It has been a long time coming but I think we are finally going to play a WW1 game tonight. I have spent ages fettling my GHQ Terrain Maker hexes, cutting them true so that there are not too many gaps between them, and reflocking many of them. I have reworked the stream/river hexes with new paint and a spot of Woodland Scenics Realistic Water. I have painted a bunch more buildings so that we have enough built-up areas. N.B. I am not a fan of painting buildings. I never seem to get them quite right, so I tend not to have enough. Not being able to afford to buy more at the moment, some of the buildings for tonight's game are really medieval cottages. It bothers me a bit, but not enough to do anything about it! Fields were constructed to provide additional cover and the roads were fettled to my satisfaction. It's not perfect but I am much happier with the hexes than I was in my previous post about them. The answer is to trim the bought hexes and supplement them with some hand-cut ones that I made myself. The 1/4" hexes that I used for my old rivers are still not right, but I can replace them later as I build terrain for more new scenarios. I have also had to make compromises with some hastily constructed templates, because some of the wooded areas are sized to be only really useful for this scenario. I'm not going to make specialist hexes with limited usefulness until I have a much fuller set of more useful terrain.
My French army for this battle is fully painted and all units now carry objective/control markers to demoralise Steve by clearly showing how much of the table my troops control. Expect to see the Tricolore being raised above each town and village as I capture it. This is sure to be a morale victory for me that will lead Steve to surrender in record time!
So, the terrain is set up, and I now eagerly anticipate some family emergency occurring and forcing us to cancel. If it does not, then tonight we shall refight an action at Longlier that took place on August 22nd 1914. The scenario is number 2 in the Death of Glory supplement for Command Decision: Test of Battle. The scenario begins with cavalry recon elements encountering each other at Longlier. They are reinforced as the game goes on by a regiment of infantry each, supported by a battalion of artillery. The goal is to capture the built-up areas and destroy the enemy.
The game will be fought using Irregular 6mm miniatures.
The view from the west. A French cuirassier squadron (centre) rides towards Longlier |
A passing aeroplane snapped this aerial shot from the west |
The view from the south. French reinforcements enter from the south. German reinforcements enter from the east. |
Lovely table. A joy to play there.
ReplyDeleteThank you. We shall have to see if the joy lasts after I start rolling dice! ;)
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