Sunday, 24 September 2023

Turn 25: The Thrappled Lemmings Fight For Their Right To Party (Five Leagues from the Borderlands)

 "Report, Sibling Ferdamadur!" barked the person in the dark blue robes.

"I done enter the village of Elsfjord at great risk to my soul, Elder Sibling. There I seen debauchery and unreason beyond measure. There was an owner of a den of iniquity letting these Thrappled Lemmings drink fer free. He plied 'em wi' beer and encouraged others to do t'same."

"Diction, Sibling Ferdamadur. Diction. It is not reasonable to be sloppy of speech!"

"Soz 'ard, umm, I mean, sorry, Elder Sibling. So, they drank beyond the point of unreason to the visit of the heron of forgetfulness. They were loud and not composed in the slightest. Never once did I see anyone suggest moderation. Worse yet, the visitors to this den of sin were gambling their hard-earned gold away. I have never seen such careless behaviour before. These Thrappled Lemmings and these monkish brewers are a threat to all that we hold dear, Elder Sibling. Worse yet, even after all that, they were up and about the next morning as if nothing had happened. I saw two of their number, the Skinny Spearman and the Smelly Archer training while their leader, the Fey, traversed the market and sold the goods they looted from our Siblings' corpses."

As the twitchy cultist spoke and expanded upon the description, the Elder Sibling became twitchier and their anger could be discerned in the rigid stance their body adopted. Had one been able to see beneath the mask made from a fallen Enemy of Reason's skull, one might have seen spittle collect in the corners of their mouth. One might have seen their face redden and twist into a mask of pure anger.

"This aggression against reason shall not abide! Rally the Whisperers. We attack at dawn. We shall wipe this blot of unreason from the map."

The Elder Sibling retired to their tent while Sibling Ferdamadur informed the other Whisperers of the plan. 

As the morning light turned blue and the first rays of sunlight crept above the horizon, the Whisperers gathered on the edge of Elsfjord. Today they would strike a blow for their fallen Siblings and for Reason by slaying the Thrappled Lemmings and destroying the brewers of unreason.

"Hah! See how the villagers flee their barricades! They fear us, as is only logical." The Elder Sibling was triumphant. Today they would be one step closer to summoning the Host of Whispers and bringing about the End of Unreason.

"Elder Sibling, those ones are not fleeing. They hurry towards us instead."

The Lemmings get the initiative and storm towards the barricade in the centre

"Do not worry, Sibling Ferdamadur. Those are the Thrappled Lemmings. We outnumber them and it is only logical that our numbers shall tell against them. See how they rush to their DOOM!"

"Onwards, my Siblings," yelled Elder Sibling, "Take the barricades and cut the Lemmings down!"

The Elder Sibling led the way to the central barricade followed by two of the Sibling Whisperers. Their archer and two other Siblings were on their right flank. Three Siblings lurked in the woods on their left flank. Their job was to outflank the Lemmings and cut them down from behind.

The Elder Sibling did not consider that the villagers might have thought it more dangerous to stand beside the Thrappled Lemmings than against the Whisperers.

Drogo and Wido get first blood


"Elder Sibling, avenge me!" cried Sibling Farrah as Drogo cut her down.

"And me," cried Sibling Atli with Wido's spear through his middle.

As the Siblings advanced from their left flank, they faced the Fey and the Mad Axeman, while the Smelly Archer had sneaked around the side and was able to wound one of them.

"Elder Sibling, the ambush has failed!"

"Fight harder, my Siblings!" yelled the Elder Sibling just before the Knight leapt the barricade and sliced deeply through the Elder Sibling's side before cutting their head off with the return blow. The Sibling beside the Elder sought revenge against the Knight, but the match was uneven and he slumped to the ground dead before he had even leveled his sword.

As the Siblings' right flank advanced to the grassy knoll in the centre of the village, the Crossbowman planted a bolt in Sibling Archer, wounding him. The Skinny Spearman charged and slew Sibling Smith in a very uneven contest.

