Showing posts with label Urban War. Show all posts
Showing posts with label Urban War. Show all posts

Wednesday, 30 May 2012

Scuffle on Eta Bootie IV - Urban War Report

We finally got around to playing Urban War last night and a good time was had by all. UW is one of those games that we keep talking about playing more because it is good fun, but for a variety of reasons we don't play it enough. Anyway, last month we painted up Urban War figures as our monthly project so this month we threw them down on the table and set to.

I had my beloved Syntha, robot masterminds, versus Steve's Junkers, sort of Roman spods with a penchant for blowing themselves up. The scenario was the basic Scuffle scenario with a 50% strategic withdrawal level and 8 turn limit. Strategic withdrawal basically means that after you hit the limit you have to make command tests every time you take a casualty. If you fail, your force routs.

The start of the battle
The battle was set up around a shuttle repair facility. My Syntha set up on the left in the above pic, while the Junkers set up on the right. I deployed my troops in a skirmish line across the set-up area with my melee troops hiding behind the mech bay, waiting to spring out and slice-and-dice the enemy. I also placed my T-synth with its Mini MLRS in cover. My plan was to use its indirect fire capability along with the spotting ability of my Artemis and Artemis Alpha to place area fire where needed. Steve tried to control his right flank with a crew-served chaingun and a few troops. The rest of his force was set up to move through the repair facility and bring the fight to me.
Sniping across the landing pad
The game developed in much the way we expected. The Androsynths moved into covering fire positions on the landing pad. The Hercules biomechs moved into the repair bay to take the fight to the enemy. The Pyro Cyclosynth and T-synth laid down fire on the crewed chaingun and the troops with it. All my shots missed. Yes, that's about as expected. After that though, things heated up and I forgot to take many more pictures! I did manage to get some hits in and the action on my left flank was more in my favour than in Steve's as casualties racked up over there.
Close combat, CLAU to CLAU (if you look closely you can see the head of the Junkers Duckurion)
In the repair bay, my Hercules biomechs charged the enemy CLAU and completely failed to hit it before getting cut into pieces. My Talon Cyclosynth then went in and had an appalling round of combat versus the enemy CLAU. Two hits, two sets of critical damage versus no hits on the enemy at all to start with. It managed to get a hit in before getting cut into pieces but the fight was totally one-sided, despite both figures having substantially the same stats.

Elsewhere on the battlefield the Junkers were taking casualties and we were both closing in on our strategic withdrawal limits. I was one figure away, Steve reached the limit but kept passing the command checks. Then it happened.
CLAU down
The Junkers CLAU advanced into close combat with an Androsynth, destroyed it and one of my Pyro Cyclosynths got a good shot in right after. For about the first time in the game I hit the target with my plasma cannon and the resultant damage took the Junkers CLAU down. This was the last straw for the Junkers force and the rest of the troops ran. Game over.

It was a close victory for me but it could have gone either way. We both agreed that it was great fun. We really should play Urban War more, you know.

Wednesday, 2 May 2012

Faith in the Machine- April Objective Achieved

My April objective was to complete all my Syntha for Urban War, while maintaining progress on my 15mm sci-fi figures. This obective was achieved with just hours to spare as paint went onto the last of my figures on the 30th. Progress was also made on the 15mm sci-fi stuff, but they are not complete enough to post yet. The problem with them was that my progress was hampered by an unkind gift of more Syntha from my regular gaming buddy, Steve. He gave me eight or so new figures and I somehow got it into my head that I needed to finish them for the April objective to have been completed. So, without further ado, here are the goings on in the mech shed from April:
Artemis Alpha checks the new Talon Cyclosynth before sending it on its first mission
Two Pyro Cyclosynths are checked out in the mech bay

Pyros moving along the production line
 Prometheus macrosynth and an HK2800 Grav Bike
A Nyx assassin practises her balancing exercises in preparation for a night out
An Artemis biomech and her team of Androsynths muster before battle
Top row: Tactical Teratosynth, Achilles Biomech, Pointman. Bottom row: Two Hercules close combat biomechs
Meanwhile on the Koralon sporeship, the twisted wreck of a human being that is now known as Devi is called to the command centre and to be given orders for her next mission.

Tuesday, 29 September 2009

Another Slice of Pi

My latest 28mm figure is one that has been on the painting desk for some time. I am not completely happy with the highlighting on her legs in particular but she is at least ready to lead my Syntha forces into action in Urban War now.

Neo Pi (click for a larger image)

Friday, 28 August 2009

Shiva - Urban War

I have not painted much 28mm recently and Shiva has been sitting on my painting desk for a while, half completed. I decided to quickly paint her up the other day and have just finished her.


Shiva is a human that has been infected with the spores released by the Koralon (greebly aliens) when they invaded. She is a character figure for the Urban War game from Urban Mammoth. Steve and I both really like Urban War but we play it all too infrequently, because we keep getting distracted by other projects. It's a shame really because it is a game that is well worth playing.

Looking at Shiva, I think she may well appear in our Warrior Heroes: Armies and Adventures games. She would make a great minor demon figure, as would a lot of the other Koralon I have. Now, where can I find these figures in 6mm for our Warrior Heroes games too?