Sunday 25 February 2024

Turn 41: The Thrappled Lemmings and the Cunning Outlaws (Five Leagues from the Borderlands)

 The Thrappled Lemmings were woken at the ungodly hour of noon by an unaccustomed noise. Fikaby had acquired a town crier thanks to its increased prosperity, and now that demon in humanoid form was disturbing their rest and making their hangovers worse with his racket. It was something about the local priests involving themselves in things in the area. The Lemmings to a man rolled over and covered their ears.

Later, after a hearty repast and a bit of training for Lysanthir and Sir Thiebault, they planned their next excursion. They were going to break the back of the Hooded Men once and for all, if all went as it should. They had heard of an outlaw group that was plaguing the foresters to the north-west of Fikaby. It sounded like the outlaws were planning a major incursion against them soon. The location was nearby and easily reached, so the Lemmings set out the next morning and were soon approaching the location where a Charismatic Leader was recruiting new outlaws.

The enemy is gathering near a site of Ancient Power

The Lemmings formed up in line and headed towards where they could see the leader of this outlaw gang preparing for combat. The bandits were caught unawares and the Lemmings were almost on them before they reacted. As one, the Lemmings charged. Drogo and Wido reached the enemy leader and her lacky before the others. The lackey was driven back, but Wido's spear pierced the breast of the enemy leader and she died instantly in front of him. Meanwhile, Fulrad's arrow killed an enemy slinger. Onesipe wounded the other enemy slinger who fled the field.

As Drogo slew the leader's lackey, another outlaw decided to pursue a different life path and fled. There was just one left. Outnumbered 6 to 1, it took no time before Fulrad had flanked the outlaw and killed him with a well-placed arrow. The area was quiet once more.

It's all over bar the arguing over the loot

The leader had a particularly fine bastard sword, which Sir Thiebault claimed by right of social hierarchy and the Lemmings found a handful of coins that would cover their bar tab for a while. They were also gratified to find that there was a bounty on the head of Lady Cassiopoeia de Gris, the leader of this group of outlaws.

Upon their return to Fikaby, they confirmed that the Hooded Men were no more. The Thrappled Lemmings had thrashed them and organised crime in Utavoll was on a definite downturn. Moreover, local troops had been increasing their patrols now that the wilderness was safer, so it should be easier to travel for a little while.

Another battle where a lucky roll killed the big bad before they could get going. Wido's first attack was enough to pierce her armour and kill her. That was very lucky. I am also quite pleased that I had various bits of vital information to use to negate enemy plans rolls. There will be a few of those in the upcoming turns as all my characters reach level 8. No idea if the intention is to make one roll per character or one roll per turn, but I shall make my mind up when it happens.

And that is the end of the Hooded Men faction. Scattered to the winds by the Thrappled Lemmings, they are no more. Only the Dusklings remain to be dealt with. I cannot think of a real reason why the Lemmings would choose to attack them though. They have done nothing to the Lemmings yet. I'll think about the Lemmings' next action. I'm tempted to try the quest mechanic, but I also wonder about delving into the Temple that is the main reason for the Lemmings to be here. I had planned to make the delve the grand finale with new dungeon terrain based on the module, but am thinking about changing that plan. It really depends upon whether I have the energy to build the dungeon, or whether I just use the tiles I already have in a spirit of "make do and mend".

In other news, I really need to make a less shiny battle board, or play somewhere else where the light does not reflect as much.

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