Showing posts with label Song of Blades and Heroes. Show all posts
Showing posts with label Song of Blades and Heroes. Show all posts

Monday, 6 July 2009

Vikings versus Greenies - Song of Blades and Heroes

When my brother dropped by at the weekend, we played a couple of games of Song of Blades and Heroes. I fielded my totally unsuccessful Viking force, while my brother took to the field with his Orcs and Goblins. The games were interesting but highlighted how random the commands can be. My force consisted of 5 Vikings with a mix of missile and hand weapons, and a heroic leader. My brother's force consisted of about eight or so Orcs and goblins with a mix of archers and melee troops, led by a tough leader.

Game 1 - Set-up


The first scenario included a place of magic on the board with bonus victory points for occupying it with a magic-user. Neither of us had a magic-user so the game came down to driving the enemy from the field. I felt sure that the Orcs would win by weight of numbers. As it happened, poor command rolls led to the Orcs being driven screaming from the field.

Game 1 - Orcs being driven screaming from the field


The second game was an all-out battle to kill the enemy. It had the same result for the same reasons. Patrick (my brother) had real problems with his command rolls, which resulted in the Orcs being outmanoeuvred by the more tactically astute Vikings. The Orcs were not able to bring their greater numbers to bear effectively and so they lost.

I felt that the second game more than the first was lost by the Orcs through poor command rolls rather than won by me through tactical genius. However, in both cases the better quality troops won by virtue of failing fewer command rolls. So, why have my Vikings always lost to Steve's Teutonic Knights? :-)

Friday, 27 March 2009

Song of Blades and Heroes - Campaign Start

Last night we played another game of WHAA and another game of SoBH. Both games cover the same subject matter but they are also sufficiently different to make playing them both games interesting.

My force consisted of:
Ragnar Flameheart Q3 C4 Leader Hero
Ketil One-Eye Q3 C4 Fearless Savage
Bjorn Q3 C3
Thorir Q3 C3
Ulf Q3 C3 Shooter (Long)
Egil Q3 C3 Shooter (Long)

Steve fielded:
Klaus – Human Leader
Matthais – Human Cleric
Rudolf – Human Warrior
James – Human Warrior
Pawel – Human Warrior
Michael – Human Archer
Uli – Human Archer

Steve and I decided that we should start an intermittent Song of Blades and Heroes campaign to see how it worked out. Well, my dice have now been thrown into the Humber, which flows past near my house, and I shall be breaking out some new dice for the next game.

Here we see both forces set up. Ragnar Flameheart and his heroic band (my force) are deployed on the left of the picture, while a bunch of Teutonic peasants (Steve's force) are deployed on the right. The scenario was the Difficult Ground one, which left both of us avoiding all terrain, because there is a chance that your figures get swallowed by terrain or fall into quicksand or something!
(Don't forget to click the pictures for larger versions)


With the forces deployed, we quickly rushed towards each other. Both of us know only one command in battle: "Charge!" As we charged forwards, my archer shot and killed Steve's cleric. The battle lines then clashed. I had the advantage of numbers and so I charged in. Bjorn was knocked out in the first melee, Ketil One-Eye was pushed back and Thorir pushed back one of the enemy.



Seeing that we had the local advantage, despite two of my figures losing their melees and one being killed, we chose to all charge in. Ragnar bellowed and attacked. Ulf and Egil, the archers also charged in. How could we lose? We totally outnumbered the two peasants that were in the enemy battleline by at least 2:1 in each case. As each attack was made, we confidently expected to slaughter the enemy and hear the laments of their women.



And so, with Ragnar and Ulf being knocked off their feet by the spearman on our right, and with Thorir and Egil being knocked over on our left by the other lone spearman, we chose the valorous path and surrendered. Despite outnumbering the enemy and making lots of Quality rolls, we still failed to win any melees at all after that first one where the enemy spearman was pushed back. Aaaarrrggh!

And so, I headed down to the river and made sacrifice to the dice gods ...

This was a great fun game but it seemed to highlight the high element of luck that seems to be needed in SoBH, more so than WHAA, which seems to even out more with lots of dice rolling. I can't wait to try some different tactics in the next game of SoBH!