The fight centres on the barricade in the centre, the grassy knoll to the left and the alley to the right

Meanwhile, Sibling Feltardson had engaged the Smelly Archer and was winning the fight, only for the Mad Axeman to cut down Sibling Ryggjasdottir, who had been guarding his back. The Fey leapt over her corpse and cut Sibling Feltardson down from behind.

Sibling Feltardson is treacherously cut down from behind

Sibling Ferdamadur looked at Sibling Archer. They were the last two standing.

"I only joined for the social events," muttered Sibling Ferdamadur sourly, "I thought it would be a good chance to meet chicks while dancing naked in the moonlight."

"Yeah, me too," replied Sibling Archer, "Bugger this for a game of cultists. Let's leg it."

The two Siblings took to their heels and removed their robes as soon as they were out of sight.

Saturday, 23 September 2023

Turn 24: The Thrappled Lemmings and the Temperance League (Five Leagues from the Borderlands)

 "Whaddya mean they've banned gambling," erupted Wido as he hastily put away his loaded dice.

"Just what I said," grunted Fulrad, "Signs up all over the place that morals are becoming lax, blah blah blah. You know. Usual moral panic stuff. I notice they ain't banning beer though. Wonder why that could be."

Fulrad ostentatiously quaffed his Elsfjord Goblin's Head Pale Ale and ordered another of the local brews to chase it down with. He had just finished training with Lysanthir and had worked up quite a thirst.

Wido grumbled, "I'm gonna see Lysanthir. He'll know what to do about this."

Lysanthir was relaxing after training with a half of Elsfjord Brown Ale, a notably strong brew. He listened with concern to Wido's tale and reassured the wily rogue that he would check out what was going on. If there was anything that could be done about it, Lysanthir would find out and the Lemmings would make it happen or destroy the monastery in the process.

Taking the party's purse, Lysanthir headed for the market to sell some of the gear they had recovered in the last raid on the Synod. The fancy mead horn sold quickly, as he had expected. The talk with the merchant turned to the new ban on gambling, and Lysanthir walked away from her absorbed in the new knowledge he had gained. A further tour of the market place and a discussion with a merchant selling a particularly fine shield that he bought for Sir Thiebault confirmed his thoughts.

"Lads, there's something dodgy going on here and I think the Synod is up to its neck in the gambling ban. Who know's what comes next. First gambling, then beer, I do not doubt. Now, I took a tour around the market and all things point to one place on the outskirts of Elsfjord Kloster. I bet that is where they are holed up. We need to go scout the area and roust them out if they are still there."

The Lemmings grabbed their gear at the double. The sooner they had chased off the bad guys, the sooner they could be back in the monastery supping a pint or three of Elsfjord Aged Wyrding Beer.

As they approached the area that Lysanthir had identified, eldritch fog rolled in to chill their bones. This confirmed their suspicions that the Synod was behind things. There were no cultists in sight though.

No cults in sight! The pigs mark the objectives that the Lemmings have to reach by the end of turn 6

"Spread out, Lads. We need to scout through to those buildings at the back. And be careful, those cultists are tricksy beggars," ordered Sir Thiebault.

Wido, Fulrad and Onesipe took the left flank and advanced up the hill. The others made a beeline for the pigs they could see in the centre of the village. In Utavoll, men are real men, and pigs are real money.

So that is where they were hiding!

As they advanced, cultist slingers emerged from the woods and started pelting the Lemmings with stones, while cultists emerged from two of the houses, accompanied by a grim knight.

The battle starts showing the shape it will take

Wido charged towards the slingers while Onesipe and Fulrad moved into position to shoot at them. Lysanthir raced forward and very quickly had the first pig in a sack. Drogo and Sir Thiebault engaged the first group of cultists. Two cultists fell in the first rush and Wido skewered one of the slingers. The deaths of their comrades dismayed several of the cultists, who ran. Pretty soon, only the grim knight remained. Sir Thiebault raced to the top of the hill.

"Ha! Call yourself a knight, you lily-livered son of a goat's excreta!" He taunted.

