Saturday, 6 August 2022

Sicario 2: Bugging Out (A Warfighter campaign)

 Last episode, Torres and Diaz took out a drug cartel convoy gaining 3 VPs. Torres also has 1 RP towards new skills but cannot buy anything just yet.

Mission adjustment: add 3 to the objective's hostile value.

With the convoy destroyed, Torres and Diaz needed to get out of there. I rolled for the objective and scored Bugging Out. This is an escape mission where the team has to get from the objective to the mission card.

Grabbing ammo and gear from around them, the pair reequipped hastily and prepared for the worst. Taking a swig from her canteen, Torres outlines the plan: "We'll make for the river. Once across there, they can't easily follow."

I have 11 turns and the first location card I draw is a hidden cache, so I can grab some gear quickly too. I need to move at least every second turn, which means clearing out, or outdistancing the hostiles every two turns.

The pair approach the storage unit carefully. Diaz works round the flank and busts into the structure. He suppresses the look-out, quickly reloads and sprays fire at the drug runners, keeping their heads down too. While Diaz is forcing them to keep their heads down, Torres busts in the front door and drops a terminal grenade on the look-out. At this point, their pursuers catch up with them. Suddenly, there are bad guys leaping out of the woodword everywhere, but on the positive side, Torres finds a pile of gear, including a GPS that shows her a better route to escape (+2 turns to the mission). Pausing briefly to catch their breath, the pair lay down as much fire as they can and make a break for it.

It's not looking good. There's a ton of bad guys after them and Diaz is already hit. They push on. More bad guys appear. They fight their way through the stream and up an incline.

"Where the hell did they get an RPG from?" mutters Torres, "Well, scratch that one."

She hurls her last grenade at the two men with the RPG, destroying their ability to return fire. Unfortunately, there are more of the bastards and she catches lead in a couple of places as she urges Diaz forward. Between them they smoke several more hostiles, but ammunition is running low.

As they approach the river, an elite guard squad leaps up from cover. Two bursts of fire make the guards keep their heads down. Diaz yells that he is out, and Torres chucks him her last spare mag. They roll down the incline towards the river, firing as they go, and push on into and across the river.

Diaz gasps, "I'm getting too old for this shit!" as friendly hands help the pair back to the base's aid station!

Victory points: +5 = 8

Mission points: +5 =6

Mission adjustment 1: add 3 to the objective's hostile value.

Mission adjustment 2: add 3 to the objective's hostile value! (Ouch!!)

I got a couple of things wrong in this one, like being overenthusiastic drawing for reinforcements. You only draw for the card(s) your soldiers are on. I forgot that at the start. Ah well, I shall remember next time. And I have 6 points to spend on skills for Torres. What has she learnt from this mission?

No comments:

Post a Comment