Terrain mostly by WorldWorksGames, supplemented with a few Woodlands Scenics trees and some aquarium plants.

Saturday, 14 March 2009

Song of Blades and Heroes - First Fight and Comparison with WHAA

When the search for Griselda ended rather abruptly with the capture of two of our stalwart heroes, we decided to try Song of Blades and Heroes. We both created a 300 point warband, set up our figures and set to.



I had a Viking warband with a hero and a magic user. Most of my troops were Q3 but three of them were Q4, which was a major disadvantage without a figure with the Leader characteristic, as I was to find out. Steve had a warband of mixed Elves, Humans and a Dwarf. The early part of the game saw him using his leader to move his troops forward as a group. His archers managed to knock my Magic User down with some shooting but did not hurt anyone more than that. My archers either refused to activate or did no damage when they did activate.



I did not have the option of moving as a group, so had to move my troops individually. My hero and a couple of the main warriors charged forward, with Sunniva the Valkyrie knocking two of her opponents down.



Unfortunately Sunniva's opponents then promptly stood back up and killed her. My other warriors consistently failed their Quality rolls and just stood there while Steve's troops swarmed all over them. He was able to isolate my troops and kill them off piecemeal. The magic user tried some spells but never scored well enough for them to have any effect. The end result saw me surrendering with three of my figures killed, including my hero and my two best warriors. Even when outnumbering the enemy, and with him on the floor my troops failed to score a kill. Aargh



This was a good fun game and felt different from Warrior Heroes: Armies and Adventures in many ways. Both rules provide a good game, both have army lists and a campaign system, and both are designed primarily around skirmish games. WHAA does provide for larger, unit-based battles, but it still feels more like a skirmish game than a big battle game.

Where they differ is in their approach to command and control problems. WHAA uses reaction tables and you read off the results, which can see your troops charging uncontrollably or just halting in place rather than advancing towards the enemy. You also roll for initiative at the start of each turn with the number you roll indicating which of your troops you will be able to move. SoBH uses a Quality number that you have to roll over to activate your troops individually. Thus, in WHAA you know which of your troops you will be able to activate this turn, while in SoBH you will only find out when you try to activate each figure. You also do not know if you will be able activate all of your troops because the turn can end if you fail to activate a figure. Both approaches work and both are quite elegant in the way that they take total control away from the player.

Combat in WHAA uses the reaction system too. You can wind up rolling half a dozen dice and counting up your successes to compare with your opponents successes. The more successes you beat your opponent by, the worse the damage to his figure. SoBH uses a single die mechanism for combat (roll a die and add your combat score); you are trying to score double your opponent's score to kill him. Combat results for WHAA include being pushed back, out of the fight or dead. SoBH includes pushed back, fall down or dead. Both systems work well enough. Where SoBH falls down in my opinion is the lack of more detail in this stage. The combat score represents your weapons, armour and training. Some skills can be used to represent additional armour or possibly bigger weapons but there is no provision for a broadsword doing more damage than a dagger. WHAA allows you to outfit your figure with armour, which affects how badly you are damaged, and weapons, which affect how much damage you can inflict on your opponent. I prefer the WHAA system for this, because I like the idea of outfitting the figures. On the other hand, the SoBH system is very simple and makes for considerably fewer dice rolls during combat, which speeds the game up a lot.

Morale is dealt with similarly in both rules sets with rolls versus Quality / REP, and the tests are taken at similar times.

SoBH includes attributes for your figures, which WHAA does not, although WHAA Book Two is supposed to be including those when it is produced. I like the attributes in SoBH. They can add character to your figures beyond the basic weapons and armour.

SoBH is cheaper for the first book than WHAA, but you can quickly spend just as much if you buy the additional supplements. I have not read these yet and so this comparison is based on the first book in the SoBH series.

Overall, I like both rules sets a lot. Each brings something different to the table and can be played in a short space of time, which gives you the chance to get a couple of games played in an evening, or even to play a mini-campaign in a day. One thing that SoBH lacks, which WHAA has is a system for generating enemy troops randomly. This is very useful for solo play and I would like to see something like that for SoBH. We shall certainly continue to play both rules sets, but I suspect that I shall stick to WHAA for solo play because of the ability to randomly generate enemies.