Showing posts with label The Missing. Show all posts
Showing posts with label The Missing. Show all posts

Saturday, 24 July 2021

The Thrappled Lemmings and The Infected Trees (Rangers of Shadow Deep)

 "Barkeep, drinks for my companions! It's been an infernum of a day. Oh, spiders, why did it have to be spiders?" Aethelwyrd demanded and complained in equal measure.

The ranger was bespattered with mud and blood and what looked like some kind of noxious ichor. She had a greenish cast to her face that was not normal either.


"Let me tell you the tale," she said, "of how we went in search of your fellow countryfolk, for our bard is still recovering from an encounter that could have been his end." She motioned in the direction of Ash the Scop, who was bandaged and also rather green about the gills too. His hand with the beer tankard in it shook badly, but such was his fortitude that he spilled not one drop.

"We followed the trail from the village to the forest, where we found the remains of several of the villagers we had been tasked with finding. There were several huge web cocoons among the trees. We surmised that the spiders had saved some of your folk for later so we resolved to investigate. As we did so, we heard a ghastly chittering and rustling noise. Spiders as large as horses were descending from trees ahead of us, intent upon saving their dinner."
"We raced forward, their sickening chittering ever around us. A horripilating dread seized us but we bravely soldiered forth for that is our calling. Diarmuid launched a magic bolt and slew a spider while Aelfwynn loosed a volley of arrows to send another to its damnation. We reached the first cocoon and found a zombie within. More spiders approached, emerging from the very undergrowth around us."
"We pushed ever onwards, investigating each cocoon and finding only corpses and zombies until, at last, we found a survivor from the village. He told us that the spider's had attacked the village, and that those that were slain by the spiders soon arose as grim, undead monstrosities. A spider leapt upon this plucky villager, who slew it with his bare hands. Berserk with rage and horror he charged forth, only to be slain in turn by the next spider. Still we fought on. More spiders emerged from all around and new zombies appeared among the trees."
"Alas, Diarmuid Oakstream, our conjuror fell, overcome by spiders, and Ash was struck to the ground unconscious. None of us was unscathed by this point and I could feel the spider's venom coursing in my own veins, slowing me down. Despite this adversity, we drove onwards and burnt the trees where we surmised that the spiders had their nests. Too late we spotted a fifth nest tree, as ever more spiders sought to ensnare us for a late night repast. We had done more than our job by this point and we retreated to bring this news to you. You townsfolk must rally the militia and burn out the spiders lest you too fall to their venom and walk again as hideous caricatures of your living selves."

Aethelwyrd paused for breath and a long draught of ale.

"A toast to Diarmuid the Conjuror. Let his name never be forgotten in the battle against the Shadow Deep."

The Thrappled Lemmings raised their tankards and drank deep of their ale.

"Umm, excuse me." A young man had approached Aethelwyrd as she spoke. "I am Bergsveinn, an Archer of this town. Would you be looking for a new companion now? I realise it may be a bad time to ask, but I think I could be useful to you."

Aethelwyrd looked the pimply, young man up and down. He was unkempt and unprepossessing, but he did at least claim to be capable of using a bow. There was also about him an indefinable air of needing to be out of town fairly quickly that was very much in keeping with the aesthetic of the Thrappled Lemmings.

"Ok, Bergsveinn the Grubby, pay for these drinks for us and let's go. We have another date with destiny at Tor Varden and it cannot wait."

This was another fun scenario. Only two of the companions were put out of action, but sadly Diarmuid the Conjuror rolled a 2 and died of his wounds. Ash the Scop rolled well and returned uninjured. Even with the two casualties, the scenario went quite well. The spiders were numerous but not individually too challenging. I did roll poorly for the cocoons. Three of them held zombies, one held nothing and one held a survivor. The survivor got unlucky with a spider appearing right next to him as a result of an event card, and it ate him. Aethelwyrd the Ranger was the only figure to be poisoned by the spiders and survive. The loss of an action meant that when a nest tree spawned on our start line, she could not get there in time to burn it, so I lost out on the XPs for burning out all the nest trees. My dice rolling was, on average, better than in the last scenario, which was nice.

After a second game, I am very happy with these rules. I like the structure of the scenarios and the pressure that the event cards put on you to keep moving. Weirdly, the d20 rolls which I found too swingy and frustrating in Frostgrave do not feel that way in Rangers of Shadow Deep. I suspect this has to do with me focusing on the story, instead of being competitive and trying to beat my opponent. Still, it works and I am interested in working up some additions to the Rangers AI that might work for NPC warbands in Frostgrave, allowing me to play the various campaigns solo. We'll see if I ever get around to it, or if I get distracted by something else before then.

