Sunday, 12 February 2023

Turns 11-12: The Thrappled Lemmings Lend a Hand (Five Leagues from the Borderlands)

Turn 11

Local Events

Unfortunately for Sir Thiebault, something has scared the game off. There will be no hunting this turn.

Hard Times

The Thrappled Lemmings eat the rations that Sir Thiebault hunted last turn. They all agree that the spices they found greatly improve the quality of the food.

Campaign Activities

With nothing to hunt, Sir Thiebault heads out on a foraging expedition. He finds 2 doses of Springwind Berries.

Onesipe practises his crossbowmanship and gains 1 XP, going up a level in the process and improving his Combat Skill to +2.

Trade

As the party is in camp, they cannot trade.

Research

Lysanthir spends his time in camp reading his books to see if he can identify the location of the temple full of gold and treasure that has drawn him here. His research is successful after a fashion (5 Adventure Points spent) and he identifies the location of the Synod hideout. It lies far to the southwest at the coast, overlooking the cold blue sea (Hex 0214).

Adventure

The party travels to Fikaby to find Sigrid and help her. On the way, they encounter a skald called Eyvind the Copyist who listens to the tale of their adventures as they travel and then composes an improved version of the story. They learn much from this reworking of their adventures and gain 1 Story Point. When they get to Fikaby, they seek out Sigrid and announce their desire to help.

News Travels

Travellers in Fikaby tell tales of strange goings on near the Svartskog. A new unexplored location is added to the map at 0602.

Turn 12

Local Events

Once more, a tavern owner uses the Thrappled Lemmings for their own publicity. The owner of the Plough and Pickle feeds and waters the Lemmings in a bid to attract trade to his establishment.

Hard Times

No upkeep costs because the owner of the Plough and Pickle pays them for the Lemmings.

Campaign Activities

Fulrad and Wido both practise their combat skills and gain 1 XP each.

Trade

The party sells what it can of its loot but finds the market saturated very quickly in Fikaby and gains 9 Marks. The Lemmings will have to sell the rest another time or go to a town to sell it.

Research

No research is done. There are free drinks to be quaffed instead!

Adventure

The party travels to Utstein with Sigrid the Beggar. The journey is uneventful and they gratefully take Sigrid's gold. She, in turn, is grateful that the party's presence discouraged those who seek her.

News Travels

In Utstein, merchants relate the tale of Haitabu and how supply caravans have failed to deliver recently. If the Lemmings take supplies there within two turns, they can skip their next upkeep costs and earn 2 Adventure Points.

No comments:

Post a Comment