 

The exhausted Lemmings watched the rest of their allies boarding the dropships in the fields outside New Wuhan City as darkness fell. They would have boarded too, but orders had reached them to rally to the south. Elements of Alpha Regiment, 12th Vegan Rangers were going to rescue the remains of the 33rd Avalon Hussars. Jennie hit the general comms channel to the rest of her company from her hospital bed; she was still recovering from the wounds sustained in the battle at Wuhan Pass.

"New Wuhan City has fallen, Lemmings, and we need to make the best of it. With the 3rd, 11th and 17th Benjamin Regulars managing to link up at the city, we are outnumbered, but there is an opportunity to rescue elements of the 33rd Avalon Hussars. I hope you have all eaten your carrots, because we're going in tonight. We're short on supplies here, so be ready to accept the surrender of anyone that is willing and we can salvage what we need for the next stage of the battle from them. Be ready to move out on my orders. Anyone that needs a piss, do so now. We won't be stopping for a while."

The Scenario

The 17th Benjamin Regulars have two lances that are trying to break through in the Lemmings' sector. The Lemmings start with one lance and will receive reinforcements on Turn 10 when a lance of the 33rd New Avalon Hussars reaches them.

Night rules are in effect.

Forced Withdrawal/Surrender is in effect. Crippled mechs may surrender and the Lemmings will score bonus points for each one that does so.

The Kuritan force has a Movement Objective on the Lemming's starting edge. Their goal is to break through the Lemmings' lines. The Lemmings will lose points for each hostile mech that exits their starting edge in this way before Turn 10.

The scenario ends when one side has lost more than 50% of their force or there are no more Kuritans on the table, either exited or rendered hors de combat.

The Opposing Forces

Full Throttle Lemmings Bravo Lance:

  1. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  2. Mike Hunt - Wolverine WVR-6R (Named Pilot)
  3. Theresa Green - Griffin GRF-1S
  4. Theresa Crowd - Phoenix Hawk PXH-1

Remnants of 33rd Avalon Hussars:

  1. Blackjack BJ-1
  2. Centurion CN-9A
  3. Commando COM-2D
  4. Shadow Hawk SHD-2D

Elements of 17th Benjamin Regulars:

Battle Lance

  1. Dragon DRG-1N
  2. Dragon DRG-1N
  3. Wolverine WVR-6R
  4. Panther PNT-9R

Recon Lance

  1. Charger CGR-1A1
  2. Griffin GRF-1N
  3. Shadow Hawk SHD-2H
  4. Jenner JR7-D

The Battlefield

The battlefield consists of low rises and copses of trees. There is a stream on the Kuritan's left flank.

The Battle

The Kuritans deployed on a broad front with a view to flanking the Lemmings. Paige moved her lance into cover on the right flank and hoped that the 33rd Avalon Regulars would arrive in time. As the two forces moved closer to each other, the pilots let rip with volleys of LRMs that were more noise than effect, firing on vectors based on scanner blips in the dark.

A shot in the dark

As the mechs closed the distance, the Kuritans focused their fire on Paige's Thunderbolt. She cursed as her armour turned to slag.

"Come on, Lemmings, more shots on target," she encouraged her lance, "Focus on that lead Dragon."

"SWARM THEM!"

Paige led by example and Mike and Theresa C. followed. A lucky shot from Paige hit the Dragon's ammo and it exploded like a fireworks factory. However, Paige's Thunderbolt had all its armour stripped off it by the focused fire of the DCMS mechs by now.

Meanwhile, Theresa G. had done enough damage to the enemy Panther that its pilot powered down and signalled surrender.

"Pull back to the lake," she ordered the others as the remaining Kuritan's advanced steadily on the beleaguered Lemmings.

"Punching out!"

As the Kuritans continued to advance, they still focused their fire on Paige. Her last act before punching out was to hammer the Kuritan Jenner with everything she had, which was enough for its pilot to power down and signal surrender.

As Paige did this, Mike and the two Theresas focused their fire on the remaining Dragon. With its fire control trashed and no functioning weapons, the Dragon's pilot surrendered.

"Fall back!"

The Kuritan commander took stock of the situation. A lance of the 33rd Avalon Hussars was visible advancing on the battlefield and would join the fray imminently. With half the Kuritan force lost, there was no choice but to retreat.

Conclusion

I had my concerns going into this scenario. I was not sure how well a single lance could hold up two enemy lances for ten turns. It seemed like a lot to ask. As it turned out, the Kuritan focus on trashing the Thunderbolt benefited the Lemmings, who were able to whittle away at the enemy. It helped that for the first game ever, I got a significant number of critical hits, including an ammo hit on the Dragon.

