Local Events
The Inn of the Merry Moggy is a great place for the Thrappled Lemmings to hang out. They have made it their home in Haitabu. Thanks to their success against the giant, the innkeeper decides that it will be worth it to feed the party for free. Her plan works and the inn is full of people coming to gawk at the brave adventurers and hear their tale of how they fought the giant and helped make the land safer for the settlers. She sits back counting her gold after closing with a little smirk but also a frown when she realises just how much the Thrappled Lemmings have eaten and drunk in such a short time.
Hard Times
Thanks to the innkeeper's sponsorship, the party does not have to spend anything on upkeep this turn.
Campaign Activities
Lysanthir spends time rehearsing his spells and gains 1 XP.
Wido spends time practising his spear skills and earns 1 XP.
Trade
The party decides to save its money for beer.
Research
With plenty to do, Lysanthir decides that another mug of ale is in order instead of a trip to the local bookseller or library.
Adventure
"Hey, that place we found the mayor's hat had stairs heading into the crypts below it," announced Lysanthir as he waved a breakfast sausage over his morning mug of ale. "And there were signs of a forerunner settlement nearby. I bet both of those would be good sources of treasure. We know the forerunners buried their dead with treasure. What say we investigate them?"
"Well, we are running short of beer tokens," declared Sir Thiebault, "so I endorse this idea."
The party pack up their gear and head off to the southwest of Haitabu once more. Their goal is the unexplored area first. Thanks to the efforts of the local militia, their journey is uneventful and they soon arrive at their destination.
As they approach the old forerunner settlement, they realise that it is still occupied. Orcs bustle in and out of the camp, clearly up to no good.
"Orcs! Why did it have to be Orcs," muttered Wido.
"Give it a rest!" replied Onesipe.
"Shut the fork up, you two," ordered Sir Thiebault, "Right, we're going to raid this Orc camp and rescue whatever abandoned treasure we find afterwards. Drogo, you'll scout ahead for us. Now, here's the plan ..."
Drogo worms his way forward through the brush and trees. He sees a small group of 5 Orcs around a camp fire, and a line of 4 sentries on the other side of it. The party is approaching from behind the Orcs' guard, which can only be a good thing. Drogo identifies the Orcs as an Aspiring War Party led by a Sergeant and a Lieutenant. This would be a tough fight, he muses, but his axe is ready and so was he. He swigged down the Bear Draught that he had 'borrowed' from the party's stash and moved out. The rest of the party followed up quickly and quietly. Onesipe, Fulrad and Lysanthir took up station on the edge of some woods with a good view to the camp. They would provide support while the others advanced to engage the enemy.
Drogo was practically in the camp when the Orcs spotted him. Sir Thiebault and Wido were close behind him.
News Travels
As they camp, the party is joined by a travelling skald who informs them that Jarl Boggvir near Elsfjord Kloster has a quest for anyone willing to take it on. The skald knows no more than this, other than that the Lemmings will need to hurry there if they wish to take it on (go to hex 1510 before end of Turn 11).
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