This Warfighter campaign uses the Warfighter Modern Australian pack as the player side and African Warlords packs 1 and 2 for the adversaries and missions. This is the fourth game in the campaign. Click here to read the previous game.
"Congratulations on destroying the fortress, Gray. I need you to take out the warlord's encampment near the elephant reserve. Poachers are gathering there, and you need to scatter them. You'll be working with a local guide here. He's going to ensure you get there without getting lost. Good luck."
Gray and the team had their orders. They picked up the guide and headed out into the heat once more.
Following the trail across the hot plains, the team drove off gunmen and emerged into the relative cool of the fields near the encampment. Turns out that those fields were hot too, and they had to be careful to avoid civilian casualties there, so they picked their targets and hunkered down in whatever cover they could find.
What is a heavy military presence doing the Agriculture Zone? I don't know but it complicated things a bit because you are not allowed to use weapons that can hit multiple targets in it so the guys had to switch to single shot.
Beyond the fields, lay a stronghold. They could see the warlord's camp beyond that. Fortunately, the stronghold was not somewhere they had to be. Grenades and auto fire burned through their ammo but took out the guards. Then it was on to the encampment. Once more, grenades and auto fire cleared a path, and Gray was able to lay the charges and blow the place to pieces. Job done. No one hurt. Time to go home.
Another mission with no casualties is always a bonus and this campaign is going nicely so far.
+5 VPs = 15 VPs. Nice.
+5 Mission Points. I bought Gray the Squad Leader skill. It seemed appropriate given that he is successfully leading teams.
Mission Adjustments: +1 Skill Cost cumulative with the previous increase, so skills now cost +2 points.
-2 Loadout
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