In the meantime, I need to finish painting the monsters for the next Rangers mission, so I had better get on with that.

Saturday, 17 July 2021

The Thrappled Lemmings visit The Deserted Village (Rangers of Shadow Deep)

 The door to the tavern slammed open.

"Ale, barkeep!" roared the ranger Aethelwyrd, "My companions and I have worked up a powerful thirst investigating that village you called us here to investigate!"

"Oh crap," thought the barkeep, "I've only just fixed the place up again after their last visit. And what idiot invited them to come and see what was going on here. I'm going to have strong words with the town council about this ... assuming there is a town by the end of the night."

Ash strummed a chord on his lute and coughed loudly. His finery was chewed and torn and seemed to be covered in rather more of his blood than was wise. He also had a peaky look to him, pale and not quite right. "Ho, citizens of this blessed town, I shall tell you a tale of derring do, the like of which will leave you astounded. A tale of the Thrappled Lemmings who fear no force of darkness and will stand up to any evil, no matter how small or large it is. Never fear, for the Thrappled Lemmings are here!"

"Yeah, right," thought the barkeep uncharitably, "Half of youse look like you can barely stand up at all right now, let alone stand up to anything."

Ash the Scop's commanding voice took charge of the tavern, and even silenced the barkeep's inner monologue. He launched into his tale, which may have resembled the truth of their encounter in limited and specific details, but certainly proved that he was no purist when it came to retelling the truth of events.

As the group approached the village, Diarmuid muttered, "It's quiet here. Too quiet. I don't like it."

He was right. The group gathered in the village square. Around them were bodies lying in the dirt. The villagers had been massacred. Suddenly, they heard chittering noises nearby and from further away low eerie moaning noises.

"Rats and Zombies! Quick, fan out and search for clues, then we can get out of here," commanded Aethelwyrd.


Aethelwyrd and Kalf ran towards the nearest giant rat. It put up a spirited fight that left Kalf wounded, but they eventually dispatched it. Diarmuid and Aelfwynn ran towards the largest house in the village. Spotting a giant rat, Diarmuid unleased a bolt of magical force at it, practically disintegrating the unusually large rodent. Onund ran towards the second largest building in the village. Meanwhile, Ash announced that he was "just going to look over here" and ran off between two nearby buildings. Zombies shambled towards the heroes from all sides.


As the zombies advanced, Onund, so proud of his muscles, tried and failed to force the door of the house he had chosen to investigate.Aethelwyrd rushed to join Ash, seeing a zombie close by. Ash was trembling and froze in fear as he saw the undead horror turn towards him. Kalf investiged a body near the field and found a Philtre of Fairy Dust. He put it in his pouch for later. The other zombies shambled towards Diarmuid and Aelfwynn. Diarmuid fought valiantly but was badly wounded and Ash was seized by terror in the face of the rotting corpses attacking his friend.


Diarmuid soon fell to the zombie's teeth and talons and Aelfwynn recovered his wits to start using his bow but to little effect. Aethelwyrd dealt a fatal blow to the zombie nearest her and raced to help Aelfwynn. Onund finally broke through the door of the building and found a cowering villager within. The others were racing around checking the village out and trying to hold off the zombies as they did. Ash picked the lock of the head house in the village and found a sack of treasure to take with him. But, as the zombies fell, more zombies started appearing.


It looked like the group were going to be overrun as first Kalf and then Ash fell, shortly followed by Aelfwynn. Fortunately, by this point they had completed their recce of the village. Aethelwyrd sounded the retreat as more giant rats and yet more zombies emerged. Pursued by the monsters, Aethelwyrd, Onund and the one surviving villager supported the rest of the group in getting out of there. All the while, Ash complained that he had lost the great treasure he had found.


So, the game lived up to expectations. I consistently rolled quite low, while the monsters scored half a dozen 20s while my group rolled a similar number of 1s, leading to my group going down fairly quickly. We managed to investigate all six clue markers, but suffered from the random events with two characters being seized by terror on the second turn and half of the group now being diseased for the next scenario. I probably made it slightly harder for myself by playing on a table smaller than the recommended size, but it still worked out. At least I lost no one despite four of the six figures being out of action at the end of the scenario. Aethelwyrd is now just five experience points short of the next level. I look forward to seeing how well the Thrappled Lemmings can do next time around.