Showing posts with label Dux Bellorum. Show all posts
Showing posts with label Dux Bellorum. Show all posts

Tuesday, 2 December 2014

Picts invade Vikingland - a Dux Bellorum mini-AAR

A couple of weeks ago the Picts and the Vikings had a rematch. If you recall, the Vikings trounced the Picts in the last game. This time around the Vikings were a more settled bunch, having invaded and taken land from the Picts, so I used the Saxon army list.

I decided to try some different strategies, so I opted for some War Pigs (War Dogs in the list) and I chose to try an Assassination. Steve had chosen War Dogs and Veterans, and I believe that he opted for very large numbers of Leadership Points (LPs) too. My army was bulked out with Ordinary Warriors to give me greater numbers. I feared that Steve would have loads of troops and that I might get surrounded and cut down rather too quickly.

The assassin was rubbish and failed to kill even the enemy leader's teddy bear, let alone assassinate the enemy leader, so we began the battle.
Note: Assassination is expensive. It costs almost as much as a unit of Noble Warriors. It also only has a 3 in 36 chance of success (causes the enemy to lose 3 LPs) versus a 10 in 36 chance of costing you 1 LP. The effect if it works is great, but I do wonder about its cost-effectiveness given that you have a three times greater chance of hurting yourself than you do of hurting your opponent, and even without an effect you are down a Warrior unit on the field. I'll still use it though. It would be worth it to see my opponent's face when it does eventually succeed!

With the pre-battle assassination attempt out of the way, we set up. I was the defender and had chosen a piece of impassable ground and a lake as the terrain.
The Vikings are in the foreground. Black dice are my LPs. Red dice are Steve's LPs.
I anchored my right flank on the lake and deployed my Nobles mounted together with their trusty War Pigs. I planned to defeat Steve's light cavalry and circle behind the enemy line, using the big rock as cover. Steve set up to flank me with his light troops while hammering me down the middle with his War Dogs and Warriors.
The Pictish light cavalry took fright at he approach of the War Pigs and headed for the centre, while the Pictish archers fired desultorily at my flank and failed to score any hits at all. My cavalry clashed with the light cavalry while the War Pigs headed round the big rock as planned. The Pictish War Dogs charged straight down the middle and hit my skirmishers. It was at this point that I started consistently failing to put my LPs in the right place. Note that the War Pigs have 3 LPs allocated to them and no way of using them. I managed to do that a lot in this game!
Blue dice represent Viking casualties. White dice are Pictish casualties.
The battle progressed. The Pictish warriors began to advance as the Viking cavalry sought to cross the battlefield. Casualties mounted and I really wished I had a traffic plan as my troops got in each other's way and I continued to place my LPs with the wrong units. Still the Pictish archers failed to score any hits though. Around this time I turned the War Pigs around to try to support their Noble masters on the horses.
Sadly, the War Pigs failed to reach the Noble Riders in time, and I once more managed to put my remaining LPs in the wrong place. At the end of the battle, the Pictish line had been broken and their numbers massively reduced but the Companions and the Veterans still remained. They were battered and bloodied but still they fought on, each declaiming their ancestry and great deeds as they fell to the Vikings. At last they were so worn out that the Pictish general fell. His veterans took to their heels and fled. The Vikings held the field and retained their small hold on Pictland. I had won despite every mistake I made!

It is clear that Dux Bellorum suits us well. The playing time is short enough for our regular gaming sessions and the strategies add the kind of colour that we like to see in our games. The armies are small enough that we could easily collect several too. It's like DBA but better!

Tuesday, 18 November 2014

Vikings invade Pictland - a Dux Bellorum mini-report

Last week we played Dux Bellorum. We are playing again this week so I thought I should try to remember what happened and post a short report before the new game completely wipes the old one from my memory. I fielded a Viking army as Land Raiders. Steve used his new Picts. This meant we knew who would win at the outset because my Vikings are veterans of many games and newly painted figures never win their first outing, except against other newly painted figures.

I had chosen Champion's Challenge, Fanatics and Mead as strategies for my army. I also bought an extra Leadership Point. Steve had bought an extra 3 Leadership Points, but I don't think he had bought any strategies. Steve was the defender and I was the attacker. He set up the terrain as you can see below and I chose to deploy between a field and some woods, forcing him to split his army so that it could move easily in groups. My champion called his out and won, reducing Steve's Leadership Points by one as a result of being demoralised at the death of their biggest bloke.

Vikings at the bottom of the picture
There was little tactical subtlety in the battle. I began by sending my berserkers (Fanatics) off on a charge against Steve's right flank (my left). I hoped that they would disrupt his formation while the rest of my force picked apart his main body.
Berserkers to the left of me, Warriors to the right, and here I am stuck in the middle with you
The berserkers saw off a unit of skirmishers but were very quickly cut down, so I sent a unit of warriors off to delay the enemy some more. They did this rather well which surprised me.
The main body assaults the Pictish main body and is threatened by the skirmish horse from behind, Meanwhile the warriors on the left are holding up twice their own number and winning. That mead I gave them sure paid off.
My warriors actually won on the left flank while my main body, fuelled by mead proceeded to pick apart the enemy. The game ended with the Pictish general surrounded and eventually cut down. His bodyguard died with him and will be remembered in our songs.
The poor surrounded Pictish general
This was a good fun, but brutal game. We got a couple of things wrong but not too much at all. The key to winning it for me was picking the right fights in the main combat. Rolling well also helped, but it is fair to say that the mid-game was characterised by my inability to roll fives or sixes despite rolling whole buckets of dice. I'm fielding the Vikings as Saxons in the next game and shall try some different strategies this time around.

Steve got frustrated in the last game because he did so little damage to my troops, but that did not stop him from declaring what fun the rules are. I concur. I am now planning an Elven army using the Late Roman list and a Norman army based on the Romano-British list. It may well be time to find my painting mojo again.