The knight came on and came to blows with him just as Lysanthir got the second goat into a sack. Despite having the advantage of height, Sir Thiebault was very quickly on a back foot. The knight's blows hammered home but bounced off Sir Thiebault's armour and new shield. Suddenly, Sir Thiebault saw an opening and counterattacked. A broad sweep of his sword took the knight below the chin guard and his head broke free of his body. Breathing heavily, Sir Thiebault looked at the dead knight. He did not recognise the shield device, but he was sure that this knight must be local, and must have seen an advantage in allying with the Synod. Well, the Lemmings had put paid to that plot now!

All your pigs are belong to us

Returning to the monastery, Sir Thiebault learned that the knight he had slain was none other than the Dread Ulric von Laksenfoss and that there was a reward for his capture or death. This pleased all the Lemmings greatly. They had also acquired the knight's shield and sword which were both of superior quality, so it was a successful outing, all in all.

Later that night as they were deep into their cups, a trader came into the tavern and announced that the plague had taken hold in Fikaby. Clearly the Lemmings would have to stay away from Fikaby for a while, but their plans lay elsewhere anyway.

I can't believe that the Lemmings came through that without injuries! Were it not for low armour rolls, Sir Thiebault would certainly have been badly hurt if not taken out completely. And now the Synod is reduced to Threat 2. The Lemmings' campaign against the cultists is really showing results now.

Sunday, 17 September 2023

Turn 23: The Thrappled Lemmings and the Scheming Heretic* (Five Leagues from the Borderlands)

 *Being a polytheistic culture with animist leanings, where people have 'personal' relationships to the gods, Utavoll does not really have a concept of heresy per se. Instead, heretic is a term used of those who use their powers to disrupt the natural order of things

The Lemmings were happy. They had beer and they had cash, which meant they also had potential beer in the future. They had not got in any fights recently, not been thrown out of any taverns in a week, and the weather had been bad so the bad guys had been keeping their heads down too. Wido and Fulrad had used the break to train and were quickly improving as warriors.

Lysanthir took time to listen to rumours and learn more about the Synod of Reason.

"Lads," he announced as the bad weather started to lift once more, "There's something not right down by Elsfjord Kloster. I think the Synod of Reason is interfering with the monks* and their brewing. There have been raids on caravans out of Elsfjord lately. It seems that someone is raising the dead and using them to raise a ruckus. We need to do something about it."

*Monks in Utavoll are cultists, but they are the good type of cultist. They devote themselves to the gods and do good works. The ones at Elsfjord Kloster are mainly devoted to Ægir, Brewer To The Gods (may his name ever be blessed).

The others were getting a bit of cabin fever and agreed that a trip to the Kloster would do them good, especially if it involved trying the beer at its source. They packed their bags and set off.

The journey to the Kloster went smoothly and they quickly tracked the raiders to a deserted beer hall, where their leader, a thoroughly disreputable looking person appeared to be expecting the Lemmings. The other raiders were standing patiently on guard. As the Lemmings approached, they moved to attack and the chill fog that the Lemmings had come to associate with the Synod's presence rolled in once more to chill them to the bone and reduce visibility massively.

"So, Thrappled Lemmings, we meet at last."

The cultist's voice echoed eerily in the fog.

"I wondered if you would turn up, when you heard that I was disrupting your beer supply. Well, that will be your last mistake. Now it is time for you to die!"

The Thrappled Lemmings charge towards the beer hall. Two skeletons stand behind the trees to their left. The heretic and two skeletons stand in the yard of the hall. Not in shot is an unknown enemy marker,

Sir Thiebault shrugged as he and Drogo munched down Springwind Berries for a little extra speed in closing with the Heretic. He had heard it all before. Lysanthir chugged down a Potion of Fortune.

"Come on, Lemmings. Let's show this idiot what's what."

He led the charge towards the enemy before the Heretic and his minions could even respond.

The skeletons lurched towards the Lemmings and their leader moved to a position where he could begin using his nefarious spells to take over the Lemmings and to get them to fight among themselves. Lysanthir countered his abilities by casting Fog on him.

"That'll fix you," muttered Lysanthir, pleased that his arcane knowledge had finally come in useful.

Can't enspell what you can't see, eh?

