I had my beloved Syntha, robot masterminds, versus Steve's Junkers, sort of Roman spods with a penchant for blowing themselves up. The scenario was the basic Scuffle scenario with a 50% strategic withdrawal level and 8 turn limit. Strategic withdrawal basically means that after you hit the limit you have to make command tests every time you take a casualty. If you fail, your force routs.
|The start of the battle|
|Sniping across the landing pad|
|Close combat, CLAU to CLAU (if you look closely you can see the head of the Junkers Duckurion)|
Elsewhere on the battlefield the Junkers were taking casualties and we were both closing in on our strategic withdrawal limits. I was one figure away, Steve reached the limit but kept passing the command checks. Then it happened.
It was a close victory for me but it could have gone either way. We both agreed that it was great fun. We really should play Urban War more, you know.