Showing posts with label Imperial Commander. Show all posts
Showing posts with label Imperial Commander. Show all posts

Tuesday, 6 January 2015

Imperial Assault Group - Laserburn / Imperial Commander

Back in the mists of time somewhere around the mid-eighties I bought the figures for an Imperial Assault Group as outlined in the Laserburn supplement Forces of the Imperium. I also bought an Imperial Black Guard platoon. The Black Guard got painted, naturally, because they were the elite troops, but only part of the Assault Group got painted. Cut to twenty years later and I finished off the Assault Group. Then a couple of years ago or so (time is somewhat nebulous and illusory, as is my memory of it, so the exact time frame is not clear to me without looking it all up), I fettled the Assault Group a bit. I also decided to give them some transport and bought a bunch of GZG High Tech Grav Armoured Carrier Sleds  plus a few other bits and pieces in the GZG Christmas sale. Then, in 2014 I fettled the Assault Group again, giving them shiny new bases and a quick dip to bring out the detail some more. The transport, however, languished on my painting desk for months. Half of it was painted, but the rest remained part-painted right up until Christmas. In a bid to maintain the tattered shreds of sanity that remained after working at my wife's shop through December, I resorted to finishing these off. The last parts were painted on New Year's Eve and they are now ready to take to the field.

Imperial troopers scream into combat from orbit:
The High Tech Grav APC in the front rank is the command vehicle and carries a five trooper command squad. I figured that these guys were less likely to deploy rapidly from their transport. The front grav sled carries the support squad, while each rank of five grav sleds carries one attack group (platoon). The grav sleds are open so that the troopers can deploy rapidly using their jet packs.

The Assault Group with the command squad assembled for inspection
Just the vehicles

I did buy the figures for a full Imperial Combat Scout Platoon sometime in the nineties. I have since sold their Partizan Scout Cars. Instead of building a full Scout Platoon, I plan to paint only a few squads and sell the rest of the figures, because it just makes more sense to have a squad or two of Scouts supporting the Assault Group, instead of deploying whole platoons of Scouts as my battle force. If 2015 goes to plan, then completing the Scout squads will be my goal, as will painting the tanks I bought to support the Assault Group. Let's see how much I get distracted, eh.

Sunday, 24 April 2011

Bwendi Militia receive transport

President Throckmorton P. Gladiolus proudly announced last night that the Bwendi army had received its first consignment of the new Throckwoddle Industries Bullfrog All-Terrain Truck. Throckwoddle Gladiolus, CEO of Throckwoddle Industries, declared that he was pleased to have been able to do his patriotic duty in selling these trucks to the army. Minister for Procurement and Defence, Throckwoddle Gladiolus, stated that this was an historic moment. No longer would the Bwendi militia have to take taxis or the bus into battle. Now they had their own dedicated transport and the army would save a fortune on bus and taxi fares, and compensation payments for damaged public transport.

Captain Pangloss of the militia is quoted as saying, "These are surely the best of all possible trucks. Our militia troops here on Bwendi Prime and on our outworld colonies will surely benefit from their versatility."

A squad of Bwendi militia parade in front of their new transport:



Stats
Imperial Commander - Wheeled Softskin, Hull Class 2, Turreted MG, Autoranger, carries up to 10 passengers, 2 Crew (paid for separately), 34 points.
5150 - Hard Armour, DV 1, 1*HMG, Wheeled, Speed 16/12, Crew 2, 136 points.

The trucks and cargo crates are 15mm Ground Zero Games. Infantry by 15mm.co.uk.

Friday, 18 June 2010

The President's New Clothes

President Throckmorton P. Gladiolus once more leads the fashions on Bwendi. He puts his fashionable forwardness down to generous credit terms with his brother-in-law Honest Throckwoddle Gladiolus (a first-class used car saleseman and Secretary for Attack). First on the catwalk today, we see the President clad in the finest ex-Imperial Dreadnought Armour. (click the pics for larger images)

"Look," said the President, "It had one careful lady owner and she only took it shopping on Saturdays. It's almost as good as new. Sure there's this small hole here in the helmet but we have patched that up with parcel tape. Apparently her dog chewed the helmet one day when she left it out."