With the Heretic fogbound and unable to use his Charm spells, Drogo stepped into the fog and began waving his axe round madly. There was a cry of pain and when the fog cleared, Drogo found himself standing over the corpse of the Heretic. Meanwhile, the others were slowly carving up the skeletons, who did not really want to be put down again. As they did this, three more skeletons emerged from the fog. Drogo and Sir Thiebault charged these new enemies only to be pushed back. Lysanthir stepped into the breech and cut both of them down in quick succession.

Once more the Thrappled Lemmings held the field (and the beer hall), and this time Drogo had not even been wounded! Looting the deserted beer hall, they found a selection of valuable spices and a gilded mead horn that they could sell.

They made their way quickly into Elsfjord itself, where they took rooms at the Frolicking Carthorse and encountered a destitute merchant called Karl. The poor man had been travelling to Elsfjord with cartloads of supplies for the monks but had been robbed by Orcs along the way. He was looking for investors to get him back on his feet and promised big profits if only they would take pity on him.

Lysanthir and Sir Thiebault discussed this and concluded that they could lend Karl 6 Marks. Karl promised to leave their loan and profits for them with his factor in Haitabu.

The locals were also in an uproar about strange goings on down the coast from Elsfjord. Clearly there was something to investigate here too.

I must admit that I was worried about facing a Unique Foe, and the thought of him charming one of my characters was quite scary. However, it all worked out fine and I discovered that not all of Lysanthir's spells are useless!

Saturday, 16 September 2023

Turn 22: The Thrappled Lemmings and a Bunch of Cults (Five Leagues from the Borderlands)

It was harvest time in Haitabu and almost everyone was out in the fields gathering in the turnips, but not the Thrappled Lemmings. They drank toasts to the local turnip collectors and supported the town by spending their money at The Prince and The Pauper, a small tavern from which they had not yet been banned. They were living high on the hog after their mapping exercise had netted them some solid gold.

Wido and Fulrad spent time training, when they were sober enough. Meanwhile, Lysanthir was thoughtful and drinking more slowly than the others.

"I think we should do something about these cultists," he muttered, "Unsavoury bunch if ever I saw something unsavoury."

The others thought about this.

"So, if we do something about them, what happens? We get gold? People buy us beer?"

"Yes," replied Lysanthir, "Something like that. And farmers will be left in peace to plant barley for more beer, so we win all ways. If we attack their camps, we could even net a solid haul from that too."

The others toasted Lysanthir's idea and went to pack their things. The Thrappled Lemmings were going to take the fight to the cultists.

"I've been doing some research, and it is clear there is someone disturbing the locals a short way out of town. I reckon it's these cultists, so we could scrag them and be back in time for last orders," declared Lysanthir. "They've been raiding the farms in the area lately, so they are likely to be celebrating and less aware than otherwise. That will be to our advantage and we can make the area secure for the barley farmers and beer brewers."

The Thrappled Lemmings marched out of town at first light the next day. Fulrad quickly found the tracks of the cultists and led the way to a local farm. The cultists were busily looting the place while chanting unspeakable gibberish. Unfortunately, the cultists had sentries out and spotted the Thrappled Lemmings coming, so they were waiting for them.

Sir Thiebault announced to the Lemmings, "Ok, they've seen us coming so it's plan B today. CHARGE!"

Battlefield manoeuvres. The red arrows show the directions taken by the Lemmings, the blue show the movements of the cultists

As Fulrad and Onesipe took up position on a hillock that gave them a good view of the battlefield, fog rolled in, chilling their bones. Sir Thiebault and the others charged towards their left, using the farm buildings as cover from the cultist they had seen with a crossbow. The cultists charged forwards, also using the farm buildings as cover.

The main battle took place to one side of the farm buildings

The cultists charged with little thought for tactics, relying on their unholy fog to give them all the cover they needed. Their lack of finesse was made up for by their unspeakable toughness granted them by their nameless gods. And as each cultist was wounded, their gods filled them with berserk fury, permitting them to redouble their efforts. Still, the Lemmings' preferred tactic of supported attacks soon told and cultist bodies started to little the battlefield. Before too long, Wido had killed the cultist leader too.

