Saturday, 20 September 2025

Everdell: Capsule review

 I seem to have lost steam on a lot of gaming fronts lately, but one area that keeps going is my after work boardgaming session each week. My friend and I have been trying to score 400 points in Dorfromantik for an absolute age now (we're nearing our 100th game soon) and we are failing miserably, so we have started playing one game of Dorfromantik and one of another game when we meet after work for a gaming session. The newest hotness is Everdell, which I have to say is a really fun game, even though I keep losing, and it has a cosy theme that just makes it a delight to look at. Better yet, it has solo options, and a supplement with an alternative solo/co-op mode, which is perfect for me.

Image from BGG

The idea is that you lead a group of critters out to settle a new territory and you have one year to develop the best settlement before winter comes. You do this by placing workers to gain resources and using those resources to play cards into your city. The cards will score you points at the end of the game and some have effects that are triggered during play, such as production cards that give you more resources when you play critters or constructions into your city. However, you also have to manage what you play properly, because you only have fifteen spaces in your city and it is not easy to remove critters or constructions once played. Sending them to the dungeon or to the cemetery are a couple of options there, but that means you need to draw those cards.

Image from BGG

Personally, I keep forgetting the special effects and keep getting lost in the theme of my city, hence why I lose a lot. Still, my cities are always more aesthetically pleasing than my opponents' cities, so I win in my head! The game also makes my head hurt. With loads of options and limited capacity to do them all, there is a lot to think about here, and it makes my head hurt at times.

It may be a negative point for some, but there is little player interaction in the game. There is a card you can play into your opponent's city and some cards that instruct you to give resources or cards to your opponent, but beyond that the biggest point of interaction is whining at your opponent when they take a card you wanted from the common pool of face-up cards. But then the whining is part of game playing. If it's not them stealing the cards you wanted, it's complaining about your dice rolls in other games.

Overall, for me this game is a winner. The aesthetics of the whole thing are great, the theme is cosy, you have meaningful choices to make at every stage, and it makes for a good social and sociable game with my friends that can be played in about 90 minutes (time spent whining and sledging included). If you like worker placement and tableau building with a cute animal theme, then I recommend this to you.

Oh, and it has expansion sets. You can never have too many expansion sets for a game! Or accessories. Accessories are good too.

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