King Stefan of Storace was jubilant. His troops were still picking bits of the army of Elkall-Anuz from the hooves of their destriers. Now he would strike harder against the ancient enemy. Control of Bloodyburn Bridge would give him a bridgehead into the heart of the enemy kingdom.
The Armies
The Kingdom of Storace
- 1 Human Prince with 19 Soldiers
- 1 Elven Champion with 9 Linebreakers
- 1 Human Champion with 18 Archers
- 1 Human Champion with 18 Archers
The Kingdom of Elkall-Anuz
- 1 Orc Captain
- 1 Orc Shaman (Level 5: Fireball, Poison Cloud, Weakness, Horrify, Fear)
- 1 Orc Assistant Shaman (Level 1: Fireball)
- 12 SpearOrcs
- 4 Trolls
- 10 Elf Archers
The Battlefield
The battlefield has a river running across it between the two armies. A bridge lies at the centre and two fords can be found, one upstream and the other downstream of the bridge.
| The Kingdom of Storace is red. The Kingdom of Elkall-Anuz is blue. |
The Elkall-Anuzian captain has chosen to position a single troll on the bridge as a scout and holds the rest of his force in reserve in the centre, ready to deploy in response to Storace aggression. The plan is simple: move to the enemy, engage them and destroy them as they attempt to cross the river.
The prince of Storace's scouts report the presence of a troll booth on the bridge, so he has chosen to try to ford the river on his right flank rather than pay to cross with dry feet. He forms up in a battle column with his archers leading. The plan is to rush the ford with the linebreakers and soldiers and force the outnumbered defenders back, while the archers provide covering fire to disrupt the enemy formations.
The Battle
The orcish captain knew that he and his troops had been hung out to dry. The only question in his mind was whether they would hold out long enough. He could see the Storacians advancing on his left flank towards a ford, so he ordered his trolls forward to disrupt the advance. They did this willingly, seeing tender elvish flesh ahead of them. Meanwhile his chief shaman launched fireballs at the enemy archers that crisped several of them. The assistant shaman was less competent.
| Storace on the left of the photo. |
His lead troll engaged the elven halberdiers, killing two of them but was cut to ribbons itself. Meanwhile, his elven archers were on the receiving end of massive barrages of arrows from the human archers and were already suffering heavy casualties. Nevertheless, they gave as good as they got. Between the shaman's fireballs and the elven archery, the target human archers were suffering badly, not that it seemed to bother them.
Over on the Storace right flank, there was a certain amount of confusion. The human commander was trying to urge his soldiers past the archers in front of them, but there was not space enough and the archers were so focused on shooting the enemy that they paid little attention to their prince.
As the human prince crossed the river, the chief shaman blasted his unit with a fireball, but only caused a single casualty. Still, this was enough to disrupt the unit, which could not believe that someone had dared attack it.
By now, the elven archers were reduced to a single warrior, the elven halberdiers and the last troll had killed each other, and the spearorcs were racing towards the ford and the enemy soldiers. It was too late. They had lost the ground and thus the battle.
The battle ended at the end of the fifth turn because the humans had more troops on the orcish side of the river than the orcs had. In the end, sheer numbers told. Of course, it also helped that the humans were unreasonably lucky with their morale tests.
The key was the massed missile fire of the humans that far outweighed the skill of the elven archers on the orcish side. It basically whittled down the orcs until there were too few of them. If the humans had failed their morale checks like they should have done (statistically speaking), then it might have been different.
The orcish assistant shaman was rubbish too. He only cast a single fireball that did no damage, despite trying every turn. His boss got off a spell every turn and did good damage to the humans, but again the human morale checks were too good.
It was good to get another Oathmark game played. The rules are simple and effective, and easy to play solo. I hope that the second edition due out later this year does not spoil that. I like that Oathmark has a medieval feel to it, and that it does not over-complicate the game play. I have not encountered any truly difficult situations to adjudicate yet, and that is nice.
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