Showing posts with label Terrainmaker. Show all posts
Showing posts with label Terrainmaker. Show all posts

Wednesday, 27 August 2014

Meeting at Longlier - CDTOB AAR Part 1


Last night, we continued the Command Decision: Test of Battle game that we began last week. At our current rate of progress it will take us another couple of weeks to finish the game. The scenario is the second one in the Death of Glory supplement. It pits the French versus the Germans in the Lorraine area in August 1914. Both sides have a regiment of infantry, a battalion of artillery and a recon cavalry squadron. The game will be 8-12 turns long depending upon a random die roll.

The game began with the recon cavalry ensconced in and around Longlier. The French had dismounted to occupy the town better while the Germans remained mounted. Reinforcements in the form of a battalion from the regiment arrive each turn, marching to the sound of the guns. The German artillery battalion must arrive as a unit, while the French artillery battalion arrives as individual batteries together with an infantry battalion. After three turns the French forces have all arrived and the final German battalion is nearing the battle area.
The situation at the end of turn 3 (Not all units are shown to make things clearer)
The French in blue arrived from the south. The Germans in grey arrived from the north-east. As you can see, a traffic jam was building in the town of Longlier. The northernmost French recon cavalry unit (hollow blue symbol) charged the German recon cavalry in the rear but the Germans were able to turn to face and eliminated the French unit. It was at this point that I realised that cavalry charging get no significant benefit from doing so. Boo! We are French, we are dressed well and we have style. We deserve significant bonuses for that!!
The table at the end of turn 3
At least by this stage I have deployed two artillery pieces and can bring fire to bear on the Germans. With any luck I can suppress the enemy infantry with artillery fire in the next turn and my brave poilus can charge home and drive the enemy from the woods with great elan. For the rest of it, I think there is going to be a turn or two of marching and re-ordering the troops so that we can occupy good firing positions and protect our homeland.
View from the west towards Longlier. French troops march bravely to support their brethren while singing lustily as they go
The scenario requires both sides to capture built-up areas, and to destroy the enemy. There are 3 victory conditions: one for capturing the most built-up areas, one for destroying enemy personnel (infantry/cavalry) stands, and one for destroying enemy artillery stands. The winner is the player that has achieved more victory conditions. I made some French and German flags to mark control of the built-up areas.
View from the south-western road. My artillery deployed on the reverse slope where their commander can call fire onto the enemy positions. A second artillery piece will take up position next turn
I am hoping that artillery on this hill in the south-east corner of the table will be a good firing position for my artillery. With two pieces there and the artillery battalion commander, I can call fire onto the approaching Germans and also shell Longlier in support of my own troops as needed. It only requires that my infantry drive off the Germans in the woods. I think I'm going to need better dice!

Figures by Irregular Miniatures
Hexes are GHQ Terrain Maker hexes that I fettled myself

Tuesday, 19 August 2014

Prelude to a Meeting at Longlier, 22 August 1914 [CDTOB]

It has been a long time coming but I think we are finally going to play a WW1 game tonight. I have spent ages fettling my GHQ Terrain Maker hexes, cutting them true so that there are not too many gaps between them, and reflocking many of them. I have reworked the stream/river hexes with new paint and a spot of Woodland Scenics Realistic Water. I have painted a bunch more buildings so that we have enough built-up areas. N.B. I am not a fan of painting buildings. I never seem to get them quite right, so I tend not to have enough. Not being able to afford to buy more at the moment, some of the buildings for tonight's game are really medieval cottages. It bothers me a bit, but not enough to do anything about it! Fields were constructed to provide additional cover and the roads were fettled to my satisfaction. It's not perfect but I am much happier with the hexes than I was in my previous post about them. The answer is to trim the bought hexes and supplement them with some hand-cut ones that I made myself. The 1/4" hexes that I used for my old rivers are still not right, but I can replace them later as I build terrain for more new scenarios. I have also had to make compromises with some hastily constructed templates, because some of the wooded areas are sized to be only really useful for this scenario. I'm not going to make specialist hexes with limited usefulness until I have a much fuller set of more useful terrain.

My French army for this battle is fully painted and all units now carry objective/control markers to demoralise Steve by clearly showing how much of the table my troops control. Expect to see the Tricolore being raised above each town and village as I capture it. This is sure to be a morale victory for me that will lead Steve to surrender in record time!

So, the terrain is set up, and I now eagerly anticipate some family emergency occurring and forcing us to cancel. If it does not, then tonight we shall refight an action at Longlier that took place on August 22nd 1914. The scenario is number 2 in the Death of Glory supplement for Command Decision: Test of Battle. The scenario begins with cavalry recon elements encountering each other at Longlier. They are reinforced as the game goes on by a regiment of infantry each, supported by a battalion of artillery. The goal is to capture the built-up areas and destroy the enemy.

The game will be fought using Irregular 6mm miniatures.
The view from the west. A French cuirassier squadron (centre) rides towards Longlier
A passing aeroplane snapped this aerial shot from the west
The view from the south. French reinforcements enter from the south. German reinforcements enter from the east.