Next up, the President models a suit of Power Armour with this year's must-have accessory, the plasma gun.


And finally, the President proudly parades an Imperial Power Armour suit with twin laser rifles and a grenade launcher mounted on the right arm, and twin hand flamers on the left. Just the thing for those country shooting weekends.


In other news, we are pleased to report that the Bwendi army has seen some new recruitment. In addition to the new Scout troops we reported on recently, the President has released funds for a new squad of Knights and a Men-at-Arms heavy weapons squad. Those Frogless Albion Defence Force types won't know what hit them!


Thanks to the offices of Honest Throckwoddle Gladiolus, the Bwendi army has also acquired two mortars. Throckwoddle is working hard to source some ammunition for them so that the army can train up crews.


And finally, the President paraded the army before their barracks this morning as part of this publicity drive. Captain Pangloss of the Levy was heard to remark upon seeing our brave soldiers, "This is surely the best of all possible armies."


The Bwendi Army for Imperial Commander

The Bwendi Army is organised similarly to the Imperial army in Imperial Commander. The elite of the army are the Knights, who form the President's personal bodyguard. A maximum of two squads of Knights may be fielded. If the President is leading the army personally then he and the Knights may be carried in the army's Scythe Class Squad Jetcopter.

The Men-at-Arms are the backbone of the army. They are grouped in squads of five men with one command squad, 3 combat squads and one support squad forming a platoon. They are often carried into batte in the army's Glaive class APCs. Usually two squads will share one APC, because there is a shortage of APCs in the army at the moment. Throckwoddle is trying to source some new ones.

The Scout Troops are a new force in the army. Their mission is to seek out the enemy and report their locations back. There are two types of scout unit in the army. The Combat Scouts are very heavily armed and are expected to engage and hold the enemy while the rest of the army catches up. The Recon Scouts are intended to locate the enemy and then call in artillery on the enemy positions. Once the army gets some ammunition for the mortars, they will be able to do this. In the meantime, they have grenade launchers and the army's only grav vehicle, an obsolete Imperial Scout Car. Both types of scout function as individual squads.

The Levy are usually only called out for home defence duties. Their equipment is variable, although most have an SMG or an assault rifle. They are grouped into squads with similar weapons and have one or two support weapons assigned to each squad. Levy squads can be as large as twelve men if the call-up is sufficiently well heeded.

President Throckmorton P. Gladiolus (pick one option)

  • Vet, AI, Jumpack, Bolt Pistol, Force Sword, Holtzmann Shield, Hero, Leader, 49 points
  • Vet, PA, Jumpack, Holtzmann Shield, Plasma Gun, Autoranger, Power Glove,Hero, Leader, 73 points
  • Vet, PA, Jumpack, Holtzmann Shield, Right Arm Pack (Autoranger, 2 Laser Rifles, 1 Grenade Launcher, Power Glove), Left Arm Pack (2 Hand Flamers), Hero, Leader, 77 points
  • Vet, DA, Jumpack, Holtzmann Shield, Right Arm Pack (Autoranger, 2 Hvy Bolters, Power Glove), Left Arm Pack (Hvy Laser), Back (3 Imperial DA Grenade Launchers), Hero, Leader, 95 points

Knights

  • 5 figures, Elite, AI, Jumpack, Autoranger, Advanced Grenade Pack, 4 Bolt Rifles, 1 Heavy Bolter, all with Force Sword, 127 points
  • Scythe Class Squad Jetcopter, Transport Jetcopter to carry up to 12 people, Autoranger, Twin FF Missile Launcher, 65 points

Men-at-Arms

  • Command Squad: 5 figures, Reg, AI, Jumpack, Autoranger, Advanced Grenade Pack, 1 Leader with Bolt Pistol and Force Sword, 3 Bolt Rifles, 1 Heavy Bolter, 116 points
  • Combat Squad: 5 figures, Reg, AI, Jumpack, Autoranger, Advanced Grenade Pack, 4 Bolt Rifles, 1 Heavy Bolter, 107 points
  • Support Squad: 5 figures, Reg, AI, Jumpack, Autoranger, 1 Leader with Bolt Pistol and Force Sword, 2 Support Bolters, 2 Conversion Beamers, 133 points
  • Transport: Tracked APC to carry up to 10 people, Two Roboturrets mounting 2 Heavy Lasers each, 77 points