Deploying forward and then making a fighting withdrawal worked. It allowed the Lemmings to use the lake as cover, restricting which Kuritans could see them and, therefore, the number of shots the Lemmings suffered, while focusing their fire on one mech after another.

Overall, I am impressed with the Aces system still. I am not sure that I shall bother with using hex maps for Alpha Strike after this campaign though. On the one hand, the hexes make movement easy and precise, but on the other counting hexes for range got old really quickly. We shall see.

As you can see in the photos, I have continued to pimp my battlefield with terrain printed from stl files that I bought from Thunderhead Studio. The terrain is specifically designed to match the Battletech maps. I printed the hills in sandstone filament to reduce the amount of painting I needed to do. They are pinker than I am completely happy with, but a swift drybrush with Vallejo pale sand, and flock on their top surfaces makes the convenience of them outweigh any doubts I have. Clearly, all my battles shall be fought in areas where pink sandstone is common now. I still prefer it to the standard wargames grey for stone. I might add new hills in different colours later though, and possibly even in grey!

Saturday, 12 September 2026

21-22 Sviftmont - A Rude Awakening

 Broneslav woke up surrounded by humanoids with thick brow ridges and broad faces. How they had sneaked up on him was hard to fathom, but perhaps he was just too exhausted from fighting the cyclops. Despite being armed, they did not appear hostile, just careful. Their obsidian-tipped spears did look sharp though. One of their number spoke to him in heavily accented Common.

"Who are you and why are you sleeping outside our home?"

Broneslav looked around. He had not noticed any houses last night. Then he twigged that they meant the cave on the hill above him. He had not noticed that either, but then there were so many caves here that any single one was largely unremarkable.

"I did not see your home when I camped. Sorry. I shall pack my things and go on my way. I have been exploring the island and must go home now."

The concept of exploring seemed to escape the Neanderthal people. They just looked puzzled. Broneslav did not try to explain further. He was worried that they might turn hostile.

The Neanderthals watched him depart warily, but made no move to stop the young man, who marched on through the hills for the rest of the day and then continued marching on the following day, when he suddenly found himself being pelted with sticks and stones.

"A person could get fed up of you rock baboons," he announced to the screeching horde as he moved away from and around their territory. Fortunately, he was able to find a place to camp for the night that was not denied him by the aggressive apes.

Saturday, 5 September 2026

July 3025: Revenge of the 3rd (Battletech: Alpha Strike)

 18th July 3025, Wuhan Pass

"Listen up, Lemmings, the 3rd Benjamin Regulars are massing for a counterattack. We're going to stop them. Any questions?"

There were no questions. This was the sort of simple operation that the Lemmings favoured, and they already knew how they would approach it: Fire!

The Scenario

The 3rd Benjamin Regulars are counterattacking to try to retake Wuhan Pass. If they can smash the defences in the pass, then they will have a free run at New Wuhan City. They will score victory points for destroyed or crippled Lemming mechs, and for exiting the map from the Lemmings' base edge. The Lemmings will score points for destroyed, crippled or retreating Kuritans.

The Opposing Forces

Full Throttle Lemmings (145 points):

Alpha (Command) Lance:

  1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
  2. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  3. Ivor Biggun - Archer ARC-2R
  4. Ophelia Paine - Catapult CPLT-C1

Elements of 3rd Benjamin Regulars (147 points):

  1. Stalker STK-3F (Skill 3)
  2. Grand Dragon DRG-1G
  3. Dragon DRG-1N
  4. Dragon DRG-1N

The Battle

It was tough getting into position in time. The Kuritan charge had been swift. They had moved up under cover of night and advanced quickly, ready to enter the pass at dawn. For whatever reason, intelligence had not spotted them until quite late. Nevertheless, Jennie had her lance in position just in time.


The Kuritans raced towards the hill the Lemmings were defending from. As they did so, every Kuritan mech fired at Jennie's Battlemaster. It's armour was blasted off its frame, while the Lemming's fire focused on the Grand Dragon coming in on their right flank.


As the Kuritans swarmed the hill, Paige jumped her Thunderbolt in behind the Kuritan commander's Stalker and blasted it in the rear. She could almost hear the Kuritan commander sneering at the effect her mech had on the Stalker.

Jennie's Battlemaster was now in dire straits as critical systems were blasted from it. She began to manoeuvre away from the fight, hoping to snipe from the sidelines.


