Showing posts with label Operation Muffet. Show all posts
Showing posts with label Operation Muffet. Show all posts

Saturday, 8 August 2026

May 3025: They Shall Not Pass (Battletech: Alpha Strike)

4th May 3025, Wuhan Pass, near New Wuhan City

Jennie surveyed the assembled team.

"Dracs have landed and are pushing on New Wuhan City. We are part of the task force sent to stop them. I shall be taking a mixed lance out to scout the Kuritan forces in the area. Our goal is to feel out their defences and take their measure before the main assualt. Don't take risks and don't be foolish. You have your instructions, so ask any questions now and then mount up. We move out in 30."

There were no questions.

I decided to experiment with playing on the Battletech hex maps using the conversion rules from Alpha Strike Commander's Edition for this campaign. A planetary level Abstract Combat System map comes with the Historical Turning Points: Galtor supplement, and it is very tempting to use that for a Battleforce: Abstract Combat System campaign too. I must resist!*

The Scenario

The scenario is a Meeting Engagement with equal points and numbers on each side.

Two companies of the 21st Galedon Regulars have been detached to secure Wuhan Pass and access to New Wuhan City, while the rest of the Regulars assault New Derry. Two companies of Johnston's Battalion of the 12th Vegan Rangers have been tasked with taking the pass back and stopping the Kuritan force. The Full Throttle Lemmings are working with the 12th Vegan Rangers and are one of the companies given this job.

Both sides are racing to secure the Wuhan Pass and will enter from opposite sides of the board. The winner will be the one that drives the other side off. Forced Withdrawal is in effect for both sides.

Maps:
Foothills #1
Foothills #2

The Opposing Forces

Full Throttle Lemmings scouting force (119 points):

  1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
  2. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  3. Theresa Crowd - Shadow Hawk SHD-2D
  4. Paul Bearer - Locust LCT-1V

Forward elements of 21st Galedon Regulars (120 points):

  1. Charger CGR-1A1 (Commander: Skill 3)
  2. Griffin GRF-1N (Skill 3)
  3. Shadow Hawk SHD-2H (Skill 3)
  4. Jenner JR7-D (Skill 4)

The Battle

"Hostiles coming in," Jennie called to the others as her scope lit up with heat signatures advancing through the hills towards her.

"Roger that. Theresa and me taking a position in the centre," Paige responded.

"Paul, keep an eye on the left flank. Something fast coming in there."

"Roger. On it like a comet. It's a Jenner, Jennie. Taking up position to take it on. Haha, not only do you look like a toilet but I'm going to bust your arse like you were one," Paul crowed as he whizzed his Locust around the Jenner.

Jennie left him to it. Half of what he said did not make sense and most of the rest was just nonsense.

"Godsdammit," Paige cursed as armour panels turned to slag on her Thunderbolt, "I only just got that fixed."

First blood to the Kuritans, while the Lemmings' fire hit low rises and trees but not the enemy.

Theresa was unhappy, "There's something wrong with our guns today. If we make it out of this, I am going to have a serious word with the techs."

Paul, who had got right in behind the Kuritan Jenner agreed, "Shit, I can't hit the broad side of a barn from the inside with this laser. Sighting is definitely off! And now that shithouse is behind me!"

The Jenner's guns blasted armour off Paul's Locust and he swore some more.

The Lemming mechs darted from cover to cover, but the Galedon Regulars had their range now and  their blood was up. Lemming armour was being slagged at an increasing rate.

"Come on, people! Focus your fire and take them out," Jennie called to the others.

The fight descended into a swirling melee. Jennie and Paige held the centre with the Thunderbolt and the Battlemaster, while Paul was engaged in a dance of death with the Jenner and Theresa's Shadow Hawk sought to use cover to supplement its paper-thin armour.

"Eat that!" Paul had finally managed to get his head in the game and the Jenner's rear armour was blasted to shreds. It fled before he could finish it off.

"Hey, Jennie, my display's showing red," he called to his commander, "My armour is trashed."

"Hang in there Paul. We got the Charger and the Shadow Hawk. They're retreating. Maybe pick off one of them if you can. Salvage would be nice."

"Gotcha," Paul responded as he manoeuvred his Locust in behind the heavily limping Charger. He hit the firing stud. "Shit, how the hell did I miss that massive bugger?"

