Sunday, 25 September 2022

A Walk in the Light Green 6: Hold the Huts

  This Warfighter campaign uses the Warfighter Modern Australian pack as the player side and African Warlords packs 1 and 2 for the adversaries and missions. This is the sixth game in the campaign. Click here to read the previous game.

"Gray, your mission, is to move out to Belengo Village and stop the poachers moving in there. We expect heavy and active assaults by the enemy, so be prepared."

Gray gathered his team and briefed them. They seemed relieved for a change. Apparently, sheltering in huts while shooting hostiles appealed to them more than marching across blasted hot tracts of land while shooting hostiles.

Unbeknown to Gray and high command, the poachers were trying to make Belengo Village into their new base. The hostiles would be up close and personal as the men patrolled to the village.

In game terms, the mission would involve placing any newly generated hostiles in the same location as the soldier closest to the objective. This could get tricky, if reinforcements were generated, because it was likely that the team would not be able to neutralise them before they could fire.


As the team advanced on a nearby village by a river, the village was rocked by an explosion. Ducking down, the team made their way slowly into the village, engaged them and neutralised them. The explosion seemed to have discouraged other poachers from getting closer though, so that was a blessing.

Moving on, the team entered a village where the grateful locals mobbed them and plied them with fizzy drinks, after the hostiles had been driven off. This did delay the team but they needed the break.

The delay is represented by moving the objective one location further away, so the team will need to move through an additional location, adding at least one turn to the time it will take to complete the mission.

The tins of drink came in handy as the next stage of the patrol was across a dusty, dry plain and they needed several of the tins to keep going. Fortunately, the plains gave way to low hills and the men could take a brief respite from the heat, while contemplating the futility of their existence in a rocky lake.

Then they moved out and occupied Belengo Village. There were hostiles already there, but a few grenades saw them off, and the reinforcements were swiftly discouraged by heavy fire and more grenades. Mission accomplished.

Another mission with no casualties! I also like how the location cards seem to tell the story of the journey for me.

  • +6 VPs = 26 VPs. Very nice.
  • +6 Mission Points. I bought Gray the Operator skill. It increases the number of cards he can have, which will make the larger missions easier for him to command.

Mission Adjustments:

  1. +1 Location. All future missions will require the team to move through an additional location card to get to the objective
  2. +3 Skill Cost
  3. -2 Loadout

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