Sunday, 25 September 2022

A Walk in the Light Green 5: Topple the Citadel

 This Warfighter campaign uses the Warfighter Modern Australian pack as the player side and African Warlords packs 1 and 2 for the adversaries and missions. This is the fifth game in the campaign. Click here to read the previous game.

"Hey, Gray, you're not up to much lately and you're good with explosives. Take a team and destroy that poachers' citadel."

Gray nodded and went to collect his team. As usual, they were unimpressed by the thought of a walk in the mid-day sun, especially when it was lasagne and fries for dinner, and they might miss it as a result of this patrol.

The team geared up, put on their sunscreen and headed out. The heat was merciless and they had to take frequent rest breaks, making the patrol even slower.


Gray led the charge into a large village and they blasted aside the defenders. Taking point again, he advanced into the outskirts of the village next to the river and blasted aside the heavy defence there. The poachers were very clearly based in the area and this village was both hot and full of non-combatants that they had to be careful about injuring.

After clearing out the hostiles, there was some respite from the heat as they crossed a nearby river, although the hostiles on the banks tried to make it hot for them. A bigger problem were the hippos in the river around the citadel. These were truly hungry, hungry hippos. Gray wondered idly if their presence was deliberate on the part of the poachers or just a coincidence. Still, he was experienced enough to spot a route past the hippos without any of his men winding up on the wrong side of a hippo. That would be the inside, in case you were wondering.

The defenders of the citadel were fairly easy to deal with and Gray deployed explosives around the place, razing it to the ground. Mission complete, and they would still get back to camp in time for dinner.

Another mission with no casualties, which is nice and even the random events seem not cause the team too many problems. Having a hippo guard at the citadel did make me chuckle though. Sounds like the kind of thing I would do if I were a warlord of some description.

  • +5 VPs = 20 VPs. Gray is really making a difference here now.
  • +5 Mission Points. I bought Gray the Point Blank skill to make him more effective when up close and personal with the enemy.

Mission Adjustments:

  1. +1 Skill Cost cumulative with the previous increase, so skills now cost +3 points.
  2. -2 Loadout

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