Even as the rest of the lance fled, the Griffin moved to take the fight to the Lemmings. It's pilot had seen that Paige's back was open and that Jennie's Battlemaster was dripping bits of slag armour with bare myomer showing  all over.

"Moving to support you," Theresa announced.

Paige triggered her jump jets and was suddenly behind the Griffin as Jennie pulled back to vent heat. Theresa sought a position of cover to snipe the Griffin from.

"I'm on it," Paige announced as she let rip an Alpha Strike into the rear of the Griffin, "Ha! Let's see you get back up without any legs!"

The Griffin crumpled to the floor, its power going offline to signal surrender.

"Ah, shit," Paul cursed, "That Charger's limping in my direction."

The next moment, a massive blast rocked his tiny mech.

"Left leg is gone! Gonna have to pull back."

He took cover briefly, only to poke his mech's head out again as the Charger retreated instead of finishing him off.


"Come back and fight," he called after the Charger, "I still have a leg left to kick you with!"

Aftermath

The Full Throttle Lemmings roared down on the Kuritan forces like a tornado with the 12th Vegan Rangers in tow. It was a hard-fought fight, but the charge was irresistible and the battlegroup eventually pushed the Regulars back out of the pass and secured it. New Wuhan City was safe for now.

Discussion

The first three turns were characterised by the Kuritans scoring hits and the Lemmings missing everything. After that, things improved slightly and the Lemmings began to focus their fire to wear down the enemy. The first mech to have to withdraw was the Charger, but its progress was slowed by a motive system hit that halved its movement. This was made worse later when it took another motive hit and could only move one hex per turn. But at least all those hexes were towards its home edge. The Shadow Hawk and the Jenner followed, but were able to sprint off the edge towards home on the turn after they were crippled. The Griffin seemed mostly impervious to being shot until the three big Lemmings could swarm it.

Some of this might have been easier, if the Lemmings had won the initiative more, but they only won three times in a ten-turn game. I think I need new dice for my mercs!

The difference between Ilclan-era mechs and 3025 mechs was made manifest in this game. The destruction went more slowly because both sides had much lower damage outputs, and the mechs were slower too. The game had a completely different feel to it. That was a Good Thing.

Playing on the mapsheets kind of broke my brain a bit in the beginning, but I got into it after a few turns. A few questions arose about the conversion too. I need to check the rules about rounding movement values or how you address fractions of 2" when each hex represents 2" and you have to move in whole hexes. I'll do that while planning the next scenario.

The other thing that arose was checking how many points the Lemmings should get. They only had one crippled mech, but repair costs are high, so I think I need to scale rewards a bit higher or maybe pay my pilots less. After paying the pilots, the Lemmings warchest had taken a hit despite them winning the scenario. That is not so bad for the first scenario, but if they have five more equally "successful" scenarios then they will be broke. I guess that means that I should take what they earned for achieving their objective in this scenario and increase the reward with each subsequent scenario. A single loss should not totally wipe them out, which it would if the victories all go like this, so they need to earn more for those victories.

*With the plethora of rules available for Battletech games, the megalomaniac in me is drawn to using them all to play games at every level all the way up to the entire Inner Sphere at War.

Wednesday, 5 August 2026

Arrival on Galtor (Battletech: Alpha Strike)

2nd May 3025, near New Wuhan City, Galtor III

The briefing room was buzzing as Jennie Raytor marched up to the front, followed closely by her best friend and XO Anna Daptor. The assembled Lemmings quieted as she turned to face them. They had been on planet

"The boring garrison duty is over. The Dracs have landed and we need to move out to engage them. Early reports indicate that we shall be facing elements of the 7th Sword of Light, so the XO has gathered all the intel on them that we can find. Details have been sent to your noteputers. Study it and be aware of what is going to come."

Rules Stuff

The Lemmings force comes to 347 points, so I diced for the make-up of the opposing force using the RATs in Historical Turning Point: Galtor with a view to making a 350 point force. With 11 mechs diced for, I then picked a mech to make the force up to precisely 350 points. This produced a nicely Kuritan-looking company to face the Lemmings, and conveniently forced me to pick out and paint a few unpainted mechs, so the campaign has already had a positive effect!

Although the mechs are assigned to lances in the list below, I shall randomise which mechs appear in each mission. I anticipate that each game will see a lance of Lemmings fielded and the Kuritan force will be created based on the points value of the fielded lance and the opposing force rules for the specific mission.