Combat Scouts

  • 6 figures, Reg, LI, Scout Jumpack, Laser Pistol, Force Sword, Heavy Bolter, Advanced Grenade Pack, 1 Leader, 146 points
  • Glaive APC, Wheeled APC to carry up to 10 people, Two Roboturrets mounting 2 Heavy Lasers each, 77 points

Recon Scouts

  • 2 figures, Reg, LI, Scout Jumpack, Laser Pistol, Force Sword, Grenade Launcher, Advanced Grenade Pack, 1 Support Autoranger, 1 Leader, 56 points
  • Imperial Scout Car, Grav Scout Car, FF Support Bolter, 30 points

Levy Troops

  • Con, LI, Laser Pistol, Force Sword, Leader, 16 points each
  • Con, LI, Basic Grenade Pack, SMG, 10 points each
  • Con, LI, Basic Grenade Pack, Assault Rifle, 12 points each
  • Con, LI, Basic Grenade Pack, HMG, 13 points each
  • Con, LI, Advanced Grenade Pack, Missile Launcher, 13 points each

Friday, 4 June 2010

Bwendi Reinforcements - The Scouts

The Bwendi army has suffered for too long from the incursions of the mis-named Albion Defence Force. While the main army has been taking the strain, President Throckmorton P. Gladiolus has been spending his personal income on training up the Bwendi Scouts. While its primary role is reconnaissance, this new elite unit is equipped with the very best in heavy weaponry and the latest in technology so that it can fight its way out of any corner it may find itself in.

Here we see the first squad of Bwendi Combat Scouts parading in front of their newly acquired Glaive APC. They are armed with powerful Conversion Beam Projectors that will scythe down any ADF scum that get in their way and the wheeled Glaive is both fast and manoeuvrable while still providing adequate protection from the usual ADF weaponry.

(Click the picture for a larger image)


The Bwendi Recon Scouts are even more prepared than their Combat brethren. They have been equipped with the only grav vehicle on the planet. The president's brother-in-law, Honest Throckwoddle Gladiolus (he took his wife's name when they married as is the custom on Bwendi), just happened to have this Imperial Scout car sitting in his used car lot when the president announced his intention of forming the Scouts. It is powered by the latest in coal-fired fusion generators and comes with a full year's parts and labour warranty at a price that is literally stealing the food from Throckwoddle's childrens' mouths, or so he tells us. The Bwendi Recon Scouts are armed with Automatic Grenade Launchers and Support Autorangers. Their job is to find the enemy and make a mess before skedaddling and reporting back to base.

Thursday, 21 May 2009

Imperial Commander Nostalgia-fest

Last night we played Imperial Commander. It was a total nostalgia-fest as I have not played IC in 10 years or more but we played it all through my university days in the mid-eighties. In this game my Bwendi army was busily trying to duff up Steve's Albion Defence Force and doing a rather good job of it too.

The Rules
Imperial Commander is a set of rules for massed skirmishes of around 50 figures per side. IC is the big brother of Laserburn and is also the rules set that grew into the monster known as 40K. In these rules your figures are organised into squads, usually of around 5 troopers. You can have heroes and leaders in the game and there is some room for vehicles too, but it is primarily an infantry-based game. Most of the vehicles that feature in the game will be APCs and possibly the odd jetcopter or two. The action is fast and furious with troopers being killed fairly easily if they get hit. Pity the guys with no armour at all!

The rules are simple to read through and easy to understand. It is a shame that they do not include the points costs for all the weapons described, but they can be worked out. Likewise, the points value of some of the units in the army lists is inaccurate. Another problem is that some rules, such as unit coherency, are hidden away in places that you would not expect them. Still, overall, there are few problems understanding the rules and the mechanisms are simple enough to follow.

IC uses d6s and d10s.

The turn sequence in Imperial Commander is fairly standard:
First player moves
Both players fire
First player moves again
First player conducts close combat
First player tests morale if the casualty threshold is reached.
Second player then follows the same sequence.

