Tuesday, 27 September 2022

A Walk in the Light Green 8: Hold the Town

This Warfighter campaign uses the Warfighter Modern Australian pack as the player side and African Warlords packs 1 and 2 for the adversaries and missions. This is the eighth game in the campaign. Click here to read the previous game.

"The poachers are getting desperate, Gray. They are assaulting Moatoaa Town. Take your team and sort the situation out. I'm giving you some armoured support for this one. Don't break it."

Another day, another patrol through burning wastes. The reason why the current base was here was that the area was nigh on uninhabitable for humans, so no one had set up here before. The lizards seemed to love it. And Gray was going to have to march out of there. The map showed a grim route for humans. The team set out across the hot plains around the base. There were few hostiles on the plains, but things got hot round a nearby river. Fortunately, there were no restrictions on engagement. Gray booked in for drone support. That would even the score a bit along the way.

They swept aside a few more hostiles as they crossed the desert, climbed through the hills and onto the plains beyond. From here, they could see the outskirts of the city. Scattered houses and open fields made this approach dangerous and Harper took a bullet here. He was not badly hurt but it slowed him down.

An explosion rocked the village ahead. The armoured support must have hit an ammo dump. That discouraged the hostiles from coming in there, but the goat farm beyond that was still defended.


The team just put their heads down and worked methodically towards their goal. Soon they were in the town. Picking their shots, they soon took out the hostiles occupying the town, and radioed that the place was clear for the support team to move in and consolidate this gain.

Harper copped one again, but he will recover. Another solid success although time was tight by the end of this game. The extra two locations to move through and the heat really slowed the team down. It felt like about half the team was suffering reduced numbers of actions because of the heat at any one time. I really like having the drone support. It's quite effective in this situation where there are not too many locations where collateral damage is an issue. The situation is interesting too. The hostiles are generally not that hard to deal with (with some notable exceptions) but the environment slows you down a lot. This differs from the Eastern Europeans where there are some seriously dangerous hostiles that are hard to deal with, but you don't get slowed by the environment.

  • + 10 VPs = 44 VPs. Even if the campaign ends next scenario, Gray has done really well.
  • + 10 Mission Points. I bought Gray the Veteran skill. I think he has earned it now.

Mission Adjustments:

  1. -1 Mission Time. I get one turn fewer in which to accomplish my goals from now on. With the increased locations, this means longer missions but less time to complete them in
  2. +2 Locations.
  3. +3 Skill Cost
  4. -2 Loadout

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