A Dragon took this opportunity to try to close on Jennie's rear, but she sidestepped her mech quickly and was able to shoot it in the rear instead. The Dragon seemed to have better armour than her though, because her shots went wide and had little effect.

Meanwhile, Ivor was cursing, even though he and Ophelia had taken out the Grand Dragon. The Stalker had closed quickly on him and cut loose an alpha strike that disintegrated every panel of armour on his Archer.


The Dragons raced past the Lemmings and turned to shoot. Jennie faced down a Dragon but the Kuritan mech's fire tore through the Battlemaster. With no functioning weapons or leg actuators and her fire control system shot to bits, Jennie punched out.


Ophelia and Ivor focused their fire on the enemy commander with greater intensity and the Stalker fell too, but Ivor's Archer was slowly losing firepower as the enemy Dragons focused on it.


Seeing a chance, Paige moved quickly to face the Dragon that had taken Jennie out. Firing for all she was worth, she ripped apart the last of its armour and structure. The pilot ejected and the mech would be salvageable.


With only a single Dragon remaining, Ophelia and Paige turned their fire on it. By this point, Ivor's Archer had no weaponry left and he was just left manoeuvring to try to avoid being hit and escape as best he could.

The combined fire of the Catapult and the Thunderbolt was enough. Unable to move their Dragon any more, the pilot punched out and the battlefield became quiet once more.


That was a bit of a tough one for my personal morale as the Kuritans fired everything they had at the Battlemaster first, before focusing on the Archer. Weirdly, they never even shot at the Thunderbolt or Catapult. On top of that, they consistently scored through-armour crits on the Lemmings, while the Lemmings slowly wore down the enemy and eventually defeated them by sheer attrition. In one single turn in the middle of the game, the Kuritans scored six through-armour crits. That seems highly improbable to me, so I shall be throwing those dice in the fjord later.

The Aces solo bot continues to impress. It was a bit difficult reconciling the movement objective with some of the directions on the cards, but I think I did ok with that.

In other news, I have been pimping my Battletech with 3d printed terrain. It really helps me visualise lines of sight for the Alpha Strike games and I like it, even if the trees are a bit cartoony. All the 3d terrain is from Thunderhead Studio.

Saturday, 29 August 2026

19-20 Sviftmont - Eye, eye!

 Fortified by a good night's rest and with his minor wounds from the fight with the troll healing fast, Broneslav set out once more and soon found himself in hilly ground. The going was easier here, and he decided to skirt the jungle that he had originally traversed. The hills offered fewer biting insects for starters!

On the second day of travelling through the hills, he marvelled at the sight of a herd of giant sheep. Each was the size of a pony. Suddenly, a large rock slammed into him. The impact was accompanied by a roaring yell. Broneslav had been so completely absorbed in the sight of the sheep that he had not realised that a giant, aggressive shepherd was guarding them. The shepherd was nearly 20 feet tall and not much further than that away. How Broneslav had missed seeing the one-eyed giant was a question for another day. As Broneslav took in the appearance of the cyclops, the shepherd picked up a huge club and advanced on the young warrior.

Broneslav did not hesitate. He drew his sword and charged. Unfortunately for him, the shock of the sudden attack had put him off his stride and he only managed a minor wound to the giant, whose club slammed into his side breaking several ribs. Broneslav gritted his teeth and sliced a huge cut into its leg only to be knocked flat by another heavy blow that sent him flying.

The young hero was not a quitter, so he picked himself up and charged again. His blow landed true and the cyclops howled in pain as blood gouted from another huge cut. Broneslav ducked under the cyclops' next blow and struck again, causing another wound but was too slow to dodge again and found himself flat on his back once more due to yet another painful blow from the creature's club.

Picking himself up yet again, he ducked around the cyclops and slashed its achilles tendon, causing it to fall with an earthshaking thud, and then he plunged his sword into its now reachable heart.

"Shit! That hurt! And I wasn't even doing anything I shouldn't have. Damn chaos creatures!"

Broneslav cursed as he bandaged his wounds and searched the nearby cave where the cyclops had its home. For an uncivilised chaos creature, the cyclops had gathered a respectable amount of treasure, although the young warrior did wonder how it had done so and where it would use that treasure. Or maybe it was just that the gold and gems were shiny, so the creature gathered them for that reason.

That done, he carried on. There was still daylight and he did not want to rest where another cyclops might come by. That single one had been a painful enough encounter on its own so he camped as far from its cave as he could that night.