With no targets in sight, Onesipe and Fulrad moved to outflank the last of the cultists who had decided to make their stand in the farmyard. Drogo and Wido were attacking them over the fence of the yard. Drogo made a reckless assault over the fence and was driven back. Wido used his war spear to greater effect, killing one cultist and forcing the other back. This gave him space to leap over the fence and skewer the man in the blue robe. The Lemmings held the field once more and had a struck a blow that would reduce the threat the Synod of Reason posed to Utavoll.

As the Thrappled Lemmings searched the cultists and the farm for treasure (sadly very little was found), a dishevelled young woman crawled out from behind a woodpile. She was grateful for the Lemmings killing the cultists who had killed her parents and wanted to join them. She looked a likely prospect once she had been given a bit of training, but the Lemmings were a tight-knit group and were not looking for recruits just yet. Sir Thiebault gently urged her to take over running the farm and brewing beer instead. She could serve the Thrappled Lemmings best in this way, he told her.

As clouds roiled in, the Lemmings returned to the Prince and Pauper to plan their next move.

Thursday, 14 September 2023

Turn 21: The Thrappled Lemmings complete their maps (Five Leagues from the Borderlands)

 Waking in their beds in the local inn suited the Thrappled Lemmings very much. It had been a close thing after the fight last night, but Ketil son of Ketil had been in the hamlet and spoke up for them. He explained that the farmer the Lemmings had flattened had started the whole thing. As a result, he had got what he deserved.

Still, with the fight hanging over them, the Lemmings kept their heads down and expenses to a minimum, spending only 1 Gold Mark on food and not drinking as heavily as usual. Wido and Fulrad took the time to train while the group prepared for the return to Haitabu.

The Lemmings were able to sell the dog collars they had found and a few other things, and put 9 Gold Marks in their pouches. They then quickly hit the road to avoid confrontations with the farmer's extended family.

The mapping tour

Once more, their journey was utterly uneventful. It was as if the bad guys and trouble were avoiding the Lemmings for a change. Back at Haitabu, they delivered the maps to the town council and collected their reward. Then they headed to the Dagger and Dwarf for a pint or three of ale. There they learned that a mysterious stranger had been seen in Elsfjord Kloster. The local barflies speculated about who this person might be and what they wanted.

If the Lemmings go to Elsfjord Kloster on or before Turn 23, they get to roll a traveller encounter.

Turn 20: The Thrappled Lemmings map the way to Fikaby (Five Leagues from the Borderlands)

 Camping the wilderness is hard on your equipment, especially if you are the sort that does not take care of it properly. Fulrad's armour had begun to rust due to lack of proper maintenance. Fortunately, the armour that Sir Thiebault had found fitted him, so he took that instead.

With no rations in their backpacks, the Lemmings were forced to live off the land. This lead to Sir Thiebault going on a hunting expedition. Unfortunately, all he found were signs of a place that they should explore at some point.

The area of Utavoll with the new unexplored locations

The journey to Fikaby was utterly uneventful, but they got the mapping done, and they were able to relax in the comfort of the local hostelry, which was very much to their taste. The tavern was abuzz with tales of many-headed creatures and strange goings on in the hills to the north-west. Apparently, miners heading out to the hills had been scared off by something strange.

The net result of this turn is to add two new unexplored locations to the map (2102 and 1405). I get the feeling that the game adds far more to the map than any group is ever likely to explore.

Turn 19: The Thrappled Lemmings Map the Wilderness (Five Leagues from the Borderlands)

 The rain had finally cleared up, and not before time. The Lemmings desperately needed to get more gold in their pockets and the gods forbid that they should have to actually work for it!

As they sat in the Dragon and Flagon, there was a disturbance outside. The town crier was out, announcing a contract. The town council needed people to map the woods to the north of Haitabu. They had plans on beginning logging there and transporting the logs to Fikaby to expand that settlement, but  they needed to know more about the area first. In return for exploring this unexplored area and mapping the route from there to Fikaby, the town council announced that it would pay 7 Gold Marks upon their return to Haitabu to those that did the job for them.

