Saturday, 18 January 2025

To 15 Felmont 1000AC - Messing about in boats

 “Believe me, my young friend, there is nothing–absolutely nothing–half so much worth doing as simply messing about in boats.” (Kenneth Grahame, The Wind in the Willows)

Broneslav was tiring of the big city. Nearly a month had gone by since he had foiled the Veiled Society's plot. Some of that time was spent recovering, and much of it was spent avoiding Milka (she of the white skin and rose red lips). She had decided that he was very much the man for her now. Before the Shearing, Broneslav would have welcomed this change, but now he found himself less interested. The petty intrigues and relationships of the merchant houses that formed the core of her conversation were just not interesting enough to him. They were, no doubt, important within the sphere of the merchants of Specularum and would be useful to know if he chose to play politics here, but he was not interested in that right now. He needed to make his fortune first. He wanted and needed to go back out into the world. Therefore, he spent more time than his parents deemed necessary in the taverns of the docks listening to tales told by sailors newly returned from Ierendi or the Northern Reaches.

This was not just idle drinking, although he did make time for that too. He learned as he drank. It was clear that there was money to be made, although at some risk to his own personal fortune. But, as his father said: nothing ventured, nothing gained. His mind was made up. He would embark on the life of a merchant adventurer. There was gold to be earned and adventure to be had in this life. But first, another pint of ale.

Broneslav was slightly tipsy as he left the The Merman's Apology and headed towards home. The night was still light, the moon was full and the weather was clear. The few clouds he could see were just hanging around idly. They appeared to have no evil intent, such as raining on him. Reaching the turning towards his home, Broneslav heard a cry and a gurgle from a nearby alley. He recognised the sound of someone being stabbed and immediately ran towards to the noise.

Pitching into the alley, Broneslav saw two men standing over the bleeding body of a third. One of the men was leaning down to go through the clothes of the bleeding man.

"Quickly, Horatius, someone's coming!" hissed the first man.

"I'm going as fast as I can. The letters must be here somewhere. I heard him tell the barmaid that he never let them out of his sight," replied Horatius as he searched the body.

With a yell, Broneslav launched himself at the men. He was slightly drunk and armed only with his dagger, because his sword was peacebound, as was required by the law when in the city, but he had all the confidence of youth and enough experience to back it up under most circumstances. Well, so he thought, anyway.

He had not deceived himself. With just two blows of his mighty fists, he laid the robbers flat. He had not even needed to draw his dagger! The poor victim was not so lucky. A dagger in his back had ended his life. The robbers were clearly taking no chances with him. Broneslav tied them up and left them next to the body. He helped himself to the papers that the robbers had been after, and called the watch, who took the robbers away. Broneslav was by now well enough known that they did not simply assume he was the aggressor here.

A Treasure Map!

Notes on the Map

  • Areas marked in black on the map are unmapped.
  • Apart from those with unmapped areas, I have filled out the small islands in full.
  • The darker areas in the sea are reefs.
  • Only the south-east part of The Isle of Dread has been mapped in full. The rest of it is roughed in and will be developed later.

What Broneslav learned

Back at home, he read through what he had found. It told an interesting tale and one that piqued his interest. Better yet, there was an associated map. Broneslav read with interest a tale of a voyage to the Thanegioth Archipelago that had gone wrong. Most of the crew of the ship had died in storms and only a half dozen survived to return to Karameikos, their number now cut down further by the robbers.

The author told of tribes as yet uncontacted by those on the mainland. Some were friendly, others drove the author and his crew off with spears and bows. The author related how they had sailed around many small islands and found one large island. They had landed on a peninsula in a village called Tanaroa. A large stone wall divided this peninsula from the main island, which the locals called The Isle of Dread. The local name for the peninsula translated simply as Home. In their village there were statues made of gold and iron, but the locals used only stone tools.

The locals told of an ancient city at the centre of the main island, of great dangers and vast treasures, including a massive black pearl similar to those they traded for goods, but exceeding those in size by a great margin. It sounded like this island had once been the centre of a lost civilisation.

The author concluded with the remark that he would return to Karameikos and gather a group of adventurers to explore the island and recover the giant black pearl, and that he had managed to map the extremities of the island, but not its interior. Examining the map, Broneslav found this to be true.

"Well, the poor sailor will not benefit from his hard work any more, but this sounds exactly like the kind of thing that I have been looking for. I think I shall enjoy messing about in a boat for a while. Perhaps I can expand our trading routes to this area and recover the black pearl at the same time."

The next day, Broneslav headed back to the docks with his father's major domo to advise him about ships. He was looking forward to this voyage.

Afterword

Time to let Broneslav spread his wings further. I have a lot going on right now, so the plan is to post monthly on this adventure, because it will require updating the map as the adventure progresses and that can take time. Can he survive The Isle of Dread?

The map is made in Campaign Cartographer 3+ using the 'Ancient Realms 2025' style plus a few symbols from other packs. I really like this software, even though I do not use it to its full potential, and running these adventures is a great excuse to try to do more with it.

X1 The Isle of Dread is another classic Basic/Expert module. I received Basic and Expert D&D as presents one Christmas back in the Stone Age when I was still young and enthusiastic and unjaded by life. I ran B2 The Keep on the Borderlands as my first adventure ever and it is what got my brothers and me into RPGs. I cannot remember running X1 The Isle of Dread for them at all. We were at a stage where we flitted from game to game because it was all new and exciting, but I still remember it fondly, so this is another trip to nostalgia land for me.

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