Shooting is done by rolling to hit for each figure firing and then rolling for the effect of the hit. The to hit roll is also used to determine if a trooper runs out of ammo / breaks their gun. You can fix guns / reload but that takes an action and you have to roll to succeed.

Hand-to-hand combat is even more deadly than shooting. Each player rolls 1d10, modified by weapons and troop quality. The loser dies. In cases of a tie, the attacker dies. Don't get into hand-to-hand unless you are confident that you will win!

Morale is only ever tested by a force that reaches 50% of its morale strength (shaken status), which is calculated based on the number and type of troops, number of leaders and number of vehicles in the force. Tip: picking off the leaders will reduce your opponent's army to shaken status really quickly!

Our Game

Set-up (my troops on the left, Steve's on the right)

We chose 750 points of troops each and played a straight encounter battle with the aim of driving off the enemy force. We each had a heroic leader in overall command of our force, but neither of our heroic leaders actually did more than wander around in their impervious energy shields. So much for being heroic. I had equipped my troops with jumpacks, so they were bounding forward like so many demented grasshoppers, while the Albion Defence Force trudged forward through the mud. This meant that I was able to occupy the buildings in the centre of table while Steve was still advancing through the woods on his side. Nevertheless, he still scored first blood, while my return fire resulted in a broken weapon that never got fixed for the rest of the game.

With my blood up after losing some of my heroic men-at-arms, I flew my jetcopter into position behind one of his squads and dropped a missile pod on their collective backsides, killing all bar one of them. From this point onwards, Steve's troops started forming circles at the end of each of his moves. Although my jetcopter only actually fired once more at another of his squads, and this from long range, it still managed to kill most of that squad too. What I found was that just having it on the table was enough to make Steve wary and helped me tremendously in directing the flow of the game.


A brave man-at-arms jumps into melee with the enemy's elite bodyguard

With Steve's entire right flank in tatters, and with my soldiers having picked off a lot of Steve's leaders, his morale was looking shaky. That said, my troops on my right flank were also looking rather poorly by now.

My right flank with only three surviving troopers in the building and one chap with a broken gun (he broke it with his first shot of the game and never fixed it before he was shot towards the end of the game)

So, I played a cheesy move and targeted what I thought was a leader in one of his squads. Killing this figure, and the figure's leadership status being confirmed, was enough to push his troops into shaken status. Steve needed to avoid rolling a 7 or more on 2d6 or his army would break. He rolled a 7. His men now had to spend at least one movement action retreating in each of his turns, which meant no advancing any further than the line he currently held. The game was effectively over.

Bwendi Knights deploy straight into close combat from their jetcopter. They have never been defeated!

At this point the Bwendi Knights flew forward in their jetcopter and deployed by aerial assault (jumpack deployment from a hovering jetcopter) to win the battle for my side. Steve's leader had rallied two of his troops, who would therefore continue to fight normally. The Knights piled in and killed these two in no time at all. At this point we called it a day and the Bwendi Knights retired undefeated once more and returned home for tea and medals all round.

Final Thoughts
Although this system was first published in 1981, it still works well. The rules are simple and can be expanded to fill the gaps as needed. With all the dice rolls for shooting, the system ought to be clunky, but our game flowed really well. I like the fact that both sides get to shoot each turn and that all shooting is simultaneous (with the exception of concealed troops breaking cover to fire). The split movement phase works well too. The only thing that seems a little slow is infantry movement. We might have done better to start closer together because the basic infantry foot-slogging movement is only 8cm per move, which is not very much.

It is a shame that it has never been updated for the errata but Richard Halliwell and Brian Ansell went on to do other stuff instead. Still, a free rules set based on Imperial Commander is available from Neil Cooper, so if you feel like trying these rules out, you could download them instead. You can also buy Imperial Commander from 15mm.co.uk, along with the range of figures that it was designed to accompany. You don't have to use the "official" figures, but they are still very nice sculpts, even nearly thirty years after they were first produced.

In our game, my figures were all Laserburn figures, while Steve was using figures from Ground Zero Games.