Lysanthir was first in the queue to accept the contract and came away with a bag of maps that needed filling in.

"Easy money, lads," he announced back at the Dragon and Flagon. The others agreed and drank a toast to this easy money.

Then they headed off to help the town guard by breaking a few heads at closing time. This paid off their bar tab. While they were doing that, Wido got his spear fixed, costing the party 1 Gold Mark.

The Lemmings then packed their bags and headed out for the woods north of Haitabu. They were not far out of town when suddenly they were waylaid by a pack of Dust Hounds. Out of the surrounding woods and low hills, the baying of dogs on the hunt was heard. Forming a defensive line, the Lemmings awaited their enemy. Onesipe shot and wounded one as it approached and then the hounds were on the party. Wido, in the front rank, took the brunt of the first charge and skewered four of the hounds in quick succession. Onesipe killed another before they second group closed on Drogo. He immediately fell under the beast's attack. Sir Thiebault charged in and slew the biggest of the beasts. The remaining two ran with their tails between their legs. The group quickly ran to Drogo, who groaned. The beast had just knocked his head hard on the ground and stunned him.

The group of hounds on the left reached Wido first and were almost singlehandedly slaughtered by him. The group on the right reached the party on the second turn. They knocked Drogo out before several were killed and the surviving two ran away.

"Maybe that will knock some sense into you!" declared Sir Thiebault with that famous wit of his. While he was making such hilarious witticisms, the rest of the party were searching the hounds. It turned out that two of the hounds had once been pampered pooches and their bejewelled collars would sell well back at the market.

"Right, Lemmings, we've a wilderness to map. Let's take this loot and get on with the job," declared Sir Thiebault. The rest of the party followed willingly. Those dogs stunk and they did not want to hang around them too long.

After the days of rain previously, this march felt like a stroll in the park. Soon the group had reached the location they needed to map in detail.

"Hush," hissed Fulrad as he ducked back behind a tree, "There's a whole camp full of cultists there!"

"How many?" Sir Thiebault demanded.

"I count eight of them. They look right weedy too. I reckon we can take them."

"Ok. I bet the town council knew they were here too. Sods! Right, listen up! This is the plan."

The Lemmings had heard this plan before. It largely involved sneaking as close as they could and then charging like loons at the enemy, while Onesipe and Fulrad sniped from the sidelines. It was a well-practised strategy for them.

"Cultists," muttered Wido, "Why did it have to be cultists?"

The others just glared at him.

How cool that the dice have offered me cultists as the enemy for this turn, so I get to use my new stone circle for their camp!

Paying careful attention to their plan, the Lemmings crept forward through the woods and the mushrooms mutated by the power of the stone circle ahead of them. As they approached the enemy, fog rolled to chill their bones and reduce visibility massively. The noise of the cultists' chanting echoed hollowly across the landscape.

A cultist camp near a Centre of Power

 As usual, Sir Thiebault failed to sneak as quietly as the others, and the group of chanting cultists in the stone circle spotted him.

"Part 2 of the plan, lads!" he yelled as the cultists shambled towards him.

Performing an arcane ritual

The Lemmings formed up and charged. Drogo was very quickly bleeding from a wound as his overenthusiastic slayage of two cultists left him vulnerable to the third. Sir Thiebault dealt with that cultist while the cultist lieutenant sprouted crossbow bolts that did not seem to slow him at all.

As fast as the cultists shambled towards the Lemmings, the Lemmings cut them down. With a cry of triumph Sir Thiebault removed a vital part of the cultist leader's anatomy and raced into the centre of the stone circle, where he had seen something shiny. He found a suit of fine mail armour, just as the other cultists approached.

Fulrad took out the eye and brain of one of the cultists with an arrow as Wido and Sir Thiebault slaughtered another two. Then Lysanthir raced in and slew the last of the cultists to claim credit for having defeated them all!

With the cultists dead, it was time to search their camp. Alas, these cultists were poor and the treasure amassed was just 4 Gold Marks, a Set of Alarm Traps and some scrolls that might give a clue as to the cultist's movements.

The Lemmings quickly mapped the area and settled in to camp before the next leg of their journey to Fikaby.