Although my mechs are painted as the 8th Sword of Light, and the notional Kuritan company is from the 7th Sword of Light, which historically got wiped out on Galtor, they will stand in for a variety of different Kuritan forces according to where the Lemmings are fighting and what action was happening during the campaign that month.

3 Company, Kismet Battalion, 7th Sword of Light

Command Lance

  1. Banshee BNC-3E
  2. Stalker STK-3F
  3. Grand Dragon DRG-1G
  4. Panther PNT-9R

Battle Lance

  1. Dragon DRG-1N
  2. Dragon DRG-1N
  3. Wolverine WVR-6R
  4. Panther PNT-9R

Recon Lance

  1. Charger CGR-1A1
  2. Griffin GRF-1N
  3. Shadow Hawk SHD-2H
  4. Jenner JR7-D

Wednesday, 29 July 2026

Full Throttle Lemmings IV: A New Contract (Battletech: Alpha Strike)

15th January 3025 

"Jennie, I got us a new contract."

Anna Daptor, XO of the Full Throttle Lemmings was looking very smug.

"Tell me."

Jennie Raytor, commander of the Lemmings, was intrigued. It was not like Anna to be this smug.

"So, the Fedrats currently occupy Galtor III on the Fedrat-Dorkonis Combine border. They have also found a Star League depot on that planet. However, they have issues on their Liao border and are stretched thin. They were going to move some other local militia units onto the planet, but the dropship carrying them exploded on take-off, so they are even more short-handed and have put the word out in local hiring halls. It's a six-month garrison contract with substantial bonuses if the Dorkonis Combine  attacks, as seems likely. They are paying our transport costs to Galtor as part of the contract. It's an all-expenses-paid trip to some of the best kayaking and megafauna fishing in the Inner Sphere."

"Not sure about the sports," Jennie responded, "but the money will come in handy. Get everyone ready and I'll sign the contract."

Background

I enjoyed the Scouring Sands campaign so much that I am going to dive straight into setting up a different solo campaign. This time, the Full Throttle Lemmings are going to participate in the campaign on Galtor III, which took place between May and September 3025, more than a century before the events on Apolakkia. The official histories do not record the deeds of the Full Throttle Lemmings on Galtor, so it is time to right that wrong and show their contribution to the war there.

The campaign is based on the events described in The Galtor Campaign and Historical Turning Points: Galtor. Scenarios will either be drawn from the ones in these books or be based on descriptions of the action.

There are a few things I need to work through in the absence of a campaign framework like Scouring Sands for the Galtor campaign, such as SP gains for winning scenarios and salvage, but I shall mull those over while I paint some extra Kuritan mechs for the campaign.

Duration and Victory Conditions

There will be one sortie per month, so five in total. The Lemming's actions can be assumed to be minor in the grand scheme of things, so the overarching action will follow the events in the books. At the end of that, the Fedrats will have beaten the Draconis Combine and the campaign is over, and we count what is in the Lemmings' bank account.

The Lemmings start with 520 SP. If they end the campaign with more than that, then they win.

The Full Throttle Lemmings in 3025

As you can see, the Lemmings have not yet fully incorporated their signature Lemming's head scheme of white shoulders and brown head on their mechs. Jennie and Anna are doing their best to implement it as mechs get damaged and armour is replaced, but it is slow going when the pilots and the techs are all so individualistic and ungovernable.

Alpha (Command) Lance:

  1. Commander Jennie Raytor - Battlemaster BLR-1G (Named Pilot)
  2. Barbara Dwyer - Awesome AWS-8Q
  3. Ivor Biggun - Archer ARC-2R
  4. Ophelia Paine - Catapult CPLT-C1

Bravo (Striker) Lance:

  1. Paige Turner - Thunderbolt TDR-5SE (Named Pilot)
  2. Mike Hunt - Wolverine WVR-6R (Named Pilot)
  3. Theresa Green - Griffin GRF-1S
  4. Theresa Crowd - Shadow Hawk SHD-2D

Gamma (Recon) Lance:

  1. Dirk Savage - Phoenix Hawk PXH-1 (Named Pilot)
  2. Paul Bearer - Locust LCT-1V
  3. Joseph King - Commando COM-2D
  4. Kerry Oki - Wasp WSP-1A