Tuesday, 16 August 2011
Wargods and CC3 - Version 2
Monday, 15 August 2011
Mapping Aegyptus with Campaign Cartographer 3
I was very surprised at how easy it was to produce this map. A quick whizz through the basic tutorial followed by a quick run through the CC3 Essentials pdf manual. A trip to the forum yielded a couple of clues about approaches and techniques too, as I read a few posts by first-timers getting their own work checked out, followed by looking up the topics in the main manual. So, that was Sunday afternoon filled up. I then spent an hour knocking this map together in the evening. I've tinkered with the settings a bit more today, in between running errands for my wife, but a small investment of time has yielded a perfectly usable map. It's not brilliant but I am quite pleased with it as a first effort. My next task is to try the same map using a different basic map type and see how that works. The range of icons available in the standard Vector style map is not as great as in the standard bitmap fill map, so let's see what I can do with the latter.
Overall I am very pleased with the basic CC3 package and how easy it is to use. I am not a great digital artist and have only sporadically used CAD packages in the past, so I am not an expert there. I use Photoshop Elements a bit, but this is not the same style of package and I am no great digital artist with PSE either, but I reckon that with a little bit more practice and thought I could be churning out competent maps for my games quite happily using CC3. I also suspect that I shall be spending a small fortune on the add-on packages too once I really get going!
Saturday, 1 August 2009
The Rock Muppets March On
Unit of warriors led by a hero:

I had a spare shield, so I added it to the hero, because I already have one of this model in the warband, so I thought it would make him a little different.
Stone Colossus:

The Stone Colossus is a creation that the harbinger of the warband can build when he gains enough Ka (equivalent to levels in an RPG or something like that anyway). It is a slow but tough juggernaut that can level buildings with its bare fists. I suspect that it will also be an arrow magnet in any game we play.
The whole warband:

This is the whole warband. It consists of:
- The harbinger (front centre)
- A master of words or magic-user (centre left)
- An artifex, who crafts items of power for selected characters in the warband (centre right)
- The Stone Colossus (rear)
- Two units of warriors, each led by a hero
The figures shown here weigh in at between 850 and 900 points, depending upon how I rate the heroes (they could be bought as champions or heroes). To bring it up to the starting warband default level of 1000 points, I would add a unit of Khemru slingers to give me some missile capability.
You will notice that the newer figures are a different colour from the older ones. This is because I tried a different painting technique on these ones. Instead of doing lots of highlighting, I just washed the figures in a stone colour and allowed the white undercoat and the wash to provide the shading. Then I dipped the figures to increase the contrast a bit. I think it worked quite well and I would not be too embarrassed to field these figures on the table.
Sunday, 12 July 2009
Slowly Clearing Things Out
Another problem I have is that I dislike selling my unpainted lead. You don't get back what you paid originally. This means that I tend to hoard the lead until the walls are fit to bursting and will rarely sell it off unless I get around to painting it. If I get around to painting it, then I have completed the project, so why would I then sell it? Tough problem!
Friday, 3 July 2009
Searchers of the Lost Uraei - A Wargods Report
Sunday, 21 June 2009
Wargods - Punishment of the Priest
My warband had two units of slingers, one of mace goats and a selection of heroes to captain the units. I also had a beastmaster with three lions, and a master of words as well as my harbinger (a warlord type figure imbued with the power of his god).
Steve had a unit of Heru archers, a unit of halberdiers, some heroes and a unit of Anubi warriors, together with his harbinger.
Wargods comes with a list of 10 scenarios in the rulebook and 20 sub-plots. We rolled a d10 for the scenario and rolled up The Punishment of the Priest. In this scenario the defender has to protect a priest, while the other side is trying to capture him. I was the defender, so I received the priest. Steve was not allowed to kill the priest, so he had to capture him and stop me from getting him back. As a further complication we rolled a d20 to get a sub-plot. We rolled up Sandstorm. I groaned when I saw this, because it would reduce visibility and make my slingers less effective. They were the backbone of my warband so I was relying on them to weaken the enemy before he closed to melee. My problem was that the Heru are brilliant in melee, while my Khemru are rubbish. I could only hope for some good dice on the visibility roll. If they were high enough then the sandstorm would abate. I did have one advantage though. My master of words had a spell that would remove the sandstorm for one turn each time it was cast. Perhaps all was not lost.
We set up and set to. I hid the priest behind my slingers, who were on a sand dune. Meanwhile my mace-goats and my beastmaster set up on the right flank. Steve set up opposite with his troops focused on the area where the priest was.
It did not take long for the troops to clash, although Steve was a trifle upset to lose half of a unit to a Spiky Ground spell. That did help me though! You can see the Spiky Ground template just in front of the temple. Between it and the temple, you can see the proxy shining chariot with the Heru harbinger in it and my harbinger attacking from its flank.
With the troops closing on each other, I chose to run the priest off into the temple, to try to keep him out of harm's way. At this time we both envisaged a bit of a Benny Hill finish with his troops running around after the priest.
I could not foresee my Khemru holding out or even beating off the Heru, but, as the final shot shows, they did. Although two of my units routed, they recovered immediately and returned to the fray. Meanwhile, my harbinger had dispatched his harbinger, which really finished the game. At this point, Steve had a hero left and a small number of troops. We agreed to call it a day.
Conclusions
Wargods is an annoyingly good game. We both had an excellent time playing and the game was tense. The way to win at Wargods, is to second-guess your opponent. You could try to design a broken tournament army if you want, but the warband design system is such that this is not really possible. This means that most games of Wargods are all about sussing out your opponent and doing the unexpected. Sometimes we do this by forgetting which is our left and which is our right when putting out turn orders. More often it is about trying to decide what you opponent is planning to do and then spoiling it for him. This makes it a great game.
So, why is Wargods annoyingly good? Well, that has to do with the support it receives from Crocodile Games. They are a small company, so they cannot afford to produce new figures all the time because they rely on sales of the newest release to fund the next release. But, worse than that is the lack of focus. Some years back Crocodile Games released some figures for the Wendigo, hairy snow beasts. There were enough figures to form a warband, but not to do all the options available in the rules they released for it. Of course, these rules are playtest rules and have never been released in a final format. Similarly, they released the Olympus playtest rules and finally the Spartans. However, at the time, there were not starter sets for each of the races in Aegyptus. Some races had starter sets but not all of them. There are more figures available for Aegyptus now, but you still cannot buy a starter set for every race. This is quite a psychological barrier when trying to get other people to play. I cannot help but think that more focus on the Aegyptian races and less on expansions would have benefitted the game and made it more popular. If you could get a starter set for every race, people might be more willing to invest in it. You can still form warbands for every race. That is not a problem now, and new figures are in the pipeline to expand these races, but people see the game as incomplete because of the starter sets.
So, it is annoyingly good because the game play is brilliant but people see the lack of starter sets and don't want to start playing it. Still, we enjoy it.
Saturday, 6 June 2009
End of May Update
The mace goats are the main melee arm of the Khemru. Armed with sturdy bronze maces, good armour and a stout shield, they are able to wade into battle and get slaughtered by their enemies, while the slingers evade like mad and try to stay away from the enemy's archers, who outrange them.
The next picture is of an approximately 1000 point warband for Wargods of Aegyptus. As you can see, it comprises two units of slingers, one unit of mace goats, the harbinger, a beastmaster, a hero, a master of words and a priestess. I have put together this warband as a pure Khemru force to play in our game next week.
Although I have designed this force using solely Khemru figures, Wargods does not insist on uni-racial warbands. In fact, you can mix and match to suit your preferences for the main part. Some races will not permit others into their warbands, such as the Typhon (followers of Set), who hate the Heru (followers of Horus) with a vengeance. Because Set slew Horus, neither will work with the others. This mix-and-match mentality is brilliant because it allows you to use all the cool figures in your warband. I should point out that Wargods warbands are mostly governed by the need to have figures that look cool in them. Often these figures are not particularly effective, but that is beside the point. Some munchkins and beardy wonders do try to min-max but they are the exception rather than the rule and we do not share our Jaffa Cakes with them. Jaffa Cakes are the food of the gods!
Saturday, 23 May 2009
The Month of the Goat
The good thing about the Khemru is that they actually have a multiplicity of uses. They can be Broo in Runequest, Beastmen in Warrior Heroes: Armies and Adventures, or Beastmen in any other system that uses Beastmen. These particular figures will feature in our Wargods games, and will almost certainly make an appearance in our pulp games too. I can envisage using them in Larger than Life, possibly featuring as the villains on my Larger than Life blog at some point, or as a lost tribe in .45 Adventures, or even in Broadsword Adventures. Perhaps I need to give some of them ray-guns so that they can feature in a Fantastic Worlds game too. Now there's a thought ...
Monday, 27 April 2009
Aieee Shub-Niggurath
We have agreed to spend May painting Wargods of Aegyptus figures. This does not really fit with our stated aim of painting armies and then playing games that we have not previously played, because we have played rather a lot of Wargods before. I am, after all, the current pan-European champion! Still, that does mean that we have loads of unpainted figures for Wargods, which we can use them for other projects too.
I am planning to start with a couple of units of Khemru (goat-headed critters) and some characters to go with them. These will double as beastmen for Warrior Heroes Armies and Adventures, and I suspect that I can use them as monsters in Broadsword Adventures too. I probably have other games that will suit them too and just need to think about it a bit. For variety, I have added a couple of undead Khemru to the mix. One is the limited edition Undead Beastmaster found in the Eater of the Dead starter set. The other is a Khemru Crypt Lord.
So, on with the challenge. In May I shall not be aiming to award myself 2VPs for completing the challenge. Instead I shall award myself 1VP for each unit of 10 figures or equivalent that I complete. Hopefully I shall manage at least 2VPs worth of figures, but I hope that I can manage more than that. After all, I have the Khemru warband to paint as well as half a Totanem warband, an Eater of the Dead force, a Tethru starter set, some Heru, a dozen or so Basti camp-followers, a unit of Sebeki and the rest of my Olympus warband. So, with all that ahead of me, I had better get myself ready for the challenge!

