Friday, 12 August 2011

6-7 Thaumont 1000AC - The Old Antilles Castle

With the Tor cleared of monsters and treasure, the group decides to scout the Old Antilles Castle. It is but a few miles to the south-west and a quick look could yield valuable intelligence before finalising the agreement to clear it. 

The march to the castle is easy enough through the rolling hills of the area. As they crest a rise, suddenly the castle lies before them. It lies atop the tallest hill in the immediate area and shows few signs of having been maintained properly. The trees and scrub on the hill around the castle are evidence of that. Clifton Caldwell will have to spend a lot more money if he wishes to restore the castle properly.



The castle is a square structure some 200 feet on each side. It rises to two storeys with circular turrets on each corner. The main entrance is reached by a steep ramp and the large double doors that once closed this entrance lie on the ground in front of it instead.



There are few windows in the ground floor. Those that are present are mere arrow slits, while the first floor contains more and larger windows. The obvious route in is through the front door.

Observing the castle for an hour or so reveals no obvious guards and there is no movement observable at all. Certainly no one enters or leaves in this time.

After this the group returns to the Tor where they make themselves comfortable for the night. Guards are set but the night is uneventful and the following morning the group returns to Threshold and to their rooms in Janacek's Inn. They arrive just in time for lunch.

Miroslav quickly confirms that the fee for clearing the castle will be 100 Royals and any treasure still in the castle and then retires to his room, announcing that he will not be accompanying the group on this mission, but that he will require 10% of the reward